Difference between revisions of "Character Generation/Mage"
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Choose Concept, Tradition (Convention for Technocrats), Essence, Nature, Demeanor | Choose Concept, Tradition (Convention for Technocrats), Essence, Nature, Demeanor | ||
− | * Faction should be | + | * Faction should be Traditions, Technocracy, Wyrm (for Nephandi), or None |
* Tradition mages may also set Type (e.g. Reality Hacker) | * Tradition mages may also set Type (e.g. Reality Hacker) | ||
* Technocrats may also set Methodology (e.g. Genegineer) | * Technocrats may also set Methodology (e.g. Genegineer) |
Revision as of 07:34, 17 August 2013
Choose Concept, Tradition (Convention for Technocrats), Essence, Nature, Demeanor
- Faction should be Traditions, Technocracy, Wyrm (for Nephandi), or None
- Tradition mages may also set Type (e.g. Reality Hacker)
- Technocrats may also set Methodology (e.g. Genegineer)
Attributes: 7/5/3
Abilities: 13/9/5
Backgrounds: 7
Set Arete = 1, Willpower = 5, Quintessence = Avatar
Spheres: 6
- Tradition mages should have at least 1 dot in their Tradition's specialty sphere
Freebies: 15
Select Resonance Traits: Dynamic, Entropic, Static
Freebie Costs:
- Attribute: 5
- Ability: 2
- Sphere: 7
- Background: 1
- Arete: 4 (Max 3)
- Willpower: 1
- Quintessence: 1 for 4 dots