Lady Cowl/Mytherceria

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Mytherceria:

Folderol - The player rolls Perception + Expression (difficulty equal to the suspected liar's Manipulation + Subterfuge). If the roll succeeds, the Kiasyd gets an inkling to whether or not the subject is lying. One roll must be made for each statement, should the Kiasyd be so suspicious to checkout everything the speaker says.

•• Fae Sight - Kiasyd see changeling's for what they really are. Also, in any area of recent magical faerie activity (cantrips, summoned chimera, etc), the Kiasyd knows the fae have been present on Perception + Occult roll (difficulty 6).

••• Aura Absorption - The player must make a Perception + Empathy roll, for which the difficulty is determined by the Storyteller's assessment of the age of the impressions and the mental and spiritual strength of the person who left them.
     The number of successes determines the amount of information gained, both in terms of images of the scene when the object was being held or touched, and the nature of the person who was touching the object. One scene-type image and one aspect of the person's identity (Nature, Demeanor, aura, name, sex or age) becomes clear for each success the player garners on the roll.
     Anyone attempting to use this power or The Spirit's Touch on the same object subsequently must accumulate more successes than the Kiasyd did to get any impression at all. The first Kiasyd's successes subtract from the number of successes scored by anyone subsequently trying to read the object thereafter.

•••• Chanjelin Ward- The vampire creating the ward inscribes the symbol in a visible location -- on a library door, a bookshelf or an individual's clothing and the player rolls Intelligence + Security (difficulty 7 for inanimate objects or the subject's Willpower +2). Anyone entering the warded area or touching the warded object loses two dice from their Intelligence dice pools as long as she maintains contact or proximity to the ward. Additionally, anyone seeing the ward becomes addled and lost unless she makes a Wits + Investigation roll (difficulty 8). The glyphs last for a duration indicated by the number of successes on the Intelligence + Security roll, and the Kiasyd is immune to her own wards.



1 Success =1 Hour
2 Successes =1 Night
3 Successes =1 Week
4 Successes =1 Month
5 Successes =1 Year