Public Policy 2018

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=============================== Public Policy ================================
Message: 11/1                      Posted        Author
IC introductions                   Sun Jan 14    WhoopingCrane
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'+policy ic introductions' ('+policy intros' for short) has been added. This
  covers some getting-started questions that come up once in a while, and also
  attempts to sort out a few potential points of confusion.
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=============================== Public Policy ================================
Message: 11/2                      Posted        Author
IC property transfer               Sat Jan 27    WhoopingCrane
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'+policy inactive' has been updated to clarify the terms for transferring build
  projects (approved and on grid and not just +rent units) left behind by
  inactive players. Please let us know if there are any questions or
  suggestions on this topic.
==============================================================================

=============================== Public Policy ================================
Message: 11/3                      Posted        Author
Unbondable merit                   Wed Feb 28    WhoopingCrane
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'+rules blood bond' has been updated to cover the Unbondable merit: limits on
  buying it post-chargen, higher cost and risk implications for ghouls. (Higher
  cost for ghouls is canon, it's just pointed out because you wouldn't catch it
  from reading the main rulebook alone.)
==============================================================================

=============================== Public Policy ================================
Message: 11/4                      Posted        Author
Abilities enhancing mage magic     Sat Mar 03    WhoopingCrane
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http://coh.spork.com/index.php?title=Mage_Charts has been updated, specifically
  the notes on 'Researches lore on subject before using magic'. This adds a
  couple options (shouldn't make a huge difference in practice) and
  clarifications.
==============================================================================

=============================== Public Policy ================================
Message: 11/5                      Posted        Author
Bygones reopening                  Sun Apr 01    WhoopingCrane
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Applications for these rare and ancient creatures from The Bygone Bestiary are
  being reopened on a staff-discretion basis. Limit one (at a time) per player.
==============================================================================

=============================== Public Policy ================================
Message: 11/6                      Posted        Author
IC News equals IC knowledge        Mon Apr 02    WhoopingCrane
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Because there was a recent misunderstanding, and because this isn't the first
  time it's happened, I will attempt to clarify this further:

Any post to the IC News bboard (#12) is available as IC knowledge to any PC who
  wants to handwave 'I heard about that'. If that's not what you want, then do
  not post it to IC News (#12). (This also applies to the 'IC News for <year>'
  bboards, where older posts are eventually moved.)

The only exception to this is if staff determines that the post was invalid
  (e.g. 'someone would have ICly intervened'), in which case staff will clearly
  announce such.
==============================================================================

=============================== Public Policy ================================
Message: 11/7                      Posted        Author
+book approval/rejection           Wed Apr 04    WhoopingCrane
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I've gone through and updated approval (+) / rejection (-) flags for some of
  the books in the +book database. This is not and never will be an exact
  science - we don't have time to review every page of every book, and we may
  approve a few selected things from a rejected book or vice versa - but at
  least it should give everyone a better idea of what's on the table.
==============================================================================

=============================== Public Policy ================================
Message: 11/8                      Posted        Author
Awareness cleanup                  Sun Apr 08    WhoopingCrane
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'+rules awareness' has been broken up into sections (long overdue), with a new
  section on timing (for e.g. countermagic in combat) and a couple other
  adjustments. Easiest way to see what's different is here ->
  http://coh.spork.com/index.php?title=House_RulesFAwareness&diff=129334&oldid=9
  9657
==============================================================================

=============================== Public Policy ================================
Message: 11/9                      Posted        Author
+xpnoms                            Tue Apr 24    HoneyBadger
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There are a couple of things I would like to mention about the +xp/nom system.

*+xp/nom is intended for good RP. Simply posing leaning against the wall for
  several hours, should not get you a +xp/nom. We approve those, if they're
  well-written, but +xp/nom is supposed to be a reward for good RP, not for
  participation. If everyone in the scene is good RP, then by all means, nom
  them, but just posing in doesn't get you XP. That's what +vote is for.

*ALMOST ALWAYS, we will approve ACTING and CONCEPT together. So if you think
  someone did a good job in the scene, +xp/nom them for both, rather than just
  ACTING. Some say 'Well, I don't know what their concept is!' Well, if they're
  RPing, that's probably part of their concept. Give them 2 xp for their good
  rp instead of 1. If they showed heroism or they learned something, then maybe
  they can get three or four XP instead of just that one!

These are just suggestions. If you want to continue nomming everyone in the
  room for concept alone, then we will still process them just as we always
  have: with a mighty 'meh'.
==============================================================================

=============================== Public Policy ================================
Message: 11/10                     Posted        Author
Touched background                 Fri May 04    WhoopingCrane
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'+rules shifter misc' has been updated to clarify a potential ambiguity with
  the Wyld version of the Touched background.
==============================================================================

=============================== Public Policy ================================
Message: 11/11                     Posted        Author
'Unsoakable' tweaks                Thu May 24    WhoopingCrane
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After some staff discussion about how White Wolf is /totally consistent across
  all game lines ever/, I've updated
  http://coh.spork.com/index.php?title=Combat#Soak to limit 'unsoakable' to
  blowback rather than offense.

(As usual: Discussion of this change should go on bb 7. We may decide to
  reverse or further adjust this house rule down the road, but it ain't a
  democracy; you still have to convince me that a change would be better for
  the game overall. Closed PRPs and such can handwave whatever approach they
  prefer.)
==============================================================================

=============================== Public Policy ================================
Message: 11/12                     Posted        Author
+rules technology                  Thu May 24    WhoopingCrane
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A routine entry to make it unambiguous that, no, we are not stuck with 1990s
  tech just because that's when the books were written. (Not something that
  comes up often, but we have occasionally been asked.)
==============================================================================

=============================== Public Policy ================================
Message: 11/13                     Posted        Author
+rules stat caps                   Thu May 24    WhoopingCrane
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This covers 'power X raises stat Y but doesn't say whether it can raise stat Y
  above its normal max'. (Default no, except for some inherent racial things
  which are either summarized for convenience, or house-ruled because I
  couldn't find something explicit in canon. Please +request if you think any
  specific additional exceptions should be added.)
==============================================================================

=============================== Public Policy ================================
Message: 11/14                     Posted        Author
'+policy prp' updates              Thu Jul 05    WhoopingCrane
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Because these have come up a number of times:

* 'Is cross-sphere' is now explicitly listed as a thing that you should
  communicate to participants up front. While these are allowed, they can
  easily become more complex in terms of ICC as well as game mechanics, and
  some players may be more selective about them.

* If the PRP is mentioned on an IC news bboard, then just like everything else
  on said bboard, it's fair game for /anyone/ to ICly react to. If you don't
  want that, then don't post there, and make sure your participants know not to
  post it there either. (The Cutscenes bb is okay if you just want to show off
  'oh man this pose was so cool!' without ICly disclosing it.)
==============================================================================

=============================== Public Policy ================================
Message: 11/15                     Posted        Author
+rules changeling realms           Sat Jul 07    WhoopingCrane
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This has been added to clarify some things that were glossed over in canon,
  mostly dealing with kinain as well as less common types of changeling
  (Nunnehi etc). Hopefully all clear and uncontroversial, hit us up with any
  questions/concerns as usual.
==============================================================================

=============================== Public Policy ================================
Message: 11/16                     Posted        Author
Advanced combat                    Sun Jul 22    WhoopingCrane
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http://coh.spork.com/index.php?title=Advanced_Combat

We're starting with Martial Arts (from KotE but available to all races) and
  shifter pack tactics (which were always allowed, but now have a wiki write-up
  because White Wolf made some mistakes and also didn't account for fera).
  Coming up soon will be Do (for Akashics), Kailindo (for Stargazers), and
  probably also the extra martial arts maneuvers from KotE Companion.
==============================================================================

=============================== Public Policy ================================
Message: 11/17                     Posted        Author
Brohain removed                    Thu Jul 26    WhoopingCrane
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The player of Brohain / Chullain / Sasha / Tormod / Wilder was banned this past
  weekend.

* On multiple occasions, he was an overbearing jackass both IC and OOC
  (especially through off-game channels) when another man socialized with one
  of his bedmates or some other IC situation didn't go his way, in some cases
  escalating his IC response to the point of cartoon villainy.

* We'd noticed significant circumstantial evidence that he was the player of
  Kidd (+bbread 11/203). Similar IP address, similar RL job, similar desc
  style, similar pose style, similar pattern of intermittent but fairly serious
  bad behavior. Still, we'd previously lifted some bans dating back to the
  Sponge/Coyote era, so I decided to wait and watch.

* The tipping point was the attempt to resolve some ICC likely to lead to
  Brohain being PKed for the aforementioned cartoon villainy. ('You refused my
  generous offer? I'll use nightmares to grind down your Willpower and make you
  think it was a terrible mistake!') He repeatedly dragged his heels on RL
  scheduling, abusing the RL-medical-problems card (I trust his problems are
  genuine but he still abused them as an excuse). He grasped at multiple straws
  in an attempt at 'nuh-uh, they totally couldn't track me down'. And when I
  warned him that he was already on thin ice, he had the gall to (a) ask why
  and (b) address the question to HB instead of me.

* While brainstorming regarding the above, we did some more digging into the
  'Brohain = Kidd' theory, which quickly went from 'significant' to
  'overwhelming'. Multiple phrases / sentence structures were repeated across
  both multiple Kidd alts and multiple Brohain alts, and apparently Kidd was
  using the name 'Chullain' elsemu* while threatening to hack it and bring it
  down.

In retrospect, I may need to apologize for not taking this course of action
  sooner. Weighing 'is this player trying to improve' against 'are they driving
  good players away' never comes lightly, as some of you have noticed over the
  years. (Mind you, a couple people have managed to wave the 'I'm a super
  jackass' flag even before becoming a player.)

Please submit a +request if you have any interest in the IC fate of one of
  these characters. (Brohain's has already been settled, possibly also some of
  the others but I'd have to double check.)
==============================================================================

=============================== Public Policy ================================
Message: 11/18                     Posted        Author
'+policy antagonist PCs' update    Sun Jul 29    WhoopingCrane
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This bullet point has been added:

* Be aware that you may be putting yourself and other PCs in your faction on
  the radar of an opposing faction that outnumbers and outguns them, which may
  be OOCly unwanted by one or both sides. Even if you're okay with being PKed,
  consider how to have the PKs stop there while still making IC sense.
==============================================================================

=============================== Public Policy ================================
Message: 11/19                     Posted        Author
Advanced combat: Do, etc.          Sun Jul 29    WhoopingCrane
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Do (for Akashic Brotherhood mages) has been added. Also the extra maneuvers
  from KotE Companion. Next up will be Kailindo, then Klaive Dueling.
==============================================================================

=============================== Public Policy ================================
Message: 11/20                     Posted        Author
Advanced combat: Kailindo          Sun Jul 29    WhoopingCrane
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This one is now added as well. We may tweak the mentoring requirements a bit,
  but this is good enough to get started at least.
==============================================================================

=============================== Public Policy ================================
Message: 11/21                     Posted        Author
Shifter Beast Courts               Tue Jul 31    WhoopingCrane
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We now officially support the Beast Courts, including renown. See 'Hengeyokai
  Renown' on wiki for All The Things.

* In chargen, set Affiliation = Beast Courts, then set Glory Virtue Wisdom to
  appropriate values (and blank out any other renown categories from your
  quickstart).

* Existing PCs who already self-identify as Beast Courts or now wish to do so,
  submit a +request to be converted.
==============================================================================

=============================== Public Policy ================================
Message: 11/22                     Posted        Author
Custom apoc forms (less limited)   Sat Aug 04    WhoopingCrane
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The limit on customizing your apocalyptic form has been expanded from 'must
  keep at least 2 low-torment and 2 high-torment features' to 'must keep at
  least 1 feature, either low or high'. (This is the canon limit from DPG 98
  but I probably overlooked it back in the day.) Changes can be requested using
  +xpreq or just +request (staff will figure out what you mean).
==============================================================================

=============================== Public Policy ================================
Message: 11/23                     Posted        Author
Combat and magic specialties       Sun Aug 05    WhoopingCrane
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As far as I know, the rule 'specialties don't apply to combat or supernatural
  powers' has no support in canon, and was purely a house rule from the old
  days. After some discussion, we decided to remove it. Specialties previously
  approved for RP flavor can now be used in actual game mechanics, new ones can
  be requested.

Specialties still apply only to attributes and abilities. Example: Auspex 4
  (Telepathy) doesn't get its own specialty, but if either part of its dice
  pool (Intelligence + Subterfuge) is 4+ and has a specialty of 'Telepathy',
  then that does apply.

Specialties also need to be reasonably narrow in scope, using book examples as
  guidelines, e.g. Melee could have a specialty of 'swords', but 'bladed
  weapons' would be overly broad.
==============================================================================

=============================== Public Policy ================================
Message: 11/24                     Posted        Author
+banality update                   Sun Aug 05    WhoopingCrane
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+banality (and the +glance tie-in) has been updated to work for anyone with a
  non-zero Glamour rating. This includes some PCs with the Kinain merit, and
  excludes hsien (as neither they nor their magic difficulty is affected by
  Banality in the western-changeling style anyhow).
==============================================================================

=============================== Public Policy ================================
Message: 11/25                     Posted        Author
'+rules magical items' tweaks      Mon Aug 06    WhoopingCrane
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Rules are updated to be more liberal about which ability determines your
  various house-ruled caps, and also to explicitly encourage handwaving
  low-priority items that are just for RP flavor.
==============================================================================

=============================== Public Policy ================================
Message: 11/26                     Posted        Author
XP transfer tweaks                 Wed Aug 15    WhoopingCrane
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'+policy xp transfer' has been updated to explicitly document some guidelines
  that have emerged over the years, and also include a more generous retirement
  option for kinfolk with no gifts or other powers. (Plain vanilla mortals are
  still more generous because they don't have a built-in circle of RP like
  kinfolk do.)
==============================================================================

=============================== Public Policy ================================
Message: 11/27                     Posted        Author
Awareness vs Kenning               Sat Aug 18    WhoopingCrane
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Another one cleared out of ancient backlog: Awareness and Kenning have some
  partial overlap of concept. '+rules kenning' now quantifies the extent to
  which one can or can't be substituted for the other.
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=============================== Public Policy ================================
Message: 11/28                     Posted        Author
+roster as IC info source          Mon Aug 20    WhoopingCrane
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'+help +roster' has been updated to clarify that, if a roster is based on
  Faction or Affiliation, e.g. '+roster vamcam', then it's okay to handwave
  learning about other PCs from it. (Some appropriate NPCs filled you in,
  whatever.)

This does /not/ apply to things based solely on other things like Race or
  Subrace, e.g. '+roster vamp'.
==============================================================================

=============================== Public Policy ================================
Message: 11/29                     Posted        Author
No WP on passive Awareness checks  Fri Aug 31    WhoopingCrane
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'+rules awareness triggers' has been updated to clarify that, as usual for
  passive rolls, you can't spend Willpower for an automatic success on a
  passive Awareness check. (If your Technocratic amalgam is spying on a
  suspected Reality Deviant, you should probably be using active sensory
  procedures instead.)
==============================================================================

=============================== Public Policy ================================
Message: 11/30                     Posted        Author
Cubs earning renown                Mon Sep 03    WhoopingCrane
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https://coh.spork.com/index.php?title=Renown#Rank_and_Auspice has been updated
  to clarify what happens when a PC ranks up from 0->1 post-chargen. In
  particular, any renown gained prior to Rite of Passage is retained and added
  (not replaced), as a bonus for cubs who hit the ground running. (Any cubs who
  already did this in the past should +request whatever bonus they would have
  gotten, we'll do our best to confirm based on offline archives.)
==============================================================================

=============================== Public Policy ================================
Message: 11/31                     Posted        Author
Orpheus projectors open            Sun Sep 09    WhoopingCrane
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Chargen for Orpheus projectors is set up, including quickstart and wiki cheat
  sheet. Orpheus-specific backgrounds/merits/flaws will be added on request.
  Other code issues and house rules (e.g. +gain/+lose, +rules lores, +rules
  multiclass) will be updated as we go.

For obvious reasons, metaplot elements will be included/omitted strictly at
  staff discretion. There may be companies hiring projectors, but they're not
  widely known or accepted as actually accomplishing anything genuinely
  supernatural.

Wraiths will continue to use WtO rules. Orpheus-style spirits and hues may be
  added at some point in the future, in which case existing PCs will be given
  an option to get their stats translated.
==============================================================================

=============================== Public Policy ================================
Message: 11/32                     Posted        Author
Advanced combat: Klaive Dueling, I Sat Sep 15    WhoopingCrane
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We've added Klaive Dueling (Players Guide to Garou) and Iskakku (Children of
  Gaia, but they'll teach others if they care about a non-lethal style for some
  reason).
==============================================================================

=============================== Public Policy ================================
Message: 11/33                     Posted        Author
Slow cheap shifter rites           Sat Sep 22    WhoopingCrane
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'+rules xp' has been updated to allow shifters to learn rites according to WtA
  155 (spending weeks of study in lieu of the usual house-ruled XP cost).

* You /can/ still buy shifter rites with XP as usual, this is just adding a
  slower but cheaper option (akin to '+rules instruction').

* Existing requests where we already discussed this option will receive
  retroactive credit for time passed. Past XP spends are not eligible for
  refunds on this basis.

* Any PC who already knows the rite can play the 'elder'. Learning from a NPC
  will be adjudicated by staff as usual.

* A student can only have this type of timer running on one rite at a time,
  however you can pause one to work on another for a while.
==============================================================================

=============================== Public Policy ================================
Message: 11/34                     Posted        Author
Vampires: +rules appearing human   Sun Sep 30    WhoopingCrane
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This is another thing that I wrote up a while back and then never got around to
  actually installing. Shouldn't be any changes from canon, just summing up a
  few things in one place for convenience and clarity.
==============================================================================

=============================== Public Policy ================================
Message: 11/35                     Posted        Author
+policy posing                     Sun Sep 30    WhoopingCrane
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Another rough draft that I finally got around to cleaning up.

* Power posing and meta posing are broken out and expanded somewhat.

* Standard write-up of round robin and 3PR (and machine-gun posing), for the
  convenience of players new to the mu* format.

* Wallflowering: If you pose like a NPC, you'll likely be ignored like a NPC.
  Also, protocol for 'I didn't pose at all but I was still here IC'.
==============================================================================

=============================== Public Policy ================================
Message: 11/36                     Posted        Author
Fang Dagger does not double added  Sun Oct 07    Mouse
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This is an expansion of a previous ruling regarding Potence. Fang Dagger says
  it doubles the number of successes on the "damage /roll/". Staff interprets
  this to mean unambiguously that any case of adding automatic successes to a
  damage roll does not get doubled by the use of a Fang Dagger or other
  doubling mechanic. They are instead added at the end of damage calculation.
  For example, Cleaving hoof says that the "Dice gained from strength in his
  damage pool counts as a automatic successes rather than dice". These
  successes would not be affected by a Fang Dagger.

The house rules will be updated and perhaps further clarified shortly.
==============================================================================

=============================== Public Policy ================================
Message: 11/37                     Posted        Author
Touched background                 Sun Oct 07    WhoopingCrane
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'+rules shifter misc' section on Touched background has been adjusted to bring
  Willpower rules more in line with canon. Not a huge change, but you might
  need to budget Willpower a bit more carefully during tough fights.
==============================================================================

=============================== Public Policy ================================
Message: 11/38                     Posted        Author
Hengeyokai, Auspices, Gifts        Mon Oct 15    Mouse
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While the five Auspices of the Hengeyokai are not quite the same as their
  standard counterparts they DO have their own gifts and stipulations. The
  Hengeyokai auspices correspond to Garou Auspices as follows:

        - Fist is Ahroun
        - Pillar is Galliard
- Mirror is Theurge
- Leaf is Ragabash
- Lantern is Philodox

By joining the Hengeyokai and gaining an Auspice the shifter in question gains
  the gifts of that Garou Auspice as in-T/A/B. This is the advantage of being
  part of the Courts. You can choose an Auspice gift or a Hengeyokai gift in
  character generation as you prefer. This also means corresponding Auspice
  gifts are 3xRating XP cost.

Courtiers do not have a corresponding Auspice and gain only the Courtier gifts
  in the Hengeyokai book.
==============================================================================

=============================== Public Policy ================================
Message: 11/39                     Posted        Author
+policy horrible bosses            Sat Oct 27    WhoopingCrane
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So you believe the PC leader(s) of your race/faction have gone off the deep
  end, what are your options (besides apping a different race/faction)? Here
  are some general guidelines that have emerged from dealing with past cases
  over the years.
==============================================================================

=============================== Public Policy ================================
Message: 11/40                     Posted        Author
+help storyteller                  Sat Oct 27    WhoopingCrane
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This is just a short list of basic documentation useful for players interested
  in taking up the Storyteller mantle. Thanks to Gwydion for suggesting this
  one.
==============================================================================

=============================== Public Policy ================================
Message: 11/41                     Posted        Author
Specialties for mage spheres       Sat Nov 03    WhoopingCrane
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Mage lists sample specialties for spheres, but doesn't explicitly state that
  they work the same as attribute/ability specialties. Both 2nd and 20th do
  explicitly say so, so we decided this was an oversight in Revised and have
  updated +specialties code to support them.

(This is unrelated to your Tradition/Convention's specialty sphere. This is
  also unrelated to your specialty foci.)
==============================================================================

=============================== Public Policy ================================
Message: 11/42                     Posted        Author
HtR open                           Wed Nov 14    WhoopingCrane
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Basics from the main rulebook are in place, including a chargen quickstart and
  cheat sheet. There are some known to-do issues (e.g. +gain and +lose for
  "Conviction (hunter)", when you run into one then +request and we'll get it
  worked out. Ditto for requesting addition of new backgrounds, merits/flaws,
  whatever.

As in canon, virtues/edges can't be raised with XP but only by repeatedly
  battle-testing your Conviction. '+rules multiclass' is also updated to put
  hunters on basically the same basis as other M+ variations.

Hunters should be /highly familiar/ with '+policy risk', '+policy ptmd',
  '+policy antagonist', '+rules sniping' and '+rules in public'.

Enjoy!
==============================================================================

=============================== Public Policy ================================
Message: 11/43                     Posted        Author
HtR XP, vs-others, etc.            Sat Nov 24    WhoopingCrane
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Hunter house rules have been updated. High points:

* For simplicity, I'm adopting the XP costs from Hunter Players Guide,
  replacing the main book's 'excess Conviction spills over into virtues which
  give more edges' stuff. However, getting your first edge at a new level (e.g.
  your first 3 if all your current edges are at 1 or 2) is time-limited on the
  '+rules shifter rank' scale. This means you can get level 5 edges, but
  minimum time after chargen (where edges are capped at 2) is 3+6+8=17 months.
  Alternate edges will be added as e.g. 'Creed Defense' and available at same
  chargen/XP costs as the regular versions.

* Interactions with most other races are documented with references. Most of
  this is just reiterating canon for convenience.

* The two Lost Creeds (Hermit and Wayward) are officially playable.
==============================================================================

=============================== Public Policy ================================
Message: 11/44                     Posted        Author
'+rules stat caps' removed         Tue Dec 04    WhoopingCrane
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The previous house rule on 'can a supernatural effect raise a stat above its
  normal max' has been removed. (Raised some questions here and there, and in
  retrospect wasn't obviously needed. The answer to that question is now 'yes,
  unless something explicitly states a limit'. Other side effects continue to
  apply as written, e.g. 'mages suffer problems if they boost their attributes
  above 5 for long enough'.)
==============================================================================

=============================== Public Policy ================================
Message: 11/45                     Posted        Author
Various minor policy tweaks        Tue Dec 18    WhoopingCrane
------------------------------------------------------------------------------
Here are some updates we've made over the past few weeks. No change in how
  staff handles things, just documenting some existing practices more clearly.

'+policy alts': Clarifies why separation of knowledge is important, but that
  relaying stuff through someone else's character is generally allowed.

'+policy avoidance': Recommends letting staff contact the person you want to
  avoid, rather than you contacting them directly.

'+policy channels': New entry, basic guidelines for Public and Help Me! (where
  new players are auto-added) vs NC-17 / Debate / Random (opt-in).

'+policy communication': Basic guidelines for giving and receiving criticism.

'+policy good npcs': New entry, NPC employees default to being
  competent/loyal/ethical in line with their PC employer's relevant
  backgrounds/desires.

'+policy police gear': Clarifies some +equip details.

'+policy xp transfer': Clarifies intent of kinfolk-with-no-powers clause.
==============================================================================

=============================== Public Policy ================================
Message: 11/46                     Posted        Author
Various minor +rules updates       Tue Dec 18    WhoopingCrane
------------------------------------------------------------------------------
Catching up on announcing some updates since the HtR rollout settled down.

General
* '+rules missing stats': New entry, mostly 'treat them as zero'

Vampire
* '+rules vampire disciplines': Covers powers that assume the target has virtues
* '+rules retainers': Relevant PCs can have retainers with possesed powers /
  spirit charms

Shifter
* '+rules shifter misc': Gifts with different levels across splats
* '+rules shifter offspring': New entry, compile info from different books and
  house-rule clarifications
* '+rules totem': Bonuses granted to 'packs' in canon still apply to personal
  totems

Mage
* '+rules horizon realms': Adjusted to better fit canon and allow more control
  over the local paradigm
* '+rules nephandi': New entry, also covers Infernalists (who may or may not be
  Nephandi)
* '+rules specialties': Sphere specialties are allowed

Sorcerer
* '+rules sorcerer': Extended casting limited to one day (except
  Alchemy/Enchantment which can't be extended)
* '+rules sorcerer rituals': Rituals can't be extended unless they explicitly
  say so

Demon
* '+rules demon misc': Clarifies the ancient Enochian languge (+explain
  Enochian)
==============================================================================

=============================== Public Policy ================================
Message: 11/47                     Posted        Author
No time limits for Arete 1-3       Wed Dec 26    WhoopingCrane
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The house-ruled time limits on mage Seekings (to raise Arete) now apply only to
  3->4 and 4->5. (You can canonically Awaken straight to Arete 2 or 3 anyway,
  so if you choose a lower level, you can increase it to 3 as quickly as you
  can earn the required XP.)
==============================================================================