Difference between revisions of "Character Generation/Risen"

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imported>WhoopingCrane
(fixed language for arcanoi)
 
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Choose Concept, Nature, and Demeanor
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Select Concept, Faction, Guild (if any), Nature, and Demeanor
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* Faction: Renegades, Heretics, Hierarchy, Guilds, Midnight Express
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** Ferrymen are not available in chargen (per prerequisites from Ends of Empire 98), and wouldn't make sense for a Risen anyway
  
Attributes: 7/5/3 (Strength must be at least 3, Appearance cannot exceed 3)
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{| class="wikitable" style="text-align: center"
 
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! Stat
Abilities: 13/9/5
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! style="width: 175px" | Baseline
 
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! style="width: 150px" | Freebies per additional dot
[[Arcanoi]]: Puppetry: 1, 2 dots among Embody, Inhabit, Lifeweb, then 2 free dots in Arcanoi
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! Notes
 
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|-
Backgrounds: 5
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| [[Attributes]] || 1 in each + 7/5/3 || 5 || style="text-align: left" |
* Risen cannot purchase the Background Artifact, and any Mentors or Status they have remain in the Shadowlands.
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* Strength must be at least 3
* Risen taking Allies, Contacts or Resources must specify whether the Background applies to the Shadowlands or the Skinlands.
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* Appearance cannot exceed 3
 
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|-
Fetters: 10
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| [[Abilities]] || 13/9/5 || 2
 
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|-
Choose your Shadow's Conduit (often your most important Fetter)
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| [[Arcanoi]] || 5 || 5 || style="text-align: left" |
 
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* Must include at least 1 in Puppetry, and 2 spent in or split between (Embody / Inhabit / Lifeweb)
Passions: 10
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* Capped at 3 during chargen
 
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** Initiate Arcanoi are also capped by Status background (-2 for allied Guild)
Starting Pathos: 5 + Memoriam
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* Disciplines (Wraith20 394-395: Celerity, Fortitude, Potence) are costed same as arcanoi (house rule: 5, not 7)
 
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|-
Willpower: 6
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| [[Backgrounds]] || 5 || 1 || style="text-align: left" |
 
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* Artifact not allowed
Freebies 15:
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* Mentor / Status is limited to Shadowlands
* Attribute: 5
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* Allies / Contacts / Resources must be specified as either Shadowlands or Skinlands
* Ability: 2
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|-
* Background: 1
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| Passions || 10 || 2
* Disciplines (Celerity, Fortitude, Obfuscate, Potence): 7
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|-
* Arcanoi: 5
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| Fetters || 10 || 1
* Fetter: 1
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|-
* Passion: 1
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| Pathos || max 10 <br /> starts at 5 + Memoriam || +2 dots per freebie <br /> max total 10
* Pathos: 1 pt = 2
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|-
* Willpower: 1
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| Willpower || 6 || 1 (house rule) || Max 8
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|-
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| Freebies || 15 || || style="text-align: left" |
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* You can spend freebies to reduce your Shadow's freebies
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* You can gain up to 7 freebies by increasing your Shadow's freebies by an equal amount
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** This is outside the usual merit/flaw cap
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|}
  
 
Shadow:
 
Shadow:
 
* Your Risen does have a Shadow, whether it be banished to the Conduit or in control of her body.
 
* Your Risen does have a Shadow, whether it be banished to the Conduit or in control of her body.
* The Shadow should be created in accordance with the rules for Shadow creation in Wraith, with an Archetype, Temporary and Permanent Angst scores (house rule: 0 and 4), Dark Passions, Thorns and 10 freebie points.
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* The Shadow should be created in accordance with [[Character_Generation/Wraith|the rules for Shadow creation in Wraith]], with an Archetype, Temporary and Permanent Angst scores (house rule: 0 and 4), Dark Passions, Thorns and 10 freebie points.
 +
* You should specify your Shadow's Conduit (Wraith20 392): one of your Fetters, usually the strongest / most important, and typically small and easily carried (both Risen and Shadow are +1 diff on Willpower rolls while separated from it).
 
* Certain Thorns, such as Tainted Relic and Shadow Call, are inapplicable in the Skinlands. Others (Trick of the Light and Devil's Dare, in particular) acquire new power in the lands of the living, and can be devastating when the Shadowguide chooses to employ them.
 
* Certain Thorns, such as Tainted Relic and Shadow Call, are inapplicable in the Skinlands. Others (Trick of the Light and Devil's Dare, in particular) acquire new power in the lands of the living, and can be devastating when the Shadowguide chooses to employ them.
  
 
[[Category:Wraith]]
 
[[Category:Wraith]]
 
[[Category:Risen]]
 
[[Category:Risen]]

Latest revision as of 13:26, 2 May 2022

Select Concept, Faction, Guild (if any), Nature, and Demeanor

  • Faction: Renegades, Heretics, Hierarchy, Guilds, Midnight Express
    • Ferrymen are not available in chargen (per prerequisites from Ends of Empire 98), and wouldn't make sense for a Risen anyway
Stat Baseline Freebies per additional dot Notes
Attributes 1 in each + 7/5/3 5
  • Strength must be at least 3
  • Appearance cannot exceed 3
Abilities 13/9/5 2
Arcanoi 5 5
  • Must include at least 1 in Puppetry, and 2 spent in or split between (Embody / Inhabit / Lifeweb)
  • Capped at 3 during chargen
    • Initiate Arcanoi are also capped by Status background (-2 for allied Guild)
  • Disciplines (Wraith20 394-395: Celerity, Fortitude, Potence) are costed same as arcanoi (house rule: 5, not 7)
Backgrounds 5 1
  • Artifact not allowed
  • Mentor / Status is limited to Shadowlands
  • Allies / Contacts / Resources must be specified as either Shadowlands or Skinlands
Passions 10 2
Fetters 10 1
Pathos max 10
starts at 5 + Memoriam
+2 dots per freebie
max total 10
Willpower 6 1 (house rule) Max 8
Freebies 15
  • You can spend freebies to reduce your Shadow's freebies
  • You can gain up to 7 freebies by increasing your Shadow's freebies by an equal amount
    • This is outside the usual merit/flaw cap

Shadow:

  • Your Risen does have a Shadow, whether it be banished to the Conduit or in control of her body.
  • The Shadow should be created in accordance with the rules for Shadow creation in Wraith, with an Archetype, Temporary and Permanent Angst scores (house rule: 0 and 4), Dark Passions, Thorns and 10 freebie points.
  • You should specify your Shadow's Conduit (Wraith20 392): one of your Fetters, usually the strongest / most important, and typically small and easily carried (both Risen and Shadow are +1 diff on Willpower rolls while separated from it).
  • Certain Thorns, such as Tainted Relic and Shadow Call, are inapplicable in the Skinlands. Others (Trick of the Light and Devil's Dare, in particular) acquire new power in the lands of the living, and can be devastating when the Shadowguide chooses to employ them.