Vanguard's Might/Totem
DATA
Pack name: Vanguard's Might
Pack Goals: To help the defenseless; to protect, shelter and heal. To fight for a balance of Wyld, Weaver, and Wyrm.
Pack Headquarters: Smoke and Barley
Pack Alpha: Klementina Emilia Piaskovsky
Pack Beta: Viktor Rumov
Pack Members (totem points): Klem (10), Fiona (5), Aodhan (4), Viktor (2), Addison (5), Alec (?) Total Totem Points: 26
TRAITS
Each member of this totem gains a dot of brawl and a point of temp glory.
In addition, any ONE pack member at a time may gain three extra soak dice. The unicorn prefers the dice going to the pack member defending an innocent.
The pack may call on 5 extra willpower points per story.
BAN
The Black Unicorn demands that the pack defend those unable to defend themselves.
COST
5 points: Totem cost
4 points: Totem is connected mystically to all pack members, allowing communication among them even at great distances (at Storyteller's discretion).
6 points: Two additional pack members may use the totem at the same time
1 point: Totem can always find pack members.
1 point: Totem can speak to the pack without the benefit of the Gift: Spirit Speech.
3 points: 9 points of rage/gnosis/willpower per scene divided at will
2 points: Charm, Blast
2 points: Charm, Healing
2 points: Charm, Tracking
Total spent = 26
Pack Spirit: Black Unicorn
Rage 7
Willpower 5
Gnosis 5
Essence 26
Health 26
Airt Sense
Reform
Blast (electricity): This Charm allows the spirit to direct its Rage at opponents from a distance. Depending on the spirit, this effect may take different forms. Some spirits send bursts of fire at their targets, while others use glass, lightning and even swarms of insects. The spirit causes its Rage in dice of aggravated damage; no roll to hit is required. However, this attack drains a point of Essence from the spirit.
Healing: This Charm allows a spirit to heal physical beings (such as Garou). A spirit can heal up to its Gnosis in health levels of damage. So, a spirit with 5 Gnosis can restore five health levels. The Storyteller rolls the spirit's Gnosis against a difficulty of 6 for regular damage and 8 for aggravated damage. This Charm can be used only once per scene per target
Tracking:The spirit can track its prey unerringly. This Charm is not easy to use, and the spirit must lose a point of Essence to activate it.
Totem spirit is connected mystically to all pack members, allowing communication among them even at great distances (at Storyteller's discretion).
Totem can speak to the pack without the benefit of the Gift: Spirit Speech.