Difference between revisions of "Arts"
(→Arts) |
(→Game Mechanics: Typo in modifiers list) |
||
(3 intermediate revisions by one other user not shown) | |||
Line 9: | Line 9: | ||
= Game Mechanics = | = Game Mechanics = | ||
+ | <div style="float: right; padding-left: 10px; padding-bottom: 10px"> | ||
+ | {| class="wikitable" | ||
+ | ! Scenario affecting difficulty !! Modifier | ||
+ | |- | ||
+ | | Target/location's Banality is above 7 || +1 | ||
+ | |- | ||
+ | | Using Scene realm || +1 | ||
+ | |- | ||
+ | | Using Time realm || +1 | ||
+ | |- | ||
+ | | Target has higher Title than you and doesn't consent || +1 | ||
+ | |- | ||
+ | | Voluntarily replace at least three dice with Nightmare Dice (C20 274-5) || -1 | ||
+ | |- | ||
+ | | In a freehold || -1 | ||
+ | |- | ||
+ | | Target is kinain or enchanted || -1 | ||
+ | |- | ||
+ | | Using [[Bunks|bunk]] || -1 to -5 | ||
+ | |- | ||
+ | | Using your kith's affinity [[Realms|realm]] || -1 | ||
+ | |} | ||
+ | </div> | ||
Game mechanics for casting any cantrip (C20 196) - Hsien see separate section below | Game mechanics for casting any cantrip (C20 196) - Hsien see separate section below | ||
# '''Art:''' Decide specific dot rating of a particular Art to use | # '''Art:''' Decide specific dot rating of a particular Art to use | ||
Line 18: | Line 41: | ||
#* Player replaces a # of dice in the pool equal to current Nightmare rating, not to exceed the dice pool. | #* Player replaces a # of dice in the pool equal to current Nightmare rating, not to exceed the dice pool. | ||
# '''[[Bunks|Bunks]]:''' Decide to use a bunk or not, and then either splits dice pool or delays the cantrip roll until after the actions necessary for the bunk resolve. | # '''[[Bunks|Bunks]]:''' Decide to use a bunk or not, and then either splits dice pool or delays the cantrip roll until after the actions necessary for the bunk resolve. | ||
− | # '''Determine Difficulty:''' Base difficulty is 8. Apply relevant modifiers to determine. | + | # '''Determine Difficulty:''' Base difficulty is 8. Apply relevant modifiers (C20 194, see table at right) to determine. |
− | |||
− | |||
# '''Roll dice''' | # '''Roll dice''' | ||
Line 27: | Line 48: | ||
* Spend 2 Glamour, gain a Nightmare Die, then roll Glamour + Nightmare Dice vs 7 | * Spend 2 Glamour, gain a Nightmare Die, then roll Glamour + Nightmare Dice vs 7 | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! Number of successes !! IC results | + | ! Number of successes !! IC results of unleashing |
|- | |- | ||
| Botch || | | Botch || |
Latest revision as of 13:22, 23 September 2024
As we have converted to Changeling the Dreaming (20th Anniversary), not only have the Arts changed what some are named, or what they do, but how they are cast as well has been updated. Arts are no longer separated between Common and Less Common, there are no specific attributes to go along with them either. Please review the Game Mechanics section below, and then the specific Arts to see what has changed.
Inanimae no longer are required to use realms, and their Slivers are all Unleashed.
Hsien have not been updated yet, and are under review.
Game Mechanics
Scenario affecting difficulty | Modifier |
---|---|
Target/location's Banality is above 7 | +1 |
Using Scene realm | +1 |
Using Time realm | +1 |
Target has higher Title than you and doesn't consent | +1 |
Voluntarily replace at least three dice with Nightmare Dice (C20 274-5) | -1 |
In a freehold | -1 |
Target is kinain or enchanted | -1 |
Using bunk | -1 to -5 |
Using your kith's affinity realm | -1 |
Game mechanics for casting any cantrip (C20 196) - Hsien see separate section below
- Art: Decide specific dot rating of a particular Art to use
- Realms: Determine the necessary Realms needed for the desired use of the Art, including the modifier Realms.
- Spend Glamour: Spend 1 Glamour for any Wyrd cantrip, and add an additional Glamour if using more than one Realm or "cheats" a Realm. (Cheat=using a realm you do not have)
- Determine dice pool:
- Art rating + rating of the lowest primary Realm used (Fae, Actor, Nature, Prop).
- Scene and Time never influence the dice pool
- Player replaces a # of dice in the pool equal to current Nightmare rating, not to exceed the dice pool.
- Bunks: Decide to use a bunk or not, and then either splits dice pool or delays the cantrip roll until after the actions necessary for the bunk resolve.
- Determine Difficulty: Base difficulty is 8. Apply relevant modifiers (C20 194, see table at right) to determine.
- Roll dice
Unleashing an Art (20th Anniversary edition, pages 196-197)
- Spend 2 Glamour, gain a Nightmare Die, then roll Glamour + Nightmare Dice vs 7
Number of successes | IC results of unleashing |
---|---|
Botch |
|
Fail (but not botch) |
|
1 to art level |
|
More than art level |
|
Arts
Following is a list of Arts available, with notes to any restrictions on which Kiths can learn what Arts. If you think it makes sense for your PC, open a +request to speak to staff about it.
Autumn
|
Chicanery
|
Chronos
|
Contract
|
Dragon's Ire
|
Infusion
|
Legerdemain
|
Metamorphosis
|
Oneiromancy (art)
|
Primal
|
Pyretics
|
Skycraft
|
Soothsay
|
Sovereign
|
Spring
|
Summer
|
Tale Craft
|
Wayfare
|
Winter
|
Missing In Action
Some arts that were in 2nd Edition did not make it in the same sort of form or name in C20. Here is the list we have of those and recommendations for what to look for instead:
- Aphrodisia - Recommend taking Summer instead
- Dream-craft - Similar to Oneiromancy
- Kryos - Recommend taking Winter instead
The following Arts were not included in C20, and thus are no longer being offered:
- Contempt - For Shadow Court only
- Delusion - For Shadow Court only
- Discord - For Adhene only
Not Allowed
Even with the update to C20, the following arts are not allowed on City of Hope.
- Naming
Inanimae Slivers
- Limited to Inanimae.
- Only possible to Unleash Slivers, no cantrips.
- All characters begin with 4 dots that they can divide freely among the Slivers, plus 1 free dot in their Affinity Sliver.
- Mannikins have no affinity, and do not get the bonus
- Rated 1 to 5. New level indicates better control and less chaos
- In Autumn realm, effects are chimerical, and only count as Wyrd if the caster invokes the Wyrd
Aquis
- Book reference: WW92041 Changeling: the Dreaming (20th Anniversary) 445
- Short Desc: Can control water, and both heal and cause wounds, as well as soothe emotions.
- Advantages: Gain the ability to breathe underwater
- Opposed Sliver: Pyros
Petros
- Book reference: WW92041 Changeling: the Dreaming (20th Anniversary) 445
- Short Desc: Sculpt rocks, transmute minerals (not into iron), enhance strength and increase health levels in combat. Able to instill devotions in others, connects user ot ancient times to access long-lost lore and information.
- Advantages: Climb any rocky surface with even the hint of a hand - or foothold. Reduce the difficulty of climbing such surfaces by 4
- Opposed Sliver: Stratus
Pyros
- Book reference: WW92041 Changeling: the Dreaming (20th Anniversary) 446
- Short Desc: Reveal lies, shining light on the shadows in life. Creates fire and controls it, even within combat to inflict damage and increase it. Can enhance emotions, such as hatred and love within a target, can instill paranoia or fear of rejection. There are no emotional gray zones, and is always extreme.
- Advantages: Create small campfires with the snap of fingers
- Opposed Sliver: Aquis
Stratus
- Book reference: WW92041 Changeling: the Dreaming (20th Anniversary) 446
- Short Desc: Tranquil breezes or raging storms, dark clouds or clear skies, soft rain or thunderstorms. Messages carried over the wind. Temporary illusions, cozing shadow to cloak movement. If things go wrong, Wild Portals may be created. Can allow teleportation over brief distances.
- Advantages: Gain the ability to predict weather with a roll of Perception + Kenning vs 5; Gain (-1) diff to all Athletics rolls
- Opposed Sliver: Petros
Verdage
- Book reference: WW92041 Changeling: the Dreaming (20th Anniversary) 446
- Short Desc: Control of the living nature, ranging from plants to animals, and even objects made out of matural materials (minus chemical treaments). Can create and cure natural poisons, locate tracks of their target, clear overgrown terrain, and soothsay by looking at the treads of fate as the roots of life itself. Can summon wildlife and chimera, create plants, make soil fertile or infertile, and create objects out of nature's resources and transmute organic substances from one to another.
- Advantages: Gain the ability to identify any plant species and gain a little knowledge about the surrounding area by succeeding on a roll of Perception + Verdage vs 6
- Opposed Sliver: Stratus
Hsien
Hsien game mechanics
Hsien: (Land of Eight Million Dreams pages 99, 105-110)
- Choose an art
- Choose whether the effect is Yin or Yang (page 97)
- Yin: Dark, passive, cold, moist, decaying, negative, defensive, material, female
- Yang: Light, active, hot, dry, growing, positive, offensive, male
- Determine successes needed
- Typically 1, sometimes 2*N to modify an attribute / ability / dice pool
- Modifiers = more successes needed (pages 106-107)
- Fortune = fewer successes needed (pages 108-110), minimum 1
- Rituals: see pages 111-112
- Spend Yugen (1 unless using a Cohort, pages 110-111)
- Roll art + relevant attribute (see below)
- Difficulty = 11 - (Yin or Yang, whichever is relevant) (page 97)
- Multiple hsien with the same art can use it together; dice pool includes all their art levels, but only the lead caster's attribute
- By default, the effect has a single target within about 10 yards and lasts for one turn
- Things that require more successes: more targets, conditional circumstances, longer duration, longer range, add damage (only to a level 4+ effect), greater magnitude of change and/or form
- Fortunes that each reduce required successes by 1 (to a minimum of 1): color, direction, Dzi Dzat (folded paper), festivals, kwannon-jin elemental affinity, Mu-jen (wooden men), poetry, season, sense, skills, Wani form
Wu Tan (Hsien arts)
These arts are limited to Hsien.
Element | Yin | Yang |
---|---|---|
Wood | Appearance | Strength |
Metal | Perception | Dexterity |
Water | Stamina | Manipulation |
Fire | Charisma | Wits |
Earth | Intelligence | Intelligence |