Group Therapy
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The Bat soars freely through the Shattered Labyrinth, mocking those who fail to find their way. The night is hers and she uses her advantage in darkness to torment those who are lost. She instills terror in friend and foe alike. Her bastards like to swoop out of the night, attacking with the element of surprise. ♦ Traits: Bat grants an additional die to all Intimidation, Stealth and Survival rolls. She also teaches her bastards two Gifts: Patagia and Ears of the Bat. Though the bastards she leads astray find crossing the Second and Third Circles of the Shattered Labyrinth more difficult, she later rewards them by lowering the difficulty of all Gifts involving flight or sonar by two. ♦ Ban: The pack must breed a small family of bats. When these lovelies feed, the werewolf must also devour the insects they have gathered. Bat’s bastards are also fanatic about preserving the Veil. Without it, their element of surprise is lost.
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♦ Pack Purpose: The pack is centered on kinfolk and cubnapping, with a focus on ambush tactics and making use of psychiatry and the Influence: Health background. ♦ Territory: The pack has claimed the grounds of Trinity Heights Psychiatric Hospital, and the desert surrounding Blackfork Frontier Town and McClure Acres as its own. |