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imported>WhoopingCrane |
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| # Determine base difficulty: target's/caster's Banality (whichever is higher) + 4 - bunk level - Glamour spent, minimum 4, maximum 10 | | # Determine base difficulty: target's/caster's Banality (whichever is higher) + 4 - bunk level - Glamour spent, minimum 4, maximum 10 |
| #* -1 difficulty if the [[Realms|realm]] is your kith's affinity | | #* -1 difficulty if the [[Realms|realm]] is your kith's affinity |
| + | #* If the target doesn't have a Banality rating at all, then use caster's |
| # Determine Glamour cost: 1 for Wyrd cantrip and/or unenchanted target, 1 for no bunk, up to 5 to lower difficulty | | # Determine Glamour cost: 1 for Wyrd cantrip and/or unenchanted target, 1 for no bunk, up to 5 to lower difficulty |
| # Roll dice | | # Roll dice |
Revision as of 12:09, 9 April 2017
Game mechanics for casting any cantrip (CtD 204-206)
- Choose an art
- Choose a realm: if using any modifier/secondary realms, see below
- Determine dice pool: art's attribute + realm level that you have (even if you only need a lower level)
- Choose a bunk: above level 1 requires at least one separate action (Changeling Players Guide 157-160 lists some sample bunks, 178-179 for Nunnehi)
- Determine base difficulty: target's/caster's Banality (whichever is higher) + 4 - bunk level - Glamour spent, minimum 4, maximum 10
- -1 difficulty if the realm is your kith's affinity
- If the target doesn't have a Banality rating at all, then use caster's
- Determine Glamour cost: 1 for Wyrd cantrip and/or unenchanted target, 1 for no bunk, up to 5 to lower difficulty
- Roll dice
- Modifier realms (Scene/Time)
- +1 Glamour cost, +1 difficulty
- Scene to cast cantrip with physical effect (chimerical or Wyrd): +1 difficulty per extra target
- Secondary realms
- -1 difficulty per additional relevant realm
- Example: Mooching a sidhe's dagger when you have both Fae and Prop
Chicanery (attribute: Manipulation)
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Fuddle
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Veiled Eyes
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Fugue
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Haunted Heart
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Captive Heart
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Legerdemain (attribute: Dexterity)
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Gimmix
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Ensnare
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Effigy
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Mooch
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Phantom Shadows
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Primal (attribute: Stamina)
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Willow Whisper
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Eldritch Prime
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Oakenshield
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Heather Balm, Holly Strike
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Elder-Form
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Soothsay (attribute: Intelligence)
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Omen
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Fair Is Foul and Foul Is Fair
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Tattletale
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Augury
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Fate Fire
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Sovereign (attribute: Charisma)
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Protocol
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Dictum
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Grandeur
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Weaver Ward
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Geas, Ban
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Wayfare (attribute: Wits)
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Hopscotch
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Quicksilver
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Portal Passage
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Wind Runner
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Flicker Flash
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Less common Arts
Chronos (Sidhe) (attribute: Perception)
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Wyrd
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Backward Glance
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Dream Time
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Permanence
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Reversal of Fortune
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Contempt (Shadow Court) (attribute: Wits)
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Mockery
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Disobedience
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Insolence
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Devil's Advocate
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Condemnation
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Delusion (Shadow Court) (attribute: Manipulation)
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Innocence
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Facade
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The Mists of Memory
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The Depths of Will
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The Darkest Heart
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Discord (Adhene) (attribute: Dexterity)
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House of Mirrors
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Hermes' Fleetness
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Armilustra
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Whirling Dervish
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Life and Limb
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Dream-craft (Sidhe) (attribute: Wits)
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Find the Silver Path
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The Merry Dance
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Anchor
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Dream-Riding
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Dream Weaving
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Infusion (Nocker) (attribute: Intelligence)
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Harden
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Toughen
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FUBAR Generation
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Animantis
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Gilgul
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Kryos (Merfolk) (attribute: Strength)
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Cold Shock
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Gelid Rime
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Frost Facsimile
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Crystal Prison
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Coldheart
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Metamorphosis (commoner) (attribute: Stamina)
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Hidden Form
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Impersonate
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Go Ask Alice
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Merlin's Lessons
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Mythic Transformation
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Pyretics (various) (attribute: Dexterity)
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Will-O-The-Wisp
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Willow Light
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Prometheus' Fist
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Burn and Boil
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Star Body
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Skycraft (various) (attribute: Stamina)
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Thunderclap
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Compass Winds
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Dark Sky
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Stormcraft
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Call Lightning
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Tale Craft (Eshu) (attribute: Charisma)
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Agemo's Blessing
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Flickering Firelight
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Murmur in the Crowd
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Sticks and Stones
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Moment of Truth
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Aphrodisia (Merfolk and a few satyrs) (attribute: Charisma)
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Fancy
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Yearn
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Covet
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Crave
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Need
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Aquis (Inanimae) (attribute: Intelligence or Perception)
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Aura Perception
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Hold
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Tempus Fugit
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Friction
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Healing Waters
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Petros (Inanimae) (attribute: Strength or Stamina)
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Living Rock
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Stoneskin
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Ironarm
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Stasis
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Quake
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Pyros (Inanimae) (attribute: Strength or Charisma)
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Flame
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Tortured Heart
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Ares' Fist
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Strings of the Soul
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Inferno
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Stratus (Inanimae) (attribute: Charisma or Dexterity)
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Marathon
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Conceal/Confuse
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Flight
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Illusion
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Phantasm
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Verdage (Inanimae) (attribute: Charisma or Manipulation)
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Solarium
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Babel
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Coalesce
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Web of Life
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Mold
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