Privateer/Charter
OOC: The Charter and You
The ship's charter is what you sign when becoming a member of the crew. This is a Contract, that binds you as a crew member for the duration of the plot series and covers basically rules of conduct, rights as a crew member and unnegotiable aspects of life aboard the ship. The contract ends upon completion of the PRP as your character's term of service has ended.
A few things to keep in mind about the Charter.
1. Breaking it doesn't make you an Oathbreaker AND get penalized.
While in many cases breaking things like Dreaming-bound contracts normally carry social punishments (see Oathbreaker), I the storyteller disagree. Rules are there to enforce drama (with a lower-case d, the good kind), and therefore breaking them should be enjoyable for both the despicable curr who breaks them and the victims who suffers it. Therefore you will not suffer stacked negative effects. You get one OR the other. Never both.
2. Apart from listed punishments, punishments are covered by crew decision.
See Article 1. The Charter, in effect, binds the PCs together as a temporarily Motley in a sense. Apart from very specific instances (desertion, stealing plunder from other crew members, etc), punishments are not listed. These cases will be covered with the full crew if/when they issues arise. Your cheating scallowag is an affair of the ship after all, and the crew get a voice.
3. Article 5
10:00 PM CST is the absolute zero-tolerated cut off time. However if you would like to continue RPing together, feel free to have full use of the RP Room as you see fit. Your just on the main deck. :D
OOC: Contract and Bennies
The following effects are part of the Contract, usable every job:
- Bond of Glamour 2
- The crew has 2 Glamour reserved that anyone may use. Recharges after 1 day.
- Favour of the Mists 3
- The crew has a pool of 3 dice they may draw from when making rolls. This is renewed every scene.