Richard Grant/Gifts

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Black Spiral Dancers

Shroud (Level One) — The Garou can create a field of inky blackness through which only she can see. A night-spirit teaches this gift. System: The player spends one Gnosis point and rolls Gnosis (difficulty varies: 3 for twilight, 6 indoors, 9 for bright sunlight). Each success blacks out a 10' by 10' by 10' area. The Garou can choose any area within his line of sight. The metis Gift: Eyes of the Cat can see through the conjured darkness.

Wyrm Hide (Level Two) - System: The Dancer must spend one point of Rage to activate the gift. Roll Stamina + Survival. Each success grants the Dancer one additional soak die. This Gift lasts until the end of the scene. Until then, other Garou may pick up her scent at one lower difficulty due to the stench the Gift generates.

Homid

Persuasion (Level One) — System: The player rolls Charisma + Subterfuge. If successful, the Storyteller reduces the difficulties of all Social foils by one for the remainder of the scene. In addition, any successful Social rolls may have significantly more impact than they would without the Gift. A werewolf could win arguments with hard line opponents, or cause a cold-hearted psychopath to relent (at least for a little while).


Ahroun

Razor Claws (Level One) — System: The player spends one Rage point, and the Ahroun must take a full turn to sharpen her claws. For the remainder of the scene, her claw attacks do an additional die of damage.


Rites

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