Difference between revisions of "Vera/Achievements Unlocked"

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*'''A Walk To Remember-''' Take a stroll through lava and live to tell the tale.
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[[Vera/Achievements|Vera's Achievements]]
 
 
*'''Above Your Paygrade-''' Be told this cliched insult for an intelligence gap, when you are the one giving an intel briefing and should rightly know.
 
 
 
*'''Blind Leading The Blind-''' As a probationary sect member, welcome and escort new arrivals into the fold of the Sabbat.
 
 
 
*'''Blood Is Thicker Than Water-''' Collect the remains of a fallen sect and clan member after witnessing your first monomacy.
 
 
 
*'''Bullet In The Brain Pan, Squish...-''' When asked how resilient vampires are to bullets, shoot yourself point blank in the head and soak all the damage.
 
 
 
*'''Burying The Hatchet-''' In a sparring match to make amends, take 7 health levels of damage in a single blow and forgive your opponent.
 
 
 
*'''But Then I Got High-''' Have your activities derailed due to drug usage.
 
 
 
*'''Dear Abbot-''' Become the Abbot of the Argent communal haven.
 
 
 
*'''Et Tu, Brute?-''' Be staked by a 'trusted' sect member from behind.
 
 
 
*'''Game Within A Game-''' Bought and played a board game.
 
 
 
*'''Hot Lips-''' Lock lips with five supernatural types: Demon, Fae, Kuei-Jin, Mummy and Vampire.
 
 
 
*'''Like A G6-''' Partied like a rockstar on a Gulfstream G650.
 
 
 
*'''I Know What You Are, But What Am I-''' Botch your Auspex roll on a supernatural only to have them botch theirs in response.
 
 
 
*'''Interview With A Vampire-''' Introduce a mortal to the affairs of the supernatural.
 
 
 
*'''No Good Deed... -''' Volunteer for charity's sake and be emotionally hurt due to your unlikely and charitable actions.
 
 
 
*'''Passing The Buck-''' Give your rights and responsibility of embrace and siring to another.
 
 
 
*'''Second Life-''' Joined a new career under a different name and face.
 
 
 
*'''Sleeping Beauty-''' As clan Tzimisce, get staked outside your native soil until your dice pool is halved to one, then awaken without frenzying to tell the tale.
 
 
 
*'''So You Think You Can Dance-''' Roll five or more successes on your dance roll, only to have fellow dancers roll a zero and a botch on their following turns.
 
 
 
*'''Spit On Your Grave-''' Unwittingly draw the attention of a ghost.
 
 
 
*'''Till Death Do Us Part-''' Joined the Sabbat.
 
 
 
*'''The Force Is Strong With This One-''' When switching your path of enlightenment, succeed on your very first attempt at a base difficulty class of 10.
 
 
 
*'''Twisted Firestarter-''' Used Way of Fire in a public scene at least three times and get away unnoticed.
 
 
 
*'''We Have Ways Of Making You Talk-''' Used torture to successfully retrieve information.
 
 
 
*'''Wrong Side Of The Bed-''' Forget to bring your ancestral soil to a sleep over.
 

Latest revision as of 06:38, 12 March 2017