Difference between revisions of "Character Generation/Mage"

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imported>Emurphy
imported>Emurphy
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Choose Concept, Tradition (Convention for Technocrats), Essence, Nature, Demeanor
 
Choose Concept, Tradition (Convention for Technocrats), Essence, Nature, Demeanor
* Faction should be one of (Traditions, Technocracy, None)
+
* Faction should be Traditions, Technocracy, Wyrm (for Nephandi), or None
 
* Tradition mages may also set Type (e.g. Reality Hacker)
 
* Tradition mages may also set Type (e.g. Reality Hacker)
 
* Technocrats may also set Methodology (e.g. Genegineer)
 
* Technocrats may also set Methodology (e.g. Genegineer)

Revision as of 07:34, 17 August 2013

Choose Concept, Tradition (Convention for Technocrats), Essence, Nature, Demeanor

  • Faction should be Traditions, Technocracy, Wyrm (for Nephandi), or None
  • Tradition mages may also set Type (e.g. Reality Hacker)
  • Technocrats may also set Methodology (e.g. Genegineer)

Attributes: 7/5/3

Abilities: 13/9/5

Backgrounds: 7

Set Arete = 1, Willpower = 5, Quintessence = Avatar

Spheres: 6

  • Tradition mages should have at least 1 dot in their Tradition's specialty sphere

Freebies: 15

Select Resonance Traits: Dynamic, Entropic, Static

Freebie Costs:

  • Attribute: 5
  • Ability: 2
  • Sphere: 7
  • Background: 1
  • Arete: 4 (Max 3)
  • Willpower: 1
  • Quintessence: 1 for 4 dots