Difference between revisions of "Character Generation/Changeling Companions"
Jump to navigation
Jump to search
imported>WhoopingCrane |
imported>WhoopingCrane |
||
Line 33: | Line 33: | ||
|- | |- | ||
| Befuddle || 3 || 1 || Glamour vs target's Willpower, target loses 1 die per excess success while chimera is still around | | Befuddle || 3 || 1 || Glamour vs target's Willpower, target loses 1 die per excess success while chimera is still around | ||
+ | |- | ||
| Breath || 5 (3 if non-damage, e.g. sleep) || N (minimum 1) || each target in range (long line / medium cone / short cloud) takes 3+N dice of damage, higher init can spend an action to run out of range | | Breath || 5 (3 if non-damage, e.g. sleep) || N (minimum 1) || each target in range (long line / medium cone / short cloud) takes 3+N dice of damage, higher init can spend an action to run out of range | ||
|- | |- | ||
Line 40: | Line 41: | ||
|- | |- | ||
| Dreamform || 5 || none || no physical form or attributes, still has health levels (no cap), only affected by Arts/treasures, Autumn People etc. may make it materialize temporarily or permanently | | Dreamform || 5 || none || no physical form or attributes, still has health levels (no cap), only affected by Arts/treasures, Autumn People etc. may make it materialize temporarily or permanently | ||
− | | | + | |- |
| Dreamweaving || 4 || none || from Dreaming, target someone sleeping in normalspace, roll Glamour vs target's Willpower (-1 per two previous attempts against same target) to control their dream; repeated use causes target to gain no benefit from sleep (eventually loss of permanent Willpower, insanity, death) | | Dreamweaving || 4 || none || from Dreaming, target someone sleeping in normalspace, roll Glamour vs target's Willpower (-1 per two previous attempts against same target) to control their dream; repeated use causes target to gain no benefit from sleep (eventually loss of permanent Willpower, insanity, death) | ||
|- | |- | ||
Line 79: | Line 80: | ||
| Steal Glamour || 3 || 1 Willpower || Willpower vs target's Glamour, 1 per success | | Steal Glamour || 3 || 1 Willpower || Willpower vs target's Glamour, 1 per success | ||
|- | |- | ||
− | | Transmute || | + | | Transmute || 3 per type of target (e.g. wood) || 1/3/5 || higher use cost = more drastic change; works in normalspace (even without Wyrd) but only temporarily, permanently in Dreaming |
|- | |- | ||
| Traverse Dreaming || 5 || 1 || from mortal world to Dreaming or vice versa, requires trod/portal | | Traverse Dreaming || 5 || 1 || from mortal world to Dreaming or vice versa, requires trod/portal |
Revision as of 13:46, 25 March 2018
References: CtD 146 and 220-223, Dreams and Nightmares 122-125
Attributes: no free dots; can exceed 5, but can't exceed Glamour
Chimera points depend on background level:
- 1 dot = 10 points
- 2 dots = 15 points
- 3 dots = 20 points
- 4 dots = 30 points
- 5 dots = 50 points
Spending chimera points:
- Attributes: 1 CP for 3 dots in a category (physical/social/mental)
- Abilities: 1 CP for 3 dots
- Glamour: 1 CP for 1 dot (gain 1/hour in Dreaming)
- Willpower: 3 CP for 1 dot (gain 1/day)
- Health levels: 1 CP for 2 levels, can't exceed 5 * Stamina
- Redes: 1 CP per level
- Banes: -1 CP per level, max 12
Attack: Str+1 chimerical if not using weapons or redes
Rede | Chimera Point cost | Use cost (Glamour) | Effect |
---|---|---|---|
Aggravated Damage | 3 | none | exactly what it says on the tin |
Animate | 3 | 1 + X (mass) + Y (duration) | move up to 20 pounds of non-living matter (each point in X doubles max) for 1 turn (each point in Y adds a turn), roll Intelligence + Melee + 2*X if using it as an attack |
Archetype* | 10/15/20 (1/2/3 uses) | 1/turn until complete | grab target and roll resisted Willpower to absorb them and their abilities |
Armor | 1 per point | none | extra soak |
Befuddle | 3 | 1 | Glamour vs target's Willpower, target loses 1 die per excess success while chimera is still around |
Breath | 5 (3 if non-damage, e.g. sleep) | N (minimum 1) | each target in range (long line / medium cone / short cloud) takes 3+N dice of damage, higher init can spend an action to run out of range |
Difficulty Reduction | 3 (-1) or 6 (-2) | none | affects a specific activity (e.g. running), not an entire ability or attribute |
Dreadful Gaze* | 8 | 2 | target rolls Stamina + Kenning vs user's Willpower, fewer than 3 successes = turn to stone (only permanent if they're chimera and fail the roll) |
Dreamform | 5 | none | no physical form or attributes, still has health levels (no cap), only affected by Arts/treasures, Autumn People etc. may make it materialize temporarily or permanently |
Dreamweaving | 4 | none | from Dreaming, target someone sleeping in normalspace, roll Glamour vs target's Willpower (-1 per two previous attempts against same target) to control their dream; repeated use causes target to gain no benefit from sleep (eventually loss of permanent Willpower, insanity, death) |
Enchantment | 3 | 1/hour in freehold or Dreaming, 1/turn elsewhere | damage still chimerical unless Wyrd rede used |
Ensnare | 2 | 1 for a human-sized object | Strength 2 and 2 armor per 3 Glamour (less than 3 Glamour: Strength 1 and 1 armor) |
Entrancement | 4 | 1 Willpower | roll Glamour vs target's Banality (+1 per previous attempt against same target), lasts one scene per success, target must understand user's language |
Fear | 2 | 1 | 1-10 turns, Willpower (-1 turn per success) |
Fester | 5 | 1/level | manifests within hours, aware victim resists with Willpower, Primal 4 (Heather Balm) can cure damage but not the disease itself |
Flight | 3 | 1/hour | (25 * Dexterity) feet/turn |
Gulp | 3 | 2 | 5+ successes on attack roll, automatic damage per turn |
Glamour Pact | 5 | 1 permanent | +2 diff to craft/forge/trap them in a treasure unwillingly |
Healing | 5 | 1/level | chimerical only unless Wyrd rede used |
Hide | 5 (self) or 7 (others too) | 1 per person/item affected | Perception + Kenning vs 8, 1 success = general location, 2+ successes = detected; lasts the scene (up to an hour); if target or searcher is unenchanted, requires Wyrd rede |
Illusions | 3 | 1 + N | similar to Fuddle (target object must still appear roughly same size), doesn't affect targets with Perception 4+ or supernatural vision; suspicious targets roll Perception + Kenning vs (6+N, max 9), 2+ successes = see through it |
Poof Begone | 3 | 1 | teleport within line of sight (+50 feet if at a trod or mushroom ring), only usable in Dreaming even if user has Wyrd |
Possession | 7 | 2 Willpower | Glamour vs target's Willpower, resisted by Willpower vs chimera's Glamour; 1 turn per excess success; if target's perm Banality exceeds chimera's perm Glamour, lose Glamour equal to difference; unenchanted target requires Enchantment rede |
Riadstradh | 3 + X | 1 + Y | berserk frenzy, must declare a type of enemy that's present (e.g. "Sidhe" but not "all fae"), ignore wound penalties and +(1+X) to combat dice pools for (Stamina + 2*Y) turns, afterward take 1 level of fatigue damage (heals 1/hour) per 3 turns of frenzy (round up) |
Scuttle | 3 | 1 per extra action | zum zum zum |
Sense Banality | 2 | 1 Willpower | person/object/place |
Shapeshift | 5 | 1 per change | any size/appearance, affects all senses, no damage or new abilities |
Steal Glamour | 3 | 1 Willpower | Willpower vs target's Glamour, 1 per success |
Transmute | 3 per type of target (e.g. wood) | 1/3/5 | higher use cost = more drastic change; works in normalspace (even without Wyrd) but only temporarily, permanently in Dreaming |
Traverse Dreaming | 5 | 1 | from mortal world to Dreaming or vice versa, requires trod/portal |
Venom | 3 | N | Stamina vs 8 or paralyzed N minutes and optionally N levels of chimerical damage |
Weaponry | 2*N | none | +N damage |
Wyrd | 5 | 1 Willpower per scene | non-chimerical interaction |
*Cannot be included in chimerical items
Bane | Chimera Point bonus | Effect |
---|---|---|
Enmity | 2 | +3 diff to social rolls involving chosen target |
Ferocious Beast | 2 | similar to Riadstradh but uncontrolled |
Glamour Pact | 3 | forged/crafted chimera only |
Jingle-Geasa | 3 | must sing a song clearly indicating their True Name daily |
Riddle-Game | 2 or 4 | 2 = when asked a riddle, can do nothing else until it's solved; 4 = must ask a riddle before combat, opponent wins = must obey opponent or take 6 levels of damage, opponent loses or attacks first = can attack opponent normally |
Token | 1 | must use a physical object or material to activate a chosen rede |
Uncontrolled Redes | 1 + (1 per 2 redes) | more frequent in high-Glamour areas, no Glamour cost but also no control |
Vulnerable Spot | 2 | opponent actively searching for it rolls Perception + (Melee or Brawl) vs 8, 3+ successes = attacks are +2 dice and -1 diff for next 3 rounds, 5+ successes = first of those 3 rounds is double dice and -2 diff instead |
Warding | 1 | choose a simple ritual, charm, or token (e.g. copper nail), can't pick iron; can't cross, forced contact = 1 damage per turn |