Difference between revisions of "Character Generation/Mage"
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− | + | <div style="background-color: #fcc; padding: 10px"> | |
− | * | + | =Important notes= |
− | + | * '''We no longer allow Nephandi at character generation. If you're character is going to fall, you have to do it IC. You can still be a quite horrible person and not be actual evil incarnate.'''<br> | |
− | |||
− | + | * '''Applications for mages with the Kinfolk and/or Kinain merit are closed for the foreseeable future. See [[Questionable Character Concepts]] for details.''' | |
− | + | </div> | |
− | + | '''Choose Concept, Tradition (Convention for Technocrats), Essence, Resonance, Nature, Demeanor''' | |
+ | * Faction should be ''Traditions'', ''Technocracy'', or ''None'' | ||
+ | * If Tradition is Order of Hermes, also set ''Degree'' and ''House'' | ||
+ | * Tradition mages may also set ''Type'' (e.g. Reality Hacker) | ||
+ | * Technocrats may also set ''Methodology'' (e.g. Genegineer) | ||
− | |||
− | [[ | + | '''Set +notes for Paradigm and [[Foci]]''' |
− | * | + | * If someone ICly asked you how you perform magick, and you answered honestly and reasonably completely, what would you say? |
+ | * What is '''at least''' one thing that your Paradigm doesn't allow you to do? | ||
+ | * Guide to the Traditions pages 58-65 has suggestions | ||
− | Freebies | + | {| class="wikitable" style="text-align: center" |
+ | ! Stat !! Baseline !! Freebies per additional dot | ||
+ | |- | ||
+ | | [[Attributes]] || 1 in each + 7/5/3 || 5 | ||
+ | |- | ||
+ | | [[Abilities]] || 13/9/5 || 2 | ||
+ | |- | ||
+ | | [[Mage Spheres | Spheres]] || 6 || 7 | ||
+ | |- | ||
+ | | [[Mage/Backgrounds | Backgrounds]] || 7 || 1 | ||
+ | |- | ||
+ | | Arete || 1 || 4 (max total 3) | ||
+ | |- | ||
+ | | Willpower || 5 || 1 (max total 8) | ||
+ | |- | ||
+ | | Quintessence || equal to Avatar || +4 dots per freebie <br /> (requires Prime sphere, max total 20) <br /> (not replaced once spent) | ||
+ | |- | ||
+ | | Freebies || 15 | ||
+ | |} | ||
− | + | Spheres: | |
− | + | * Tradition mages should allocate at least one of the six dots to their Tradition's specialty sphere. | |
− | * | + | * Hollow Ones and Orphans still get a total of 6 dots baseline. (MtA 90: "''Some'' Orphans, especially Hollow Ones, have no specialty sphere." Emphasis added.) |
+ | * List of [[Mage_Spheres#Specialty_spheres | specialty spheres]] by Tradition / Convention | ||
+ | |||
+ | Backgrounds: | ||
+ | * [[Character Generation/Mage Familiars|Familiar Companion stats]] | ||
Select [http://www.angelfire.com/rpg2/ncmta/resources/resonance.html Resonance Trait(s)] | Select [http://www.angelfire.com/rpg2/ncmta/resources/resonance.html Resonance Trait(s)] | ||
− | * Essence = Dynamic: at least one Resonance Trait should be Dynamic | + | * Essence = Dynamic: at least one Resonance Trait should be of type Dynamic |
− | * Essence = Pattern: at least one Resonance Trait should be Static | + | * Essence = Pattern: at least one Resonance Trait should be of type Static |
− | * Essence = Primordial: at least one Resonance Trait should be Entropic | + | * Essence = Primordial: at least one Resonance Trait should be of type Entropic |
− | * Essence = Questing: Resonance Trait(s) can be any of the above | + | * Essence = Questing: Resonance Trait(s) can be any of the above types |
+ | * Your Resonance Trait should not literally be "Dynamic", it should be a more specific adjective whose ''type'' is Dynamic (or whatever) - see above link for examples | ||
− | + | [[Category:Mage]] | |
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Revision as of 12:42, 16 March 2024
Important notes
- We no longer allow Nephandi at character generation. If you're character is going to fall, you have to do it IC. You can still be a quite horrible person and not be actual evil incarnate.
- Applications for mages with the Kinfolk and/or Kinain merit are closed for the foreseeable future. See Questionable Character Concepts for details.
Choose Concept, Tradition (Convention for Technocrats), Essence, Resonance, Nature, Demeanor
- Faction should be Traditions, Technocracy, or None
- If Tradition is Order of Hermes, also set Degree and House
- Tradition mages may also set Type (e.g. Reality Hacker)
- Technocrats may also set Methodology (e.g. Genegineer)
Set +notes for Paradigm and Foci
- If someone ICly asked you how you perform magick, and you answered honestly and reasonably completely, what would you say?
- What is at least one thing that your Paradigm doesn't allow you to do?
- Guide to the Traditions pages 58-65 has suggestions
Stat | Baseline | Freebies per additional dot |
---|---|---|
Attributes | 1 in each + 7/5/3 | 5 |
Abilities | 13/9/5 | 2 |
Spheres | 6 | 7 |
Backgrounds | 7 | 1 |
Arete | 1 | 4 (max total 3) |
Willpower | 5 | 1 (max total 8) |
Quintessence | equal to Avatar | +4 dots per freebie (requires Prime sphere, max total 20) (not replaced once spent) |
Freebies | 15 |
Spheres:
- Tradition mages should allocate at least one of the six dots to their Tradition's specialty sphere.
- Hollow Ones and Orphans still get a total of 6 dots baseline. (MtA 90: "Some Orphans, especially Hollow Ones, have no specialty sphere." Emphasis added.)
- List of specialty spheres by Tradition / Convention
Backgrounds:
Select Resonance Trait(s)
- Essence = Dynamic: at least one Resonance Trait should be of type Dynamic
- Essence = Pattern: at least one Resonance Trait should be of type Static
- Essence = Primordial: at least one Resonance Trait should be of type Entropic
- Essence = Questing: Resonance Trait(s) can be any of the above types
- Your Resonance Trait should not literally be "Dynamic", it should be a more specific adjective whose type is Dynamic (or whatever) - see above link for examples