Difference between revisions of "HarpyReqs FAQ"
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− | + | <font style="color: #CAC8C8; font-family: castellar; font-size: 50pt;">''HARPYREQS <br> | |
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− | <font style="color: #CAC8C8; font-family: castellar; font-size: 50pt;">''HARPYREQS | ||
FAQ'' </font> | FAQ'' </font> | ||
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A Harpyreq is basically a report or conversation with the Harpies. Not just a one on one, but it goes to all of them. It is akin to speaking directly to the harpys, even if you cannot grab one ICly, and you have the added benefit that it will reach all of them - including the NPCS. | A Harpyreq is basically a report or conversation with the Harpies. Not just a one on one, but it goes to all of them. It is akin to speaking directly to the harpys, even if you cannot grab one ICly, and you have the added benefit that it will reach all of them - including the NPCS. | ||
+ | <br><br> | ||
+ | '''IMPORTANT: THIS IS NOT LIKE AN XP/NOM. THIS IS NOT FOR SHOWING UP AT A SCENE. THIS IS NOT A PARTICIPATION AWARD THAT EVERYONE GETS.'''<br> | ||
+ | Did you host an event? That does not mean those that came get status. Did they do an extraordinary amount of work for that event to come off, including using influence, contacts, retainers, etc, for it to be a success, and help the Praxis or the Camarilla? That will get you a gain. Not just donating an item for an auction, or a dancer that dances, or a singer that sings. It needs to be 'Ultra Plus' - 'Above and Beyond'. <br> | ||
+ | Not a party? Again, things like going on a called Blood Hunt and helping to take the one under the blood hunt in is not going to get you status either. Every one is expected to participate in a Blood Hunt and do /just/ that. Did you do something extraordinary for it? Maybe? But showing up and using a discipline or weapon is just expected. | ||
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A Harpyreq will give the Harpies a chance to discuss what you bring to them, and decide if they should spread the gossip, as well as either give status to the subject of the rumor, or take it away. | A Harpyreq will give the Harpies a chance to discuss what you bring to them, and decide if they should spread the gossip, as well as either give status to the subject of the rumor, or take it away. | ||
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In general, for example, if someone of 5 status submits a report on being snubbed by a person of 50 status, it will probably be ignored because why should someone that much higher of status pay any attention to you? Now, if someone of 50 status submits a report on being snubbed by a person of 5 status, that would get attention and rumors spread, including a loss of status. | In general, for example, if someone of 5 status submits a report on being snubbed by a person of 50 status, it will probably be ignored because why should someone that much higher of status pay any attention to you? Now, if someone of 50 status submits a report on being snubbed by a person of 5 status, that would get attention and rumors spread, including a loss of status. | ||
− | <br> | + | <br><br> |
+ | '''HarpyReq's are ''not'' for Ghouls though. Even those that are acknowledged, they have no status, and will not gain or lose for themselves - but for their domitors. If you play a Ghoul, you should find a Vampire to put in the request. If you have a Ghoul that either did something good for you or in a scene, or did something bad - you must put in the request FOR the domitor.<br>''' | ||
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Remember, with great power comes great responsibilities. The higher your status, the more clout you have to throw around, and can affect how others behave. If you feel someone is wrong, and they are of lower status, then without absolute proof that you were wrong, then the person of lower status will take the hit. | Remember, with great power comes great responsibilities. The higher your status, the more clout you have to throw around, and can affect how others behave. If you feel someone is wrong, and they are of lower status, then without absolute proof that you were wrong, then the person of lower status will take the hit. | ||
+ | <br><br> | ||
+ | NOTE: If more than one player submits a harpyreq about the same incident (be it for a gain or a loss), the status of those players will stack and lend weight to the request. There is no double dipping on the award/consequence, just strengthening of the original request in the harpies consideration. The more status saying that something is either acceptable or unacceptable, the harpies must take closer notice. | ||
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− | BEHAVIOR, COURT and PRAXIS | + | ='''BEHAVIOR, COURT and PRAXIS'''= |
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− | + | '''Remember that actions of a Character's Childer and Retainers can gain or lose Status for them. If you are making a request based on one of them, you need to request /FOR/ the Sire/Domitor - not for the childer/retainer.''' | |
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− | + | ''NOTE: The following is a mix from: [[Harpy Information|Harpy Primer]], and what the current harpies, [[Amelie]], and [[Raisa]] have agreed to with the NPC Harpies. Future Harpies, or those for another Praxis are not beholden to these.'' | |
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− | + | =='''BEHAVIOR'''== | |
+ | 1. Airing Dirty Laundry<br> | ||
+ | 2. Behavior Not Befitting One's Station <br> | ||
+ | 3. Disrespecting the Standing of Other Camarilla Kindred: | ||
+ | * Faking One's Reputation<br> | ||
+ | * Falsely Claiming A Boon<br> | ||
− | + | 4. Frenzying<br> | |
+ | 5. Infiltrating Another Clan<br> | ||
+ | 6. Minor Tradition Violations: | ||
+ | * Questioning the Sect<br> | ||
+ | * Reneging on a Boon<br> | ||
+ | * Spreading Heresy<br> | ||
+ | * Supporting Scandalous Kindred<br> | ||
+ | * Violence <br> | ||
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− | + | '''GAINING''' | |
− | + | 1. Keeping Confidence<br> | |
+ | 2. Behavior Befitting One's Station<br> | ||
+ | 3. Respecting the Status of other Camarilla Kindred<br> | ||
+ | 4. Keeping Control under Difficult Circumstances <br> | ||
+ | 5. Working with Another Clan to | ||
+ | * Defeat a pretender<br> | ||
+ | * Notify of a risk<br> | ||
+ | * Help to save face<br> | ||
+ | 6. Supporting the Traditions<br> | ||
+ | * Supporting the Sect <br> | ||
+ | * Fulfilling a Boon with Extra <br> | ||
+ | * Speaking out against Heresy<br> | ||
+ | * Condemning Scandalous Kindred <br> | ||
+ | * Stopping a Frenzy (''self or other'') <br> | ||
− | + | ''Events/PrPs'' | |
+ | 1. Protecting the Masquerade<br> | ||
+ | 2. Entering the Fray (''Must involve a Risk level 1 at least'') | ||
+ | * Protecting Innocents<br> | ||
+ | * Fighting enemies<br> | ||
+ | * Healing others<br> | ||
+ | * Protecting Kindred of Another Clan (''not your own or of an ally clan or individual'')<br> | ||
+ | * Risking Unlife for Praxis (''must be risk level 3'') <br> | ||
+ | * Going into Torpor protecting the Praxis (''must be risk level 2-3'')<br> | ||
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− | + | =='''COURT'''== | |
+ | '''LOSING''' | ||
+ | 1. Disrespecting Elysium<br> | ||
+ | 2. Interfering With the Duties of a Court Officer <br> | ||
+ | 3. Violation of Domain Protocols <br> | ||
− | ''' | + | '''GAINING''' |
+ | 1. Protecting Elysium <br> | ||
+ | 2. Assisting with the Duties of a Court Officer<br> | ||
+ | 3. Protection of Domain Protocols <br> | ||
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− | + | =='''PRAXIS'''== | |
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− | + | '''LOSING''' | |
+ | 1. Elected Prince<br> | ||
+ | 2. Announcing an Attempted Praxis Seizure<br> | ||
+ | 3. Bloodhunting During A Praxis Seizure <br> | ||
+ | 4. Publicly Challenging a Praxis<br> | ||
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− | + | '''GAINING''' | |
+ | 1. Unusual Acts Supporting Prince <br> | ||
+ | 2. Stopping an Attempted Praxis Seizure <br> | ||
+ | 3. Fighting to Prevent a Praxis Seizure <br> | ||
+ | 4. Publicly Defeating a Challenge to a Praxis<br> | ||
− | + | ''Events/PrPs''<br> | |
+ | 1. Increasing the overall standing of the Camarilla<br> | ||
+ | 2. Increasing Camarilla Strength<br> | ||
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Latest revision as of 15:43, 3 June 2021
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