Pint/Merits, Flaws, Backgrounds, Misc.

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* Iron Will *
       A strong will and any who try to dig through Pint's mind will find out. Add 3 to the difficulty of all mental attack rolls made against him if he is aware, add 1 to difficulty even if he isn't.

* Lightning Calculator *
       Has an affinity for numbers and all relevant rolls are made at -2 difficulty.

* Eidetic Memory *
       Having a "photographic" memory, Pint can accurately recall any sight or sound with a successful Intelligence + Alertness roll. Amount of successes indicate exactly how much he remember.

* Time Sense *
       Pint has an innate sense of time, and can with a good deal of accuracy tell what time it is without a watch. In performing feats where timing may be essential (such as certain combat or athletic maneuvers), difficulties may be lowered or dropped.

* Master of Red Tape *
        Pint is a god of getting things done. Whether he need some supplies, security clearance, favors or additional backup, Pint can get it with a phone call or two to the right people. Pint's suave personal and bureaucratic skills make the passage easier than it would be otherwise. After all, it's not what you ask for, but who you ask and how.
        In game terms, this Merit subtracts 2 from the difficulty of all rolls that involve getting equipment, aid or favors through a bureaucracy. Such rolls are usually based on the Backgrounds: Allies, Backup, Influence, Library, Mentor, Patron, Requisitions or Resources, or the Merit: Ties.

* Spirit Sight *
        Pint can see into the realities, Wraith, Spirit (Umbra) and even Fae.

* Backup *
        Pint has two assistants a pair of female twins, Ava and Eve, that he can call upon for help. Good with guns and being general help in his store Pint's Paradise with all the customers (Appearance 3 Twins)

* Universal Nanotech Interface * 3 Point Wonder
        The UNI is the ultimate interface tool. Its two interface plugs are miracles of nanotechnology that can adapt to and infiltrate any computer or other electronic device it is connected to. Instead of merely allowing an agent to operate the device, the UNI infiltrates the hardware and software of the device, allowing the agent to easily gain full control of the device. When an agent uses a UNI to connect her ADEI, MPCI, Mark IV hand computer or similar device to another computer, the difficulty of all hacking rolls are reduced by two. Similarly, if the agent connects the UNI to a vehicle or other device with an onboard computer, the difficulty of any rolls to drive the vehicle or operate the device are reduced by two. The hardware built into the UNI's dedicated microcomputer also allows it to override all attempts to use manual controls on a vehicle or device it is connected to. Similarly, if UNI is connected to an electronic lock or alarm system, the user reduces the difficulty of all rolls to pick the lock or infiltrate the system by two. One of the most useful features of the UNI is the fact that its nanotech interface plugs can even connect with devices that do not possess normal access ports. If necessary, the user can simply pry off a cover, bare a few wires and touch one of the UNI's plugs to the wires. The nanotech interface will then infiltrate the structure of the wires and spread throughout the device. When the user wishes to detach the UNI from the device, the Nano machines return to the unit, leaving no evidence that the device had ever been compromised (except perhaps for the open access plate and bare wires).
        Usage: The UNI allows you to infiltrate nearly any complex electronic system that you can touch. You can infiltrate one such item at a time. While you do so, you have the ability to use a Mental Challenge to attempt to control the device's function (the difficulty varies with the device, what you're trying to do, and whether someone else is also trying to use the device). A simple task like turning off a camera might be a difficulty of four Traits, while a complex task like reprogramming a computer in a hurry would have a difficulty of nine or more Traits. You also gain a two-Trait difficulty bonus on resolution of all Computer Challenges where you can use your UNI.

* Companion *
        AIME-D (Pronounced: Ame-E-Dee or Artificially Intelligent Matter Emitter – Deterrent) or Amy

        Concept: Love from a Gun?
        Nature: Caregiver
        Type: Construct
        Attributes:
               Strength: 3         Dexterity: 3           Stamina: 2
               Charisma: 2       Manipulation: 1     Appearance: 0
               Perception: 2     Intelligence: 3       Wits: 1
        Abilities:

               Talents: Awareness (3), Empathy (2)
               Skills: Energy Weapons (3), Technology (3)
               Knowledges: Lore Vampire (1), Lore Garou (1), Lore Changeling (1), Lore Demon (1), Lore Fera (1), Occult (2)
        Flaw: Immobile (5)
        Pools:
               Willpower: 3         Essence: 9
        Familiar Charms: (45 Points)
               Soak Aggravated Charm (2)
               Claws/Teeth + Aggravated Damage + Shock
                    (Altered to fit for a gun: 22 Combined 1 Caws, 1 Aggravated and 3 levels of Shock)
               Damage: Strength + 7 (agg)
               Range: 30 feet
               Description: Basically all this combined gives the arm cannon form a ranged attack that is appropriate damage
                   for an energy blast weapon, where the companions strength plays a part in how much it does, that comes from
                   the claw five points as strength +1 and adding 3 levels of shock for range of 30 and adding 6 damage dice
                   to total strength + 7 and uses 3 essence, one for each level of Shock added damage.
               Transformation (or Shifting: 5 from watch to wrist guard style, gauntlet gun)
               Paradox Nullification (2 Levels: 10).