The Hammer

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Introduction
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Backstory:

Jimmy made a living as muscle for hire. He was good at his job and loved what he did. Things changed after he had his daughter and his wife died. Life wasnt about him anymore, everything he did was to provide for his daughter. Things were looking good for the two of them, she always had everything she wanted and he had her.

One night, while Jimmy was out "Working" he was picking up a payment (which was meant to be his last job) and was gunned down.

Now he spends his time watching over his daughter and protecting his fetters.


Passions:

  • Protect my Fetters (Fear) 5
  • Collect on a payment (Satisfied) 5

Fetters:

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  • My daughter Jessica. (5)

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  • The gun that was used to kill me. (1)

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  • The place my body was dumped. (5)

Haunt:

Rundown Building (+rent/jump rundown building)

  • Shroud Rating: 5
  • Haunt Rating: 2
  • Haunt Echoes:

Forbidding: This Haunt gives off a palpable sense of menace that discourages casual visitors. Animals will not willingly approach the Haunt, and mortals must roll Willpower, difficulty 3 + Haunt rating, to enter. Each success allows a person to stay for one hour before needing to roll again. Failure means that he must leave as quickly as possible, and will not reenter until at least the Haunt’s rating in hours has passed. A botch means he will not enter for any reason for at least a number of days equal to the Haunt’s rating, and will become hysterical if forced to do so. Hysterical individuals will attempt to flee at the earliest opportunity, and if prevented from fleeing, will cower, babble, and otherwise be incapable of constructive activity. Supernatural beings receive a bonus on their Willpower roll equal to their Occult rating.

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Stereotypes
Hierarchy: You think you can control me, the fact is you need me. Who else is going to do your dirty work?

Guilds: Each is useful in its own way, but the Haunters are my closest allies.

Heretics: Your fanatical views are questionable.

Renegades: Good for business, as employers and targets...

Ferrymen: Mysterious and powerful. I have always wondered about where your power comes from.

Doomslayers: Crazy Mother Fuckers!

Spectres: Kill on sight. If you can't, run.

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Shadow
Shadow: The Monster

Angst: 3

Temporary Angst: 3


Thorns:

  • Spectre Prestige
  • Shadow Traits (+5 Strength)
  • Death Sigil (Arcanoi effects are doubled but earn double Angst)

Dark Passions:

  • Cover my tracks by killing my employer (Cautious) 5
  • Be bought off of a job (Greedy) 5

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The Hammer
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  • (Artifact) Soulfire Cloak.

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  • (Relic) Sledge Hammer.

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Overview
Race: Wraith

Name: Jimmy Gillis

Nickname: The Hammer

Date of Birth: 26 November 1981

Date of Death: 4 August 2019

Death: Gunned Down

Affiliation: Spooks Guild Member

Legion: Grim

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Notable Stats
Strength: Silverdot-filled.pngSilverdot-filled.pngSilverdot-filled.pngSilverdot-filled.pngSilverdot-filled.png

Dexterity: Silverdot-filled.pngSilverdot-filled.pngSilverdot-filled.pngSilverdot-filled.pngSilverdot-filled.png

Wits: Silverdot-filled.pngSilverdot-filled.pngSilverdot-filled.pngSilverdot-filled.pngSilverdot-filled.png


Merit: Easier Pandemonium

Flaw: Overkill

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Arcanoi
Outrage sigil.png Outrage: Silverdot-filled.pngSilverdot-filled.pngSilverdot-filled.pngSilverdot-filled.pngSilverdot-filled.png

Usury sigil.png Usury: Silverdot-filled.pngSilverdot-filled.pngSilverdot-filled.pngSilverdot.pngSilverdot.png

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