Difference between revisions of "Rustin/Hooks-Super"
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There really are vampires that hunt humans, shapeshifters will kill you to look at you and and evil spirits constantly try to break their way into our world. Every old house has ghosts, every dark alley conceals predators and rooftops and parking garages become the new battlegrounds for humanity. This is the world you now walk in. | There really are vampires that hunt humans, shapeshifters will kill you to look at you and and evil spirits constantly try to break their way into our world. Every old house has ghosts, every dark alley conceals predators and rooftops and parking garages become the new battlegrounds for humanity. This is the world you now walk in. | ||
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+ | * <b>Paradigm:</b> (How does he see the world) <B><i>A World of Gods and Monsters</b></i> (For the Night is Dark and Full of Terrors. So get your Magic on if you hope to survive it.) | ||
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+ | * <b>Practice:</b> (How does he approach magic) <B><i>The Secret Fire</b></i> A combination of Mall Magic (Fantasy elements from LOTR, Harry Potter), Witchcraft (Old World Elemental Magic) with some trappings of Hermeticism (Sacred Geometry, True Names, etc.) | ||
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+ | * <b>Path:</b> (What does he plan to do with this magic) <B><i>Lightbringer</b></i> (Ignorance is Darkness so it's his job to spread the light, to hold high the torch so that others might find their way.) | ||
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+ | * <b>Instruments:</b> (What are the tools he uses for his magic) <B><i>Walmart Wizard</b></i> Books, Bones, Candles, Circles, Elements (Fire, Water, Earth, Air), Gems & Crystals, Offerings & Sacrifices, Prayers and Invocations, Symbols, True Names, Wands & Staves, writing and runes.) | ||
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+ | * <b>Essence:</b> (What is his magical personality) <B><i>Dynamic: Fire</b></i> (curiosity, impatience, and sudden flashes of brilliance) | ||
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+ | * <b>Resonance:</b> (What flavor does his magic take?) <B><i>Stormy</b></i> (The echo of thunder, the flash of lightning and the smell of rain on the wind) | ||
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Latest revision as of 18:20, 13 October 2020
Psychic
His experience with NIPR has shaken him a bit and there's a whole lot of questions swirling around in his head about what happened, what he thinks he saw or heard in that tank, etc. He'll be looking for answers but who knows where that will lead him.
Magic
Magic a tool of enlightenment, a weapon against the growing tides of ignorance of what goes bump in the night. But using it, for whatever reason, the user puts one foot in the ever-growing World of Darkness. As you build your magic you will slowly start to see the world for what it really is: a dangerous, monster-filled nightmare.
There really are vampires that hunt humans, shapeshifters will kill you to look at you and and evil spirits constantly try to break their way into our world. Every old house has ghosts, every dark alley conceals predators and rooftops and parking garages become the new battlegrounds for humanity. This is the world you now walk in.
- Paradigm: (How does he see the world) A World of Gods and Monsters (For the Night is Dark and Full of Terrors. So get your Magic on if you hope to survive it.)
- Practice: (How does he approach magic) The Secret Fire A combination of Mall Magic (Fantasy elements from LOTR, Harry Potter), Witchcraft (Old World Elemental Magic) with some trappings of Hermeticism (Sacred Geometry, True Names, etc.)
- Path: (What does he plan to do with this magic) Lightbringer (Ignorance is Darkness so it's his job to spread the light, to hold high the torch so that others might find their way.)
- Instruments: (What are the tools he uses for his magic) Walmart Wizard Books, Bones, Candles, Circles, Elements (Fire, Water, Earth, Air), Gems & Crystals, Offerings & Sacrifices, Prayers and Invocations, Symbols, True Names, Wands & Staves, writing and runes.)
- Essence: (What is his magical personality) Dynamic: Fire (curiosity, impatience, and sudden flashes of brilliance)
- Resonance: (What flavor does his magic take?) Stormy (The echo of thunder, the flash of lightning and the smell of rain on the wind)