GaianObstacleCourse

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Flag 1: From the start point its through a stand of closely growing trees and up fifteen feet up. Essentially an agility course with a high jump or a tree climb at the end. The agility course part is easy enough, +roll Dexterity + Athletics vs 6, if a speed trial the more successes you get the faster you navigate the course (speed of thought doubling works as you'd expect). If a jump is attempted you +roll Strength vs 3 and you need 8 successes (2' per) to clear it in homid, 5 in glabro (3'), 4 in Crinos (4'), 3 in Hispo (5'), 4 in Lupus (4'). Hare's leap doubles the distance per success. To climb you need to +roll Strength+Athletics vs diff 7 and get three successes. 1 success gets you to the flag but then you fall the whole distance and land on the roots and rocks at the base (soak 2 bashing). 2 successes gets you part of the way back down before you fall (soak 1 bashing).


Flag 2: Is in a briar patch that can either be crawled under (+roll Dexterity+Athletics vs 6, 2 successes) this is the safe but slow choice (though if you get a lot of successes you may cut some time off). The flashy and fast choice (without outright flying) is to leap at the flag when you can't see the landing point clearly. A running long jump has its distance determined by +roll Strength+Athletics vs 3 and the range needed is 20 feet. Per successs (without gifts)- Homid 4' (5 successes), Glabro 4' (5 successes), Crinos 5' (4 successes), Hispo 6' (4 successes), Lupus 7' (3 successes). To land on target you need to +roll Dexterity+Athletics vs 8 and get two successes. You don't need to roll for targeting to get back out but you only get to +roll Strength vs 3 since there's no room for a running start.

Flag 3: Is across a gorge that's 10 feet deep and 25 feet across at the surface. Climbing is a +roll Dexterity+Athletics vs 7 and you need 2 successes, 1 to get down and 1 to get back up. More successes mean you did it faster. The fastest choice though is the long jump. That's a +roll Strength+Athletics vs 3. Homid and Glabro need 6 successes, Crinos needs 5, Hispo and Lupus 4.


General Note- Be prepared for unorthodox solutions. The above are solves that occurred to me, not the only ones. Jumping rules were taken from the Werewolf revised core book page 197.