Difference between revisions of "Paths"

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(→‎General rules: updating text)
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* Path of Enlightenment cannot start with Path Rating above 5 (even if relevant virtues add up to more).
 
* Path of Enlightenment cannot start with Path Rating above 5 (even if relevant virtues add up to more).
  
Switching Paths post-chargen, per VtM 288 "Switching from Humanity to a Path":
+
Switching Paths post-chargen requires the following to start the shift, per VtM 288 "Switching from Humanity to a Path":
 
* Takes at least one year (starting from when you request the switch; may be backdated at staff discretion, but no earlier than when you were approved).
 
* Takes at least one year (starting from when you request the switch; may be backdated at staff discretion, but no earlier than when you were approved).
 
* Path Rating must be at most 3. (You can handwave degeneration to this point.)
 
* Path Rating must be at most 3. (You can handwave degeneration to this point.)
 
* Virtues that would change must be down to 1. (You can handwave driving these down as well.)
 
* Virtues that would change must be down to 1. (You can handwave driving these down as well.)
* Roll Willpower (can't spend Willpower for an auto-success):
+
 
** Path Rating 3 -> diff 10
+
At the end of the year, Roll Willpower (can't spend Willpower for an auto-success):
** Path Rating 2 -> diff 8
+
* Path Rating 3 -> diff 10
** Path Rating 1 -> diff 6
+
* Path Rating 2 -> diff 8
 +
* Path Rating 1 -> diff 6
 
** 3+ succs -> switch to new path at Path Rating 2
 
** 3+ succs -> switch to new path at Path Rating 2
 
** 1-2 succs -> switch to new path at Path Rating 1
 
** 1-2 succs -> switch to new path at Path Rating 1
 
** Fail -> Path Rating drops by 1, must wait a month before trying again (or a year if you botched).
 
** Fail -> Path Rating drops by 1, must wait a month before trying again (or a year if you botched).
 
*** If your Path Rating drops to 0, you're force-retired. (The PC becomes a staff-run NPC, permanently lost to the Beast until it's killed.)
 
*** If your Path Rating drops to 0, you're force-retired. (The PC becomes a staff-run NPC, permanently lost to the Beast until it's killed.)
 +
 
* Switching ''to'' Humanity, or from one Path of Enlightenment to another, follows the same approach.
 
* Switching ''to'' Humanity, or from one Path of Enlightenment to another, follows the same approach.
  

Revision as of 14:43, 16 September 2024

  • All general Path rules also apply to Roads.
  • For Paths and Roads not listed here, check the Pen and Paper index.
  • For Road auras, see '+rules road auras'. See also '+rules appearing human'.

General rules

Per VtM 287:

  • Alternate virtues (Conviction, Instinct) start at 0 and must be raised to at least 1 (with baseline dots or freebies).
  • Path of Enlightenment requires Willpower 5 or higher.
  • Path of Enlightenment cannot start with Path Rating above 5 (even if relevant virtues add up to more).

Switching Paths post-chargen requires the following to start the shift, per VtM 288 "Switching from Humanity to a Path":

  • Takes at least one year (starting from when you request the switch; may be backdated at staff discretion, but no earlier than when you were approved).
  • Path Rating must be at most 3. (You can handwave degeneration to this point.)
  • Virtues that would change must be down to 1. (You can handwave driving these down as well.)

At the end of the year, Roll Willpower (can't spend Willpower for an auto-success):

  • Path Rating 3 -> diff 10
  • Path Rating 2 -> diff 8
  • Path Rating 1 -> diff 6
    • 3+ succs -> switch to new path at Path Rating 2
    • 1-2 succs -> switch to new path at Path Rating 1
    • Fail -> Path Rating drops by 1, must wait a month before trying again (or a year if you botched).
      • If your Path Rating drops to 0, you're force-retired. (The PC becomes a staff-run NPC, permanently lost to the Beast until it's killed.)
  • Switching to Humanity, or from one Path of Enlightenment to another, follows the same approach.

Paths

Path Conscience or Conviction? Self-Control or Instinct? Reference
Blood Conviction Self-Control VtM 288-289
Bones Conviction Self-Control VtM 290
Caine Conviction Instinct Guide to the Sabbat 128-129
Cathari Conviction Instinct Guide to the Sabbat 130-131
Death and the Soul Conviction Self-Control Guide to the Sabbat 132-133
Ecstasy Conviction Self-Control Clanbook: Setites 34-35
Evil Revelations Conviction Instinct Guide to the Sabbat 135
Feral Heart Conviction Instinct Guide to the Sabbat 137-138
Harmony Conscience Instinct Sins of the Blood 35-36
Humanity Conscience Self-Control VtM 133-134
Honorable Accord Conscience Self-Control Guide to the Sabbat 139-140
Lilith Conviction Instinct Guide to the Sabbat 141-142
Metamorphosis Conviction Instinct VtM 292
Night Conviction Instinct VtM 291
Orion Conviction Instinct Chaining the Beast 74
Paradox Conviction Self-Control VtM 293
Power and the Inner Voice Conviction Instinct Guide to the Sabbat 144
Redemption Conscience Self-Control Chaining the Beast 86
Righteous Night Conviction usually Self-Control Clanbook: Lasombra 68
Scorched Heart Conviction Self-Control Sins of the Blood 30-32
Self-Focus Conviction Instinct Sins of the Blood 33-34
Sutekh Conviction Self-Control Clanbook: Followers of Set 42
Tears Conscience Self-Control VtDA 102
Typhon Conviction Self-Control VtM 294-295
Warrior Conviction Self-Control Clanbook: Setites 35
Western Paradox Conviction Self-Control VtM Players Guide 26 & Libellus Sanguinus 4

Roads

Road Latin name Conscience or Conviction? Self-Control or Instinct? Paths Reference
Abyss Conviction Self-Control Players Guide to High Clans 176
Beast Via Bestiae Conviction Instinct Grey Hunter, Nomad, Savage Dark Ages: Vampire 100-101, Road of the Beast 68-71
Blood Via Sanguinis Conviction Self-Control Righteousness Dark Ages: Vampire 99
Bones Via Ossium Conviction Self-Control Bones Dark Ages: Vampire 99
Heaven Via Caeli Penitence, Tears: Conscience
Divinity, Retribution: Conviction
Self-Control Divinity, Penitence, Retribution, Tears Dark Ages: Vampire 102-103, Road of Heaven 64-67
Hive Via Hyron Conviction Instinct Hive Chaining the Beast 102, Clanbook: Baali 43
Humanity Via Humanitatis Conscience Self-Control Breath, Community, Illumination, Vigor Dark Ages: Vampire 104-105
Kings Via Regalis Merchant, Tyrant, Vizier: Conviction
Chivalry: Conscience
Self-Control Chivalry, Merchant, Tyrant (Via Tyrannus), Vizier (Via Consuasor) Dark Ages: Vampire 106-107, Road of Kings 68-71
Metamorphosis Via Mutationis Conviction Instinct Metamorphosis Dark Ages: Vampire 99
Night Via Noctis Conviction Instinct Night, Righteous Night Dark Ages: Vampire 99
Paradox Via Paradoxi Conviction Self-Control Western Paradox, Eastern Paradox Dark Ages: Vampire 99
Serpent Via Serpentis Conviction Instinct Sutekh, Typhon Dark Ages: Vampire 99
Service Via Servilis Conviction Instinct House of Tremere 120-122
Sin Via Peccati Conviction Pleasure, Devil, Screams: Instinct
Cruelty: Self-Control
Cruelty, Devil (Via Diabolis), Pleasure, Screams Dark Ages: Vampire 108-109, Road of Sin 66-69
Slain Via Einherjar Conviction Self-Control Wolves of the Sea 72
Yasa Via Yasaq Conviction Self-Control Wind from the East 75