This is a documentation subpage for Template:Visage (see that page for the template itself).
It contains usage information,
categories and other content that is not part of the original template page.
Usage
{{Visage
|visage = Name of the Demon Visage.
|lore = The demonic Lore this visage belongs to.
|Low Att 1 = First Low-Torment Attribute.
|LA1 Desc = Description of the first Low-Torment Attribute.
|High Att 1 = First High-Torment Attribute.
|HA1 Desc = Description of High-Torment Attribute.
|Low Att 2 = Second Low-Torment Attribute.
|LA2 Desc = Description of the Low-Torment Attribute.
|High Att 2 = Second High-Torment Attribute.
|HA2 Desc = Description of High-Torment Attribute.
|Low Att 3 = Third Low-Torment Attribute.
|LA3 Desc = Description of the Low-Torment Attribute.
|High Att 3 = Third High-Torment Attribute.
|HA3 Desc = Description of High-Torment Attribute.
|Low Att 4 = Fourth Low-Torment Attribute.
|LA4 Desc = Description of the Low-Torment Attribute.
|High Att 4 = Fourth High-Torment Attribute.
|HA4 Desc = Description of High-Torment Attribute.
|house = The demonic house this visage belongs to.
}}
Examples
{{Visage
|visage = Ninsun
|lore = [[Lores#Lore_of_Patterns|Lore of Patterns]]
|Low Att 1 = Wings
|LA1 Desc = A pair of swan's wings extends from the character's shoulders. At full extension,
each wing is a third again long as the character is tall. The character can glide up to three times her running speed per turn.
|High Att 1 = Aura of Misfortune
|HA1 Desc = Any individuals caught within a distance in yards equal to the demon's
Torment score suffer a botch on any roll of 1 or 2.
|Low Att 2 = Improved Initiative
|LA2 Desc = The character adds two to her initiative.
|High Att 2 = Extra Actions
|HA2 Desc = Faith points can be spent to gain extra actions in a turn at the rate of one point per action. These
actions occur in order of descending initiative, so if a Defiler with an initiative of 7 gains an extra action, she
take her normal action at 7 and her extra action at 6. You must decide to purchase extra actions at the beginning of a
turn before any other actions have been taken.
|Low Att 3 = Enhanced Intuition
|LA3 Desc = The character's uncanny insight lowers the difficulties of all Intuition rolls by two.
|High Att 3 = Extra Limbs
|HA3 Desc = The demon grows a second set of arms. Extra arms allow a character to parry or block close-combat attacks without
sacrificing her own attack, or to make up to two additional
attacks of her own per turn (which are considered multiple actions).
|Low Att 4 = Enhanced Mental Acuity
|LA4 Desc = The character receives the following bonus traits: +1 Intelligence, +1 Wits, +2 Perception.
|High Att 4 = Sibilant Whispers
|HA4 Desc = The difficulties on all Subterfuge rolls decrease by two.
|house = [[Fiend]]
}}
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Low Torment
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High Torment
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Wings
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Aura of Misfortune
|
A pair of swan's wings extends from the character's shoulders. At full extension, each wing is a third again long as the character is tall. The character can glide up to three times her running speed per turn.
|
Any individuals caught within a distance in yards equal to the demon's Torment score suffer a botch on any roll of 1 or 2.
|
Improved Initiative
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Extra Actions
|
The character adds two to her initiative.
|
Faith points can be spent to gain extra actions in a turn at the rate of one point per action. These actions occur in order of descending initiative, so if a Defiler with an initiative of 7 gains an extra action, she take her normal action at 7 and her extra action at 6. You must decide to purchase extra actions at the beginning of a turn before any other actions have been taken.
|
Enhanced Intuition
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Extra Limbs
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The character's uncanny insight lowers the difficulties of all Intuition rolls by two.
|
The demon grows a second set of arms. Extra arms allow a character to parry or block close-combat attacks without sacrificing her own attack, or to make up to two additional attacks of her own per turn (which are considered multiple actions).
|
Enhanced Mental Acuity
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Sibilant Whispers
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The character receives the following bonus traits: +1 Intelligence, +1 Wits, +2 Perception.
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The difficulties on all Subterfuge rolls decrease by two.
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