Difference between revisions of "Arts"
(Updates to some arts and who is allowed, fixed a typo) |
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==Autumn== | ==Autumn== | ||
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− | * '''Book reference''': ''( | + | * '''Book reference''': ''WW92041 Changeling: the Dreaming (20th Anniversary) 197'' |
* '''Bunks:''' Involve the trappings of fall, funerals, harvests, and Halloween. | * '''Bunks:''' Involve the trappings of fall, funerals, harvests, and Halloween. | ||
* '''Unleashing:''' Act of true desperation or wanton cruelty, causes the massive breakdown of systems or weakening enemies. | * '''Unleashing:''' Act of true desperation or wanton cruelty, causes the massive breakdown of systems or weakening enemies. | ||
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==Chicanery== | ==Chicanery== | ||
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− | * '''Book reference''': '' | + | * '''Book reference''': ''WW92041 Changeling: the Dreaming (20th Anniversary) 200'' |
* '''Bunks:''' Involves caster's voice, disguises, and lies. | * '''Bunks:''' Involves caster's voice, disguises, and lies. | ||
* '''Unleashing:''' Bends perception, rewrites memory, makes fantasy and folly irrefutable. | * '''Unleashing:''' Bends perception, rewrites memory, makes fantasy and folly irrefutable. | ||
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==Chronos== | ==Chronos== | ||
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− | * '''Book reference''': ''( | + | * '''Book reference''': ''WW92041 Changeling: the Dreaming (20th Anniversary) 201'' |
* '''Bunks:''' Most often depend on using a confluence or repetition, or timepieces/clocks, or objects that are either ancient or brand new. | * '''Bunks:''' Most often depend on using a confluence or repetition, or timepieces/clocks, or objects that are either ancient or brand new. | ||
* '''Unleashing:''' Distorts time around caster, slows down foes, grants sight into the past or future, and confuses normal order of events. | * '''Unleashing:''' Distorts time around caster, slows down foes, grants sight into the past or future, and confuses normal order of events. | ||
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==Contract== | ==Contract== | ||
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− | * '''Book reference''': ''( | + | * '''Book reference''': ''WW92041 Changeling: the Dreaming (20th Anniversary) 203'' |
* '''Bunks:''' Involve common binding rituals, displays of sincerity or vexation, and writing. | * '''Bunks:''' Involve common binding rituals, displays of sincerity or vexation, and writing. | ||
* '''Unleashing:''' Use with caution. Allows the changeling to make demands of the Dreaming. | * '''Unleashing:''' Use with caution. Allows the changeling to make demands of the Dreaming. | ||
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==Dragon's Ire== | ==Dragon's Ire== | ||
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− | * '''Book reference''': ''( | + | * '''Book reference''': ''WW92041 Changeling: the Dreaming (20th Anniversary) 205'' |
* '''Bunks:''' Incorporate violent action, daring and drama, noble gestures, and draconic imagery. | * '''Bunks:''' Incorporate violent action, daring and drama, noble gestures, and draconic imagery. | ||
* '''Unleashing:''' "Protect us" or "Destroy them", always expressed as a vibrant display. | * '''Unleashing:''' "Protect us" or "Destroy them", always expressed as a vibrant display. | ||
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==Infusion== | ==Infusion== | ||
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− | * '''Book reference''': ''( | + | * '''Book reference''': ''WW92047 Changeling: The Dreaming Player's Guide (20th Anniversary) 184'' |
** '''Bunks:''' The world's most perfect Rube Goldberg machine drafted on a cocktail napkin, using three blackboards to scrawl an equation for esoteric branches of mathematics practiced only by theoretical Dreaming physicists, screaming at your lab assistant to get you your galvanized induction samophlange - NO NOT THAT ONE, THE OTHER ONE! | ** '''Bunks:''' The world's most perfect Rube Goldberg machine drafted on a cocktail napkin, using three blackboards to scrawl an equation for esoteric branches of mathematics practiced only by theoretical Dreaming physicists, screaming at your lab assistant to get you your galvanized induction samophlange - NO NOT THAT ONE, THE OTHER ONE! | ||
** '''Unleashing:''' Air becomes chraged, smelling of ozone and tasting of lightning, glamour arcs from surface to surface, hair-raisingly electric, chimera spring spontaneously to life, common household appliance gain occasionally high degrees of sentience, smart techonoly gets a personality of its own | ** '''Unleashing:''' Air becomes chraged, smelling of ozone and tasting of lightning, glamour arcs from surface to surface, hair-raisingly electric, chimera spring spontaneously to life, common household appliance gain occasionally high degrees of sentience, smart techonoly gets a personality of its own | ||
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==Legerdemain== | ==Legerdemain== | ||
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− | * '''Book reference''': ''( | + | * '''Book reference''': ''WW92041 Changeling: the Dreaming (20th Anniversary) 207'' |
* '''Bunks:''' Involve performances, sleight of hand, stealing or replacing items, and repeated actions. | * '''Bunks:''' Involve performances, sleight of hand, stealing or replacing items, and repeated actions. | ||
* '''Unleashing:''' May result in caster's surroundings becoming a storm of items hurled by invisible hands, grand or terrifying scenes played out difficult to distinguish reality, or replicas of special objects suddenly appearing in everyone's pockets. | * '''Unleashing:''' May result in caster's surroundings becoming a storm of items hurled by invisible hands, grand or terrifying scenes played out difficult to distinguish reality, or replicas of special objects suddenly appearing in everyone's pockets. | ||
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==Metamorphosis== | ==Metamorphosis== | ||
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− | * '''Book reference''': ''( | + | * '''Book reference''': ''WW92041 Changeling: the Dreaming (20th Anniversary) 209'' |
* '''Bunks:''' Incorporate animal symbolism, colors, transformations, alterations, and utterances | * '''Bunks:''' Incorporate animal symbolism, colors, transformations, alterations, and utterances | ||
* '''Unleashing:''' Fairly uncommonly used | * '''Unleashing:''' Fairly uncommonly used | ||
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==Oneiromancy (art)== | ==Oneiromancy (art)== | ||
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− | * '''Book reference''': ''( | + | * '''Book reference''': ''WW92041 Changeling: the Dreaming (20th Anniversary) 213'' |
* '''Bunks:''' Involve nonsequiturs, trappings of sleep, and anything which represents the absurd and metaphorical nature of dream logic | * '''Bunks:''' Involve nonsequiturs, trappings of sleep, and anything which represents the absurd and metaphorical nature of dream logic | ||
* '''Unleashing:''' Can reveal hopes or nightmares, send a motley into the dreams of a slumbering giant, or manifest her enemy's worst nightmare into the world | * '''Unleashing:''' Can reveal hopes or nightmares, send a motley into the dreams of a slumbering giant, or manifest her enemy's worst nightmare into the world | ||
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==Primal== | ==Primal== | ||
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− | * '''Book reference''': ''( | + | * '''Book reference''': ''WW92041 Changeling: the Dreaming (20th Anniversary) 215'' |
* '''Bunks:''' Incorporate props from nature or primal elemental forces. | * '''Bunks:''' Incorporate props from nature or primal elemental forces. | ||
* '''Unleashing:''' Places the power of the elemental Arts into the hands of the caster for a moment - earthquakes, firestorms, trees growing through pavement in moments | * '''Unleashing:''' Places the power of the elemental Arts into the hands of the caster for a moment - earthquakes, firestorms, trees growing through pavement in moments | ||
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==Skycraft== | ==Skycraft== | ||
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− | * '''Book reference''': ''( | + | * '''Book reference''': ''WW92041 Changeling: the Dreaming (20th Anniversary) 219'' |
* '''Bunks:''' Focus on sound, electricity, open air, and the old ways. | * '''Bunks:''' Focus on sound, electricity, open air, and the old ways. | ||
* '''Unleashing:''' Sudden storms, gale-force winds, booming thunder, dancing lightning, and ravaged electronics | * '''Unleashing:''' Sudden storms, gale-force winds, booming thunder, dancing lightning, and ravaged electronics | ||
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==Soothsay== | ==Soothsay== | ||
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− | * '''Book reference''': ''( | + | * '''Book reference''': ''WW92041 Changeling: the Dreaming (20th Anniversary) 221'' |
* '''Bunks:''' Involve traditional and nontraditional acts of divination | * '''Bunks:''' Involve traditional and nontraditional acts of divination | ||
* '''Unleashing:''' Among most dangerous. Reveals the future, more than the seer hoped to learn | * '''Unleashing:''' Among most dangerous. Reveals the future, more than the seer hoped to learn | ||
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==Sovereign== | ==Sovereign== | ||
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− | * '''Book reference''': ''( | + | * '''Book reference''': ''WW92041 Changeling: the Dreaming (20th Anniversary) 223'' |
* '''Bunks:''' Grand displays, becoming the center of attention, adornments and ceremonical trappings, and exerting authority | * '''Bunks:''' Grand displays, becoming the center of attention, adornments and ceremonical trappings, and exerting authority | ||
* '''Unleashing:''' Become an unquestionable leader, force someone to act on their behalf, or even compel anyone nearby to undertake a quest | * '''Unleashing:''' Become an unquestionable leader, force someone to act on their behalf, or even compel anyone nearby to undertake a quest | ||
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==Spring== | ==Spring== | ||
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− | * '''Book reference''': ''( | + | * '''Book reference''': ''WW92041 Changeling: the Dreaming (20th Anniversary) 225'' |
** '''Bunks:''' Involve nature, animals, circles, and sexuality | ** '''Bunks:''' Involve nature, animals, circles, and sexuality | ||
** '''Unleashing:''' Creates overwhelming foliage, cleanses curses and dark magics, and restores what is broken | ** '''Unleashing:''' Creates overwhelming foliage, cleanses curses and dark magics, and restores what is broken | ||
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==Summer== | ==Summer== | ||
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− | * '''Book reference''': ''( | + | * '''Book reference''': ''WW92041 Changeling: the Dreaming (20th Anniversary) 227'' |
** '''Bunks:''' Involve the trappings of summer, of daytime and heat, of passion, freedom, and joy. | ** '''Bunks:''' Involve the trappings of summer, of daytime and heat, of passion, freedom, and joy. | ||
** '''Unleashing:''' Creating storms of heat or sweeping entire communities up in paroxysms of wild passion | ** '''Unleashing:''' Creating storms of heat or sweeping entire communities up in paroxysms of wild passion | ||
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==Tale Craft== | ==Tale Craft== | ||
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− | * '''Book reference''': ''( | + | * '''Book reference''': ''WW92047 Changeling: The Dreaming Player's Guide (20th Anniversary) 186'' |
* '''Bunks:''' Involves displays of talent and wordplay, wheth thought telling stories, singing songs, reading poetry, writing tales, or other narrative expressions. | * '''Bunks:''' Involves displays of talent and wordplay, wheth thought telling stories, singing songs, reading poetry, writing tales, or other narrative expressions. | ||
* '''Unleashing:''' Makes the character the center of attention, causes others to get lost in fantasy, compels others to share stories and gossip, or even inspire those nerby to get caught up in acting out roles from a tale being told. | * '''Unleashing:''' Makes the character the center of attention, causes others to get lost in fantasy, compels others to share stories and gossip, or even inspire those nerby to get caught up in acting out roles from a tale being told. | ||
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==Wayfare== | ==Wayfare== | ||
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− | * '''Book reference''': ''( | + | * '''Book reference''': ''WW92041 Changeling: the Dreaming (20th Anniversary) 228'' |
* '''Bunks:''' Involve the concept of motion, travel, flashy action, or ostentatious display | * '''Bunks:''' Involve the concept of motion, travel, flashy action, or ostentatious display | ||
* '''Unleashing:''' Desperate act of those who have utterly lost their way or who face imminent doom | * '''Unleashing:''' Desperate act of those who have utterly lost their way or who face imminent doom | ||
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==Winter== | ==Winter== | ||
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− | * '''Book reference''': ''( | + | * '''Book reference''': ''WW92041 Changeling: the Dreaming (20th Anniversary) 230'' |
** '''Bunks:''' Involve discarding possessions, casting during moon phases or tides, and unflinchingly facing danger | ** '''Bunks:''' Involve discarding possessions, casting during moon phases or tides, and unflinchingly facing danger | ||
** '''Unleashing:''' Manifests deep, instinctual fear, mastery over ice or cold, or numbed hearts | ** '''Unleashing:''' Manifests deep, instinctual fear, mastery over ice or cold, or numbed hearts | ||
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==Aquis== | ==Aquis== | ||
− | * '''Book reference''': ''( | + | * '''Book reference''': ''WW92041 Changeling: the Dreaming (20th Anniversary) 445'' |
* '''Short Desc''': Can control water, and both heal and cause wounds, as well as soothe emotions. | * '''Short Desc''': Can control water, and both heal and cause wounds, as well as soothe emotions. | ||
* '''Advantages''': Gain the ability to breathe underwater | * '''Advantages''': Gain the ability to breathe underwater | ||
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==Petros== | ==Petros== | ||
− | * '''Book reference''': ''( | + | * '''Book reference''': ''WW92041 Changeling: the Dreaming (20th Anniversary) 445'' |
* '''Short Desc''': Sculpt rocks, transmute minerals (not into iron), enhance strength and increase health levels in combat. Able to instill devotions in others, connects user ot ancient times to access long-lost lore and information. | * '''Short Desc''': Sculpt rocks, transmute minerals (not into iron), enhance strength and increase health levels in combat. Able to instill devotions in others, connects user ot ancient times to access long-lost lore and information. | ||
* '''Advantages''': Climb any rocky surface with even the hint of a hand - or foothold. Reduce the difficulty of climbing such surfaces by 4 | * '''Advantages''': Climb any rocky surface with even the hint of a hand - or foothold. Reduce the difficulty of climbing such surfaces by 4 | ||
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==Pyros== | ==Pyros== | ||
− | * '''Book reference''': ''( | + | * '''Book reference''': ''WW92041 Changeling: the Dreaming (20th Anniversary) 446'' |
* '''Short Desc''': Reveal lies, shining light on the shadows in life. Creates fire and controls it, even within combat to inflict damage and increase it. Can enhance emotions, such as hatred and love within a target, can instill paranoia or fear of rejection. There are no emotional gray zones, and is always extreme. | * '''Short Desc''': Reveal lies, shining light on the shadows in life. Creates fire and controls it, even within combat to inflict damage and increase it. Can enhance emotions, such as hatred and love within a target, can instill paranoia or fear of rejection. There are no emotional gray zones, and is always extreme. | ||
* '''Advantages''': Create small campfires with the snap of fingers | * '''Advantages''': Create small campfires with the snap of fingers | ||
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==Stratus== | ==Stratus== | ||
− | * '''Book reference''': ''( | + | * '''Book reference''': ''WW92041 Changeling: the Dreaming (20th Anniversary) 446'' |
* '''Short Desc''': Tranquil breezes or raging storms, dark clouds or clear skies, soft rain or thunderstorms. Messages carried over the wind. Temporary illusions, cozing shadow to cloak movement. If things go wrong, Wild Portals may be created. Can allow teleportation over brief distances. | * '''Short Desc''': Tranquil breezes or raging storms, dark clouds or clear skies, soft rain or thunderstorms. Messages carried over the wind. Temporary illusions, cozing shadow to cloak movement. If things go wrong, Wild Portals may be created. Can allow teleportation over brief distances. | ||
* '''Advantages''': Gain the ability to predict weather with a roll of Perception + Kenning vs 5; Gain (-1) diff to all Athletics rolls | * '''Advantages''': Gain the ability to predict weather with a roll of Perception + Kenning vs 5; Gain (-1) diff to all Athletics rolls | ||
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==Verdage== | ==Verdage== | ||
− | * '''Book reference''': ''( | + | * '''Book reference''': ''WW92041 Changeling: the Dreaming (20th Anniversary) 446'' |
* '''Short Desc''': Control of the living nature, ranging from plants to animals, and even objects made out of matural materials (minus chemical treaments). Can create and cure natural poisons, locate tracks of their target, clear overgrown terrain, and soothsay by looking at the treads of fate as the roots of life itself. Can summon wildlife and chimera, create plants, make soil fertile or infertile, and create objects out of nature's resources and transmute organic substances from one to another. | * '''Short Desc''': Control of the living nature, ranging from plants to animals, and even objects made out of matural materials (minus chemical treaments). Can create and cure natural poisons, locate tracks of their target, clear overgrown terrain, and soothsay by looking at the treads of fate as the roots of life itself. Can summon wildlife and chimera, create plants, make soil fertile or infertile, and create objects out of nature's resources and transmute organic substances from one to another. | ||
* '''Advantages''': Gain the ability to identify any plant species and gain a little knowledge about the surrounding area by succeeding on a roll of Perception + Verdage vs 6 | * '''Advantages''': Gain the ability to identify any plant species and gain a little knowledge about the surrounding area by succeeding on a roll of Perception + Verdage vs 6 |
Revision as of 16:03, 6 March 2023
As we have converted to Changeling the Dreaming (20th Anniversary), not only have the Arts changed what some are named, or what they do, but how they are cast as well has been updated. Arts are no longer separated between Common and Less Common, there are no specific attributes to go along with them either. Please review the Game Mechanics section below, and then the specific Arts to see what has changed.
Inanimae no longer are required to use realms, and their Slivers are all Unleashed.
Hsien have not been updated yet, and are under review.
Game Mechanics
Game mechanics for casting any cantrip (CtD 204-206) - Hsien see separate section below
- Art: Decide specific dot rating of a particular Art to use
- Realms: Determine the necessary Realms needed for the desired use of the Art, including the modifier Realms.
- Spend Glamour: Spend 1 Glamour for any Wyrd cantrip, and add an additional Glamour if using more than one Realm or "cheats" a Realm. (Cheat=using a realm you do not have)
- Determine dice pool:
- Art rating + rating of the lowest primary Realm used (Fae, Actor, Nature, Prop).
- Scene and Time never influence the dice pool
- Player replaces a # of dice in the pool equal to current Nightmare rating, not to exceed the dice pool.
- Bunks: Decide to use a bunk or not, and then either splits dice pool or delays the cantrip roll until after the actions necessary for the bunk resolve.
- Determine Difficulty: Base difficulty is 8. Apply relevant modifiers to determine.
- +1 difficulty if using Scene or Time
- -1 difficulty if the realm is your kith's affinity
- Roll dice
Unleashing an Art (20th Anniversary edition, pages 196-197)
- Spend 2 Glamour, gain a Nightmare Die, then roll Glamour + Nightmare Dice vs 7
Number of successes | IC results |
---|---|
Botch |
|
Fail (but not botch) |
|
1 to art level |
|
More than art level |
|
Arts
Following is a list of Arts available, with notes to any restrictions on which Kiths can learn what Arts. If you think it makes sense for your PC, open a +request to speak to staff about it.
Autumn
|
Chicanery
|
Chronos
|
Contract
|
Dragon's Ire
|
Infusion
|
Legerdemain
|
Metamorphosis
|
Oneiromancy (art)
|
Primal
|
Pyretics
|
Skycraft
|
Soothsay
|
Sovereign
|
Spring
|
Summer
|
Tale Craft
|
Wayfare
|
Winter
|
Missing In Action
Some arts that were in 2nd Edition did not make it in the same sort of form or name in C20. Here is the list we have of those and recommendations for what to look for instead:
- Aphrodisia - Recommend taking Summer instead
- Dream-craft - Similar to Oneiromancy
- Kryos - Recommend taking Winter instead
The following Arts were not included in C20, and thus are no longer being offered:
- Contempt - For Shadow Court only
- Delusion - For Shadow Court only
- Discord - For Adhene only
Not Allowed
Even with the update to C20, the following arts are not allowed on City of Hope.
- Naming
Inanimae Slivers
- Limited to Inanimae.
- Only possible to Unleash Slivers, no cantrips.
- All characters begin with 4 dots that they can divide freely among the Slivers, plus 1 free dot in their Affinity Sliver.
- Mannikins have no affinity, and do not get the bonus
- Rated 1 to 5. New level indicates better control and less chaos
- In Autumn realm, effects are chimerical, and only count as Wyrd if the caster invokes the Wyrd
Aquis
- Book reference: WW92041 Changeling: the Dreaming (20th Anniversary) 445
- Short Desc: Can control water, and both heal and cause wounds, as well as soothe emotions.
- Advantages: Gain the ability to breathe underwater
- Opposed Sliver: Pyros
Petros
- Book reference: WW92041 Changeling: the Dreaming (20th Anniversary) 445
- Short Desc: Sculpt rocks, transmute minerals (not into iron), enhance strength and increase health levels in combat. Able to instill devotions in others, connects user ot ancient times to access long-lost lore and information.
- Advantages: Climb any rocky surface with even the hint of a hand - or foothold. Reduce the difficulty of climbing such surfaces by 4
- Opposed Sliver: Stratus
Pyros
- Book reference: WW92041 Changeling: the Dreaming (20th Anniversary) 446
- Short Desc: Reveal lies, shining light on the shadows in life. Creates fire and controls it, even within combat to inflict damage and increase it. Can enhance emotions, such as hatred and love within a target, can instill paranoia or fear of rejection. There are no emotional gray zones, and is always extreme.
- Advantages: Create small campfires with the snap of fingers
- Opposed Sliver: Aquis
Stratus
- Book reference: WW92041 Changeling: the Dreaming (20th Anniversary) 446
- Short Desc: Tranquil breezes or raging storms, dark clouds or clear skies, soft rain or thunderstorms. Messages carried over the wind. Temporary illusions, cozing shadow to cloak movement. If things go wrong, Wild Portals may be created. Can allow teleportation over brief distances.
- Advantages: Gain the ability to predict weather with a roll of Perception + Kenning vs 5; Gain (-1) diff to all Athletics rolls
- Opposed Sliver: Petros
Verdage
- Book reference: WW92041 Changeling: the Dreaming (20th Anniversary) 446
- Short Desc: Control of the living nature, ranging from plants to animals, and even objects made out of matural materials (minus chemical treaments). Can create and cure natural poisons, locate tracks of their target, clear overgrown terrain, and soothsay by looking at the treads of fate as the roots of life itself. Can summon wildlife and chimera, create plants, make soil fertile or infertile, and create objects out of nature's resources and transmute organic substances from one to another.
- Advantages: Gain the ability to identify any plant species and gain a little knowledge about the surrounding area by succeeding on a roll of Perception + Verdage vs 6
- Opposed Sliver: Stratus
Hsien
Hsien game mechanics
Hsien: (Land of Eight Million Dreams pages 99, 105-110)
- Choose an art
- Choose whether the effect is Yin or Yang (page 97)
- Yin: Dark, passive, cold, moist, decaying, negative, defensive, material, female
- Yang: Light, active, hot, dry, growing, positive, offensive, male
- Determine successes needed
- Typically 1, sometimes 2*N to modify an attribute / ability / dice pool
- Modifiers = more successes needed (pages 106-107)
- Fortune = fewer successes needed (pages 108-110), minimum 1
- Rituals: see pages 111-112
- Spend Yugen (1 unless using a Cohort, pages 110-111)
- Roll art + relevant attribute (see below)
- Difficulty = 11 - (Yin or Yang, whichever is relevant) (page 97)
- Multiple hsien with the same art can use it together; dice pool includes all their art levels, but only the lead caster's attribute
- By default, the effect has a single target within about 10 yards and lasts for one turn
- Things that require more successes: more targets, conditional circumstances, longer duration, longer range, add damage (only to a level 4+ effect), greater magnitude of change and/or form
- Fortunes that each reduce required successes by 1 (to a minimum of 1): color, direction, Dzi Dzat (folded paper), festivals, kwannon-jin elemental affinity, Mu-jen (wooden men), poetry, season, sense, skills, Wani form
Wu Tan (Hsien arts)
These arts are limited to Hsien.
Element | Yin | Yang |
---|---|---|
Wood | Appearance | Strength |
Metal | Perception | Dexterity |
Water | Stamina | Manipulation |
Fire | Charisma | Wits |
Earth | Intelligence | Intelligence |