Difference between revisions of "Shelby/Infobox"

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'''Freak Factor!!'''
 
'''Freak Factor!!'''
  
Unstable - Whenever the Ratkin gains a rage, roll a die; On a 10, gain an extra rage.
+
Unstable - Rage comes a little too easily for these
 +
Ratkin; this is both a blessing and a curse. A seething anger
 +
isolates you from ordinary humans, but it also makes you primed
 +
for battle at a moment's notice. Whenever a character with this
 +
Background gains a Rage point, roll a die; on a 10, he gains an
 +
extra point of Rage. Unfortunately, he also makes Frenzy rolls
 +
at difficulty 4. Ratkin at Freak Factor 2 don't play well with
 +
others, but they're absolute bastards in a fight.
  
Unhinged - Your god still calls even after the Birthing Plague subsides. Unhinged Ratkin have a highly developed relationship with their Totem, who is more than happy to 'bless' the Ratkin with information and wisdom from time to time. The constant chitter of rat-spirits eager to help, though...
+
Unhinged - Ratkin with Freak Factor 1 have a highly
 +
developed relationship with their Totems. If you're Unhinged,
 +
your god is still calling you. After your First Change, the voices just
 +
wouldn't stop. Whenever you are uncertain of a course of action,
 +
you may hear voices instructing you with advice. For players who
 +
are new to the World of Darkness, this blessing can be massively
 +
useful—a godsend, if you will. Nonetheless, as one would expect,
 +
characters who are tormented by voices are often treated as insane.
 +
All Twitchers have this psychological "enhancement."

Revision as of 01:55, 29 October 2012

Voice Acting : Cheryl "Salt" James

Visual Aid : Arly Jover


Noticeable/Apparently Relevant Stats

Dexterity : PurpleDot.pngPurpleDot.pngPurpleDot.pngPurpleDot.png

Charisma : PurpleDot.png

Appearance : PurpleDot.pngPurpleDot.png

Strength : PurpleDot.pngPurpleDot.pngPurpleDot.png

Interesting tidbits to know about Shelby

Anonymity : It is a willpower vs 8 roll to remember who Shelby is. Gnosis vs 8 for Ratkin outside of her pack. This applies to anything after the first date, unless upon that first date Shelby did something 'out of the ordinary', or just plain memorable. But she's usually good for that, so no worries.

Impulse Control Problems : And you thought you had it bad. Shelby has mechanics for hers. "Whenever the Twitcher gains rage, roll one die against a difficulty of 10 minus the Twitcher's rank. If it succeeds, add one rage to her temporary pool and roll again, until you fail or the twitcher reaches her maximum rage."

And the last note!

Freak Factor!!

Unstable - Rage comes a little too easily for these Ratkin; this is both a blessing and a curse. A seething anger isolates you from ordinary humans, but it also makes you primed for battle at a moment's notice. Whenever a character with this Background gains a Rage point, roll a die; on a 10, he gains an extra point of Rage. Unfortunately, he also makes Frenzy rolls at difficulty 4. Ratkin at Freak Factor 2 don't play well with others, but they're absolute bastards in a fight.

Unhinged - Ratkin with Freak Factor 1 have a highly developed relationship with their Totems. If you're Unhinged, your god is still calling you. After your First Change, the voices just wouldn't stop. Whenever you are uncertain of a course of action, you may hear voices instructing you with advice. For players who are new to the World of Darkness, this blessing can be massively useful—a godsend, if you will. Nonetheless, as one would expect, characters who are tormented by voices are often treated as insane. All Twitchers have this psychological "enhancement."