Institute/Something MORE

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A MUST READ FOR ALL MEMBERS AND PROSPECTIVE MEMBERS

Shortest Summary Ever: By joining you agree you cannot kill each other, however, what happens outside the Institute CAN kill you and will follow the same Risk rules as the game. We are a private organization where everyone is Risk 2 among themselves. For details please read below:


The Institute is a private organization within the game, meaning, it adheres to all of the game's rules. However, due to being more or less a "Hunter" organization, whether for information, or actual persons, the Institute adheres to its own rules Within its own organization. This is a drama free haven full of OOCly willing players to engage in dangerous RP scenarios with each other for good times ahead. Remember, OOCly, we are a family of.. sick... dark people, and that makes us close.

In order to be a part of the Institute, the member must request RP, and be put in 'Contacts' section.

  • Institute is a max of Risk 2
    • This means, the agents, contacts, and the 'hunted,' cannot be killed. Anyone on the list of 'contacts' cannot be killed by another person in that same list, this includes friends AND enemies. We call this being Institute_OK.
    • Non-Killing includes, dismemberment (Unless PC can regrow limbs or otherwise revert this condition), putting someone out of the game for more than FIVE days (if Imprisoned, character must have regular access to RP, and be allowed out to RP flashbacks); harm that would otherwise affect the character in a non-reversible way (permanent insanity, unless consented, cannot be 'poisoned and die in a month,' etc.), and any lasting destructive injuries. Broken bones, bruises, maiming and scarring is allowed; please try to ask what scars a player would prefer if such are necessary, unless branding is involved, the brand will represent the said brand.
    • Contacts, non-combative characters, non-aggressively involved must be at least Risk 1;
    • Combative characters, agents, manipulators, Head Staff, Hunted and Hunters are automatically RISK 2 while playing with the Institute.
    • Every player should always tell another player if they are not enjoying something OOCly; this is about fun, not OOC torture. If the conflict cannot be resolved (though it usually will be since we are family), each player is still protected under no-PK policy within the Institute, as well as Fade to Black request within the game.
    • These Risks are automatic. This means as long as you are playing with Institute_OK person, they are set either Risk 1 or Risk 2 depending on their role and activity.
  • Institute is not a shield
    • A player in existing conflict OUTSIDE of the Institute cannot use it as a shield to prevent from OUTSIDE influence.
    • Examples of this include: Agent of the Institute wants to avenge her friend; goes out and attacks a PC outside of the Institute (not affiliated with the Institute). These actions will follow the same rules as the game +policy Risk and Risk Escalation.
    • A vampire wants to attack an agent without provocation - the agent cannot be killed; the vampire must be added to Institute Contacts, or follow the game's rules about Risk Escalation.
    • An Agent pisses off a werewolf and runs back to the Institute to hide. One day the agent goes out, and the werewolf, with good reason for risk escalation, attacks the agent. The agent is no longer protected by the Institute as this RP happened AGAINST the werewolf's consent OUTSIDE the Institute.
    • An agent is hunting a SUPER on Institute approved list. The SUPER decides to bring in his friends, who are not INSTITUTE_OK. The Agent is still protected under Institute no_PK policy against setups. Even if the said friends are there incidentally, because the Agent is RPing with an Institute_OK 'hunted' person, the agent cannot be killed.
  • Respect
    • Respect each other and their OOC consent outside the game; if you like danger and Risk 3, enjoy accordingly, but anyone within the Institute, playing with people on our contacts is Safe from PK. Remember, bad and dark stuff can (and likely will) happen in this organization. Some fate is worse than death. Please respect each other's wishes if stuff gets too dark, every player is entitled to a Fade-To-Black via discussing details OOCly if it becomes too much, as everyone else in the game.