Frito/GiftsRites

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=== Gifts ===

Airt Perception Desc: Using this Gift, a Theurge can roughly identify a spirit by its airt -- the trail left in the wak of a spirit's passing. This works essentially like tracking in the corporeal world, and is no more informative -- a hunter can tell deer tracks from bison tracks, but can't learn anything meaninful about an unknown creature. Also, powerful and subtle spirits are often able to disguise their airts. Any ancestor-spirit renowned as a great hunter can teach this Gift. System: Treat this exactly as a Garou identifying and tracking animals (by scent or by looking for tracks, at the Theurge's discretion), but apply it to spirits instead. Note that Garou may not be able to go everywhere spirits do to follow the trail -- remember, spirits can fly.

Heightened Senses Desc: The shifter's sensory organs can pick up a much greater amount of input for short periods of time with this Gift. In human or near-human form, the senses become as sharp as any wild creature's, while in other forms, they become positively superhuman. This Gift is taught by a spirit of the shifter's animal type. System: The shifter spends a point of gnosis to activate Heightened Senses; the effects last until the end of the scene, or until the shifter turns them off. In human or near-human form, the shifter gains a -2 bonus to all Perception rolls. In all other forms, the shifter gains a -3 bonus (cumulative with normal perception bonuses), and a +1 die to all Primal-Urge rolls. Note that loud noises, bright lights, or the like, may temporarily deafen or blind the shifter.

Mother's Touch Desc: The Garou has the power to heal others (but -not- herself), by laying her hands over the afflicted area. This Gift is taught by a Unicorn spirit. System: The Garou spends one Gnosis and rolls intelligence+medicine (diff of the target's Rage, or 6 for non-Garou; Ratkin using this Gift use diff 7 on Garou). Each success heals one level (non-aggravated first, then aggravated). Battle scars can only be cured using this Gift if it is applied in the same scene as the scar is acquired, and this requires the expenditure of an extra Gnosis.

Resist Toxin Desc: With this Gift, the Garou's body quickly adapts and deals with all manner of poisons and drugs, as well as diseases. In addition, the Garou gains the ability to heal many Wyrm toxins. This Gift is taught by a Toad or Plant spirit. System: If the Garou succeeds in a Stamina+Survival (diff 6) roll, she is unaffected by a poison, drug, or disease.

Sense Chiminage Desc: Theurges have ways of knowing all manner of secret things other Garou would wish stayed hidden; with this Gift, they can learn where the balance of chiminage lies with any spiritually aware being with a glance. The Gift reveals if the target has paid all proper obligations to the spirits, if he has ignored a deb or engaged in blasphemy against his totem or other spiritual patrons. An owl-spirit teaches this Gift. System: A Perception + Subterfuge roll (difficulty 7) reveals the target's state of debt in the spirit worlds; with three or more successes, the Theurge may learn the name of the one spirit the target most recently egregiously wronged, if such a being exists.


=== Rites ===

Rite Of Binding Desc: This rite binds a spirit to a Garou, making it his servant. Spirits trapped through this rite may be bound into temporary service, or into objects to create talens. No spirit willingly allows itself to be bound, unless it is friendly to the binder character's totem. System: The Garou must spend a number of Gnosis points (min 1). Each point of Gnosis spent reduces the spirit's Gnosis rating by one. The Garou must then roll his own Willpower (diff of the spirit's adjusted Gnosis). The number of successes indicates how long the spirit may be forced into service (one week per success). In case of talens, the spirit is bound until the object is used.

Rite Of Cleansing Desc: This rite purifies a person, place or object, allowing it to be used without fear of contamination by the Wyrm. Note: This rite can't heal damage caused by contamination; it only removes any existing contamination. System: This Rite can be cast upon more than one person or object, but the leader must spend one Gnosis point on each extra thing or person in need of cleansing. Charisma+Rituals, the difficulty level equals the Gnosis of the spirit that caused the contagion (max of 10). Each success scored on the roll lowers the area's taint by 1. A botch will increase the taint.. If the rite is performed at dawn, the diff is lowered by three.

Rite Of Crash Space Desc: Ratkin developed this rite initially, then traded it to a handful of Bone Gnawer Theurges for a big pile of shiny Loot. This rite is much like that of the Cardboard Palace, but further “dedicates” the space for peaceful reflection and meditation. System: This rite works different for Bone Gnawers than it does for Ratkin. The ritemaster must spend one Gnosis and make a Wits + Rituals roll (difficulty 7). Recovering Gnosis becomes easier in the “crash space”; reduce the difficulty of any rolls to recover Gnosis while inside the structure by 2. If the ritualist scores three successes on the roll for casting this rite, any Garou meditating in the crash space can regain Gnosis by meditating for an hour; the amount of Gnosis regained equals the number of successes he scores on a Wits + Enigmas roll after an hour of meditation. (Outside the crash space, the number of points regained depends on the number of hours spent meditating.)

Rite Of Summoning Desc: Garou mystics are adept at calling spirits. This ability can range from summoning minor Gafflings to invoke totem spirits to seeking counsel with Incarna. System: The ritemaster must pierce the Gauntlet juast as if he were entering the Umbra (Gnosis roll against the Gauntlet). A mystic already within the Umbra is not required to pierce the Gauntlet. The power level of the spirit determines the difficulty level of a successful summoning:

Gaffling 4 Jaggling 5 Totem Avatar 7 Incarna 8-9 Celestine Avatar 10

For each hour the Garou spends invoking the spirit, his target difficulty drops by one. No target number may fall below 3 and the Garou may only spend a number of hours in preparation equal to his Rituals stat. The Garou must then make a Gnosis roll vs (the target number) and achieve as many successes as possible, with the following results:

1 Successes: Spirit comes eventually and is initially hostile 2 Successes: Spirit manifests quickly, but is still initially hostile 3 Successes: Spirit comes immediately and is passively benign 5 Successes: Spirit comes immediately and is friendly. Botch: Often summons the wrong type of spirits in great numbers or with great hostility.

Rite Of Talisman Dedication Desc: This rite allows a Garou to bind objects to her body, allowing these objects to fit the Garou's various forms (jeans will grow to accommodate the size increase of Crinos, etc.) and accompany the Garou into the Umbra. Such talismans are most commonly mundane items, since spiritual items such as fetishes and talens automatically remain with the Garou in all forms. System: The cost is one Gnosis per object dedicated, and the Garou may never have more objects bound to himself than his Gnosis score. Certain particularly large objects are considered more than one for the purpose of "cost."

Rite Of The Cardboard Palace Desc: The rite transforms something as flimsy as a cardboard box into a decent place to sleep. System: The shifter must roll intelligence + survival (difficulty 6) to turn an ordinary shelter into a comfortable home for the night. The cardboard (or other material) becomes water-resistant and thermal-reflective, keeping those within warm and dry. The rite can be worked in full view of the mundane public without rending the veil, and its effects last an entire night. It can also be performed on someone else's structure.

Rite Of The Fetish Desc: This rite allows a Garou to create a fetish. The object to be made into a fetish must first be cleansed. System: The Garou rolls Wits+Rituals (diff 10). Each point of permanent Gnosis the Garou spends during the rite reduces the difficulty by two. A botch indicates the spirit is suddenly released (if the spirit were coerced into participation, it will almost assuredly attack). If the Garou is attempting to force the spirit into the fetish, she must first attack the spirit and reduce it to zero Power before attempting to bind it into the fetish. A newly created fetish will not work until the bound spirit has recharged its Power.

Rite Of The Shopping Cart Desc: This rite expands the carrying space of any cargo-carrying device, making the inside larger than the outside. System: The Garou must roll Manipulation + Rituals (difficulty 7) and spend a gnosis point. Ten pounds per success can be placed in the container. This rite must be renewed each week or the container will spill its excess baggage onto the street.

Rite of Spirit Awakening Desc: This rite is used to awaken a sleeping (inactive) spirit. When performed on a mundane item, this rite enlivens the object's spirit, causing it to awaken and appear in the umbra. When performed on plants, this rite is known as sanctification. Plant-Spirits are benevolent, and an awakened Plant-spirit will lend its powers as though it were a talen (one use). System: The ritemaster must play a musical instrument or sing (talent doesn't matter). A roll of Wits+Rituals (diff of the spirit's Rage) is required. A failure means the spirit remains dormant, while one success means the spirit is awakened.