Difference between revisions of "Changeling"

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<u>'''CG numbers'''  </u><br>
 
<u>'''CG numbers'''  </u><br>
* Your character begins with each Attribute at one dot. Priority selection determines how many additional dots you may place in each category: Divide 6 dots among your character's primary Attributes, 4 dots among her secondary Attributes and 3 dots among her tertiary Attributes. You may not raise an Attribute above 5 dots. Freebie points allow you to increase an Attribute in chargen.
+
* hmmmm
*Assign 11 dots to your primary category, 7 dots to your secondary category, and 4 dots to your tertiary category. You may not assign more than 3 dots to any Ability, but you can increase Abilities to 4 or 5 dots with freebie points later.
 
* Your character receives 5 background points to divide as you choose.
 
* A character has 5 Numina points to spend
 
* A sorcerer starts with mana equal to the number of dots in the Mana Background stat.
 
* You start with a willpower of 5.
 
* Pick one resonance trait: Dynamic, entropic or static.
 
* The final step. You now have 15 freebie points with which to round out your character and select Traits you couldn't afford previously. Each Trait has its own price (see the table in the Character Creation Summary on p. 45).
 
* If your character has any Attribute or Ability at four or five dots, you may choose a specialty that applies to that Trait (appropriate specialties are listed with Traits, in Chapter Four) Specialties serve as a roleplaying tool, and they provide a bonus to dice rolls that apply to them
 
  
  

Revision as of 02:05, 5 July 2012

Changeling.png
Changeling.png


Changeling

“Clever Quote to Come”
- anon


It was a long time ago that my people, the Nunnehi sung of Summer Country. A kingdom, rich, fresh and sweet with dreams and full of glamour. A time when anything was possible and there was peace throughout the lands. We shared a sacred bond with some of the others out there, our allies amongst us, the shifters; brothers Wendigo, Croatan and Uktena. Our families, people and tribes were strong then and times were good...though things were not always to last and soon did times change. The foreigners came to our lands across the Great Seas with their diseases and lies.

They poisoned the lands and brought with them the cold harsh winter of banality and forced upon us their beliefs and strange ways. That was the time when the great storm came to pass throughout the Dreaming and the horrid things of Nightmares came into being, striking across the lands in suffocation and threatening our very lives. It was only the time of the great sacrifice that held the monsters at bay and our friends along with much of our family were lost. Now...now the Kingdom has a new name. A different time to come as the Seelie courts of the Sidhe try to take firm hold over the area, freeholds within, and around, attempting to enforce their regime and standards upon all who live within.

Now is the time for the setting sun and so the kingdom was given root: Kingdom of the Setting Sun for its different times and grasping what was left of the glamour left within the city. Changelings around and alike fight for the dreams that mankind has left to hold back the bitter tides of Winter, some fight the harsh restrictions and politics of the courts while others simply try to survive the banality that eats away at our Fae selves every night and day. These...are different times my friend, though there lie ahead many paths to choose from here.

Changeling Staff & Sphere
Rules & Systems
Setting
- special landmarks -
- NPC's - See 'News' on the game.
Current Plots
  • something happening soon
Links
  • something happening here soon
Society
  • something here?
Character Generation

CG numbers

  • hmmmm


Approval Tips
Some tips on getting your character approved painlessly.

  • Make sure to read up on what you wish to play so that you have an idea of how the game/theme/system works.
  • Have a solid concept. Make sure your stats fit the concept you're going for.
  • Talk to Staff in pages, @mail or via +request if you've got questions, concerns or ideas.
  • Not everyone needs to be a combat centric. Social and Mental rolls will be used liberally here.
  • Use common sense. Gunshots get noticed in the city as are weapons that are considered illegal to carry out on the streets in California.