Difference between revisions of "Arts"
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** -1 difficulty per additional relevant realm | ** -1 difficulty per additional relevant realm | ||
** Example: Mooching a sidhe's dagger when you have both Fae and Prop | ** Example: Mooching a sidhe's dagger when you have both Fae and Prop | ||
+ | |||
+ | Unleashing an Art (20th Anniversary edition, pages 196-197) is also allowed | ||
+ | * Gain a Nightmare Die, then roll Glamour + Nightmare Dice vs 7 | ||
+ | * If you botch, gain a Nightmare Die and an Imbalance | ||
= Common arts = | = Common arts = | ||
Line 258: | Line 262: | ||
Forbidden: Burnout, Oneiromancy, Stultify, Webcraft | Forbidden: Burnout, Oneiromancy, Stultify, Webcraft | ||
--> | --> | ||
+ | |||
+ | = 20th Anniversary arts = | ||
+ | |||
+ | * Dice pool may include either the art level (as in C20) or the attribute listed below. | ||
+ | * Existing arts remain unchanged (there is some overlap). | ||
+ | * General game mechanics for casting cantrips remain unchanged. | ||
+ | |||
+ | {|width="100%" | ||
+ | |- | ||
+ | |width="50%" valign="top"| | ||
+ | {{ :Template:StatChart | ||
+ | |title=Spring (attribute: Stamina) | ||
+ | |rank1=Awaken | ||
+ | |rank2=Verdant Reclamation | ||
+ | |rank3=Well of Life | ||
+ | |rank4=Faerie Ring | ||
+ | |rank5=Renewal | ||
+ | }} | ||
+ | |valign="top"| | ||
+ | {{ :Template:StatChart | ||
+ | |title=Summer (attribute: Charisma) | ||
+ | |rank1=Flicker-Flies | ||
+ | |rank2=Enkindle | ||
+ | |rank3=Aphrodisia | ||
+ | |rank4=Vesta's Blessing | ||
+ | |rank5=The Beltane Blade | ||
+ | }} | ||
+ | |- | ||
+ | |width="50%" valign="top"| | ||
+ | {{ :Template:StatChart | ||
+ | |title=Autumn (attribute: Manipulation) | ||
+ | |rank1=Creeping Shadows | ||
+ | |rank2=Autumn Eyes | ||
+ | |rank3=The Poisoned Apple | ||
+ | |rank4=The Withering | ||
+ | |rank5=Shivers | ||
+ | }} | ||
+ | |valign="top"| | ||
+ | {{ :Template:StatChart | ||
+ | |title=Winter (attribute: Strength) | ||
+ | |rank1=Chill | ||
+ | |rank2=Hardened Heart | ||
+ | |rank3=Terror of the Long Night | ||
+ | |rank4=Sculpt | ||
+ | |rank5=Stasis | ||
+ | }} | ||
+ | |- | ||
+ | |width="50%" valign="top"| | ||
+ | {{ :Template:StatChart | ||
+ | |title=Contract (attribute: Charisma) | ||
+ | |rank1=Done Deal | ||
+ | |rank2=Liar's Bell | ||
+ | |rank3=Castigate | ||
+ | |rank4=Casual Contract | ||
+ | |rank5=Sanctified Words | ||
+ | }} | ||
+ | |valign="top"| | ||
+ | {{ :Template:StatChart | ||
+ | |title=Dragon's Ire (attribute: Strength) | ||
+ | |rank1=Burning Thew | ||
+ | |rank2=Confounding Coils | ||
+ | |rank3=Dragonscales | ||
+ | |rank4=Holly-Strike | ||
+ | |rank5=Tripping the Ire | ||
+ | }} | ||
+ | |- | ||
+ | |width="50%" valign="top"| | ||
+ | {{ :Template:StatChart | ||
+ | |title="Oneiromancy (art)" (attribute: Intelligence) | ||
+ | |rank1=Dream Walk | ||
+ | |rank2=Dream Craft | ||
+ | |rank3=Dream Portal | ||
+ | |rank4=Manifest | ||
+ | |rank5=Dream Puppet | ||
+ | }} | ||
+ | |} | ||
= Hsien = | = Hsien = |
Revision as of 19:27, 15 December 2019
Game mechanics
Game mechanics for casting any cantrip (CtD 204-206) - Hsien see separate section below
- Choose an art
- Choose a realm: if using any modifier/secondary realms, see below
- Determine dice pool: art's attribute + realm level that you have (even if you only need a lower level)
- Choose a bunk: above level 1 requires at least one separate action (Changeling Players Guide 157-160 lists some sample bunks, 178-179 for Nunnehi)
- Determine base difficulty: target's/caster's Banality (whichever is higher) + 4 - bunk level - Glamour spent, minimum 4, maximum 10
- -1 difficulty if the realm is your kith's affinity
- If the target doesn't have a Banality rating at all, then use caster's
- Determine Glamour cost: 1 for Wyrd cantrip and/or unenchanted target, 1 for no bunk, up to 5 to lower difficulty
- Roll dice
- Modifier realms (Scene/Time)
- +1 Glamour cost, +1 difficulty
- Scene to cast cantrip with physical effect (chimerical or Wyrd): +1 difficulty per extra target
- Secondary realms
- -1 difficulty per additional relevant realm
- Example: Mooching a sidhe's dagger when you have both Fae and Prop
Unleashing an Art (20th Anniversary edition, pages 196-197) is also allowed
- Gain a Nightmare Die, then roll Glamour + Nightmare Dice vs 7
- If you botch, gain a Nightmare Die and an Imbalance
Common arts
Less common arts
More comprehensive list of arts
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20th Anniversary arts
- Dice pool may include either the art level (as in C20) or the attribute listed below.
- Existing arts remain unchanged (there is some overlap).
- General game mechanics for casting cantrips remain unchanged.
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Hsien
Hsien game mechanics
Hsien: (Land of Eight Million Dreams pages 99, 105-110)
- Choose an art
- Choose whether the effect is Yin or Yang (page 97)
- Yin: Dark, passive, cold, moist, decaying, negative, defensive, material, female
- Yang: Light, active, hot, dry, growing, positive, offensive, male
- Determine successes needed
- Typically 1, sometimes 2*N to modify an attribute / ability / dice pool
- Modifiers = more successes needed (pages 106-107)
- Fortune = fewer successes needed (pages 108-110), minimum 1
- Rituals: see pages 111-112
- Spend Yugen (1 unless using a Cohort, pages 110-111)
- Roll art + relevant attribute (see below)
- Difficulty = 11 - (Yin or Yang, whichever is relevant) (page 97)
- Multiple hsien with the same art can use it together; dice pool includes all their art levels, but only the lead caster's attribute
- By default, the effect has a single target within about 10 yards and lasts for one turn
- Things that require more successes: more targets, conditional circumstances, longer duration, longer range, add damage (only to a level 4+ effect), greater magnitude of change and/or form
- Fortunes that each reduce required successes by 1 (to a minimum of 1): color, direction, Dzi Dzat (folded paper), festivals, kwannon-jin elemental affinity, Mu-jen (wooden men), poetry, season, sense, skills, Wani form
Wu Tan (Hsien arts)
Element | Yin | Yang |
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Wood | Appearance | Strength |
Metal | Perception | Dexterity |
Water | Stamina | Manipulation |
Fire | Charisma | Wits |
Earth | Intelligence | Intelligence |
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