Difference between revisions of "Character Generation/Ghoul"

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imported>WhoopingCrane
imported>WhoopingCrane
Line 16: Line 16:
 
| [[Backgrounds]] || 5 || 1
 
| [[Backgrounds]] || 5 || 1
 
|-
 
|-
| Virtues || 1 in each + 7 (Faction = Sabbat: +5) || 2
+
| Virtues || 1 in each + 7 (only +5 for Faction = Sabbat) || 2
 
|-
 
|-
 
| Willpower || equal to Courage || 1
 
| Willpower || equal to Courage || 1

Revision as of 12:45, 28 July 2019

Choose Concept, Nature, Demeanor, Clan, Faction

  • Revenants: Use the ghoul quickstart. Set 'Clan' to your family, 'Domitor' to None. See '+rules revenants' for more details.
  • Dhampirs also count as Revenants (Time of Thin Blood 81)

Note: Ghouls with an off-stage NPC domitor are encouraged

Stat Baseline Freebies per additional dot
Attributes 1 in each + 6/4/3 5
Abilities 11/7/4 2
Disciplines 2, including at least 1 in Potence 10
Backgrounds 5 1
Virtues 1 in each + 7 (only +5 for Faction = Sabbat) 2
Willpower equal to Courage 1
Path Rating (Humanity) equal to Conscience + Self-Control 1
Freebies 21 (Dhampir: 18)

Raising a discipline above 1 requires "Domitor (background)", see '+rules domitor' for details. This does not exactly match canon concept or game mechanics, it's intentionally house-ruled to put ghouls with PC/NPC domitors and revenants all on an equal footing.