Difference between revisions of "Character Generation/Sorcerer-Psychic"
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(Added note about sor/psy ghouls) |
(Moved Resonance and added link) |
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* Sorcerer/psychic Ghouls (by Merit) are allowed, but not straight out of chargen, and numina are capped at (8 - Domitor background). | * Sorcerer/psychic Ghouls (by Merit) are allowed, but not straight out of chargen, and numina are capped at (8 - Domitor background). | ||
− | Choose: Concept, society (Faction) if any, Nature, Demeanor, | + | Choose: Concept, society (Faction) if any, Nature, Demeanor, Essence (Dynamic/Static/Entropic), and [http://www.angelfire.com/rpg2/ncmta/resources/resonance.html Resonance] |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
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** This does not use up any '+rules magical items' tokens. | ** This does not use up any '+rules magical items' tokens. | ||
− | |||
[[Category:Mortal+]] | [[Category:Mortal+]] | ||
[[Category:Sorcerer]] | [[Category:Sorcerer]] | ||
[[Category:Psychic]] | [[Category:Psychic]] |
Revision as of 21:15, 7 March 2023
Notes:
- We consider Sorcerers and Psychics to be the same thing.
- Sorcerers may purchase psychic powers.
- Psychics may purchase sorcerer powers.
- Sorcerer/psychic Ghouls (by Merit) are allowed, but not straight out of chargen, and numina are capped at (8 - Domitor background).
Choose: Concept, society (Faction) if any, Nature, Demeanor, Essence (Dynamic/Static/Entropic), and Resonance
Stat | Baseline | Freebies per additional dot |
---|---|---|
Attributes | 1 in each + 6/4/3 | 5 |
Abilities | 11/7/4 | 2 |
Numina | 5 | 7 |
Rituals | see below | 3 per ritual, regardless of level |
Backgrounds | 5 | 1 |
Willpower | 5 | 1 (Max 8) |
Mana Pool | equal to Mana background | |
Freebies | 21 |
Numina (Sorcery Paths and/or Psychic Powers)
- For paths with rituals, pick one of those rituals per dot in that path
- You can only take a higher-level ritual if you have at least one of that path's rituals at each lower level
- Example: Hellfire doesn't have any level 1 rituals, so Hellfire 2+ lets you start with Fire's Weal (2) and Hellblade (2)
- Example: Enchantment 3 lets you start with 1/2/3 or 1/1/2, but not 1/3/3
- For Alchemy and Enchantment rituals taken in chargen, it's assumed that you already created one instance each for personal use.
- If the effects of the item depend on how many successes you got when creating it, then you should roll for creation as usual, including any optional spends/modifiers that were available to you when you were first approved.
- They can be created in any order, in case that matters.
- This does not use up any '+rules magical items' tokens.