Difference between revisions of "House Rules/Changeling"
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* Holdings includes one link from normalspace to the Dreaming (equivalent to Trod 2), regardless of level. | * Holdings includes one link from normalspace to the Dreaming (equivalent to Trod 2), regardless of level. | ||
* A freehold within a PC-run territory require approval from its PC leaders, per 'news changeling counties'. | * A freehold within a PC-run territory require approval from its PC leaders, per 'news changeling counties'. | ||
− | * Increasing Holdings is time-limited per '+rules minimum time', representing the need to infuse the balefire with Glamour ( | + | * Increasing Holdings is time-limited per '+rules minimum time', representing the need to infuse the balefire with Glamour (C20 page 52). |
** For a freehold that previously belonged to another PC, you can buy Holdings from 0 up to its previous level as quickly or slowly as you want. Until then, the rest is assumed to be used by NPCs (if needed to explain why PCs aren't using it). | ** For a freehold that previously belonged to another PC, you can buy Holdings from 0 up to its previous level as quickly or slowly as you want. Until then, the rest is assumed to be used by NPCs (if needed to explain why PCs aren't using it). | ||
* Increasing Holdings above 3 is at staff discretion. | * Increasing Holdings above 3 is at staff discretion. | ||
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House Leanhaun flaw uses the rules from C20 133. | House Leanhaun flaw uses the rules from C20 133. | ||
− | Echoes 5 ( | + | Echoes 5 (C20 page 188) gives -2 difficulty on cantrips cast on any person not immune to the Mists (+rules The Mists). |
Art Affinity: Round down, not up. (Compare Sphere Natural, MtA 297) | Art Affinity: Round down, not up. (Compare Sphere Natural, MtA 297) | ||
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There seems to be some misunderstanding of who/what is exactly immune to various forms of supernatural innate powers. The following is a list of what's what for the races that have such: | There seems to be some misunderstanding of who/what is exactly immune to various forms of supernatural innate powers. The following is a list of what's what for the races that have such: | ||
− | The Mists - The Mists separate the Fae from the mundane, clouding the minds of mortals so that they do not remember the encounters with things faerie. A side effect of Banality, the Mists exemplify the force of human rationality. Most mortals (and unenchanted supernatural beings) do not remember their encounters with the Fae accurately. The Mists are likely to erase much of these memories or at least relegate them to a dream-like quality. The amount of Banality an individual possesses determines exactly what she remembers. ( | + | The Mists - The Mists separate the Fae from the mundane, clouding the minds of mortals so that they do not remember the encounters with things faerie. A side effect of Banality, the Mists exemplify the force of human rationality. Most mortals (and unenchanted supernatural beings) do not remember their encounters with the Fae accurately. The Mists are likely to erase much of these memories or at least relegate them to a dream-like quality. The amount of Banality an individual possesses determines exactly what she remembers. (C20 page 269) |
* PCs are not 'most people', they're about 0.01% of the population. | * PCs are not 'most people', they're about 0.01% of the population. | ||
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* All Enchanted PCs (for the duration of the enchantment) | * All Enchanted PCs (for the duration of the enchantment) | ||
** This is changeling enchantment, not the Enchantment numina | ** This is changeling enchantment, not the Enchantment numina | ||
− | ** A PC touching a Treasure is enchanted as a side effect ( | + | ** A PC touching a Treasure is enchanted as a side effect (C20 page 171) |
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PCs with fae sight by other means (e.g. Spirit Sight merit) have limited immunity: | PCs with fae sight by other means (e.g. Spirit Sight merit) have limited immunity: |
Latest revision as of 21:21, 30 March 2025
"If you obey all the rules you miss all the fun."
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Arts
C20 arts are available.
BanalitySee Banality BirthrightsBirthrights only apply in the Dreaming or when you call upon the Wyrd.
The Redcap birthright Dark Appetite, in combat:
Damage, soakingBecause Changeling does not have a revised edition, staff has made a house ruling for soaking chimerical and normal damage. This puts Fae at parity with other races. Normal Soaking: Changelings can soak Bashing and Lethal damage. They can not soak Aggravated damage. Chimerical Soaking: Changelings can soak Bashing and Lethal chimerical damage. They can not soak Aggravated chimerical damage. DrossStaff has implemented a new background for Changelings called: Dross. This background is a measure of a PC's chimerical wealth. This stat will be equivalent to the same level of: Resources, but for buying minor chimerical goods. A player can spend xp to buy Dross as per +rules XP Cost. This Dross can be destroyed to release its Glamour, provided that the Glamour is immediately used in a cantrip (CtD 216). Up to 1 point of Glamour per dot per month can be released this way. Mages can use Dross as Tass with a heavy dynamic / anti-restrictive resonance. This does not cover chimerical weapons, armor, or items with magic effects:
GlamourSee Glamour Holdings / TrodHoldings background:
Trod background:
See Also: Title Kinain
We do not use the rules from Changeling: the Enchanted.
Characters that wish to be kinain in addition to something else must take this merit: Kinain (4 pt. Merit) Although your character is not a changeling, they've got their heritage running through their veins - literally. This merit allows the character to walk in the Dreaming as if they were Fae themselves. While doing so exposes the character to chimerical attack, it also opens them to a new and wondrous world. Their Banality is also quite low (typically two to five) and their presence is often welcome in the courts of the Fae. Naturally, this sort of gift carries an obligation to play Faerie politics. Nevertheless, it can be a wondrous game. This merit also allows the character immunity to the effects of the mists. (pg. 296 MtA Revised)
Kith
MiscellaneousRetinue background may include kithain NPCs at staff discretion. Retinue members may have arts and realms, but may only use them on behalf of PCs with explicit staff authorization (approved +note or on a per-scene basis). House Leanhaun flaw uses the rules from C20 133. Echoes 5 (C20 page 188) gives -2 difficulty on cantrips cast on any person not immune to the Mists (+rules The Mists). Art Affinity: Round down, not up. (Compare Sphere Natural, MtA 297) A vampire who drinks a changeling's blood becomes enchanted. (CtD 210, CtE 80) In the Dreaming, mage powers operate weirdly unless their paradigm is compatible (think "Grimm's Fairy Tales"), and Paradox may still occur (Dreams and Nightmares 31), though they count as coincidental due to the lack of a large sleeper population. The MistsThere seems to be some misunderstanding of who/what is exactly immune to various forms of supernatural innate powers. The following is a list of what's what for the races that have such: The Mists - The Mists separate the Fae from the mundane, clouding the minds of mortals so that they do not remember the encounters with things faerie. A side effect of Banality, the Mists exemplify the force of human rationality. Most mortals (and unenchanted supernatural beings) do not remember their encounters with the Fae accurately. The Mists are likely to erase much of these memories or at least relegate them to a dream-like quality. The amount of Banality an individual possesses determines exactly what she remembers. (C20 page 269)
The following are immune to the Mists:
PCs with fae sight by other means (e.g. Spirit Sight merit) have limited immunity:
The Deep and Far Dreaming bypass all of this immunity. (Dreams and Nightmares 13) See Also: Banality
"Mortals""Mortals" - when a Changeling Merit/Flaw/Birthright/Fraility/etc refers to it affecting a Mortal, Staff has ruled that this means anyone that would be affected by The Mists. See +rules the Mists to see if it applies to your PC. Nightmare DiceOathsThese rules are in draft status and not yet official.
Reference: CtD 211-212 RealmsThe canon rules for Realms are kithain-centric, and do not explicitly account for kinain (part-fae), nor for cases like a Nunnehi casting a cantrip on a regular kithain. Here's how we've chosen to clarify these issues. Targeting a changeling:
Targeting a kinain:
Inanimae casters use Spirit instead of Fae, as usual. Cantrips with multiple realms:
TitleTitle background:
See Also: Holdings See Also: Holdings
TreasuresFor use of Treasures, the dice roll for the Art within it is the same as a normal Art roll. An Art's normal dice roll is (Art level) + (relevant realm level), full details in Arts page on wiki. Drafted HRs for treasures under staff review currently (September 2024):
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