Difference between revisions of "Shelby/Disclaimer"

From City of Hope MUSH
Jump to navigation Jump to search
imported>Tank
imported>Shelby
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
Shelby does not own the rights or legal trademarks of...Anything. Besides her jacket, that's HERS. But she can not be held responsible, liable, accountable, or responsible for any explosions, hurt feelings, lost fingers or vendetta's she may or may not have caused. This is your OOC Warning. Shelby is Risk 3 in ANY scene she participates in. If you think her rationale or mindset is off, it is because it IS. It's not because I'm irritated out-of-character, or have a vendetta against you. It is the way she plays. I try only to bring her on grid when I can justify it, but that doesn't mean things won't easily and quickly slip into bad situations. OOC if anything she does is confusing or you are curious about rolling something, PLEASE ask me, I am more than happy to talk it over. I would rather give you the Perception+Empathy roll you were debating on throwing but didn't, than risk you misinterpreting what she says or how she feels and reacting poorly. Or reacting wrong, and having HER react poorly to that reaction. It's a downward spiral at that point, and I'd like to cut down on any miscommunications that would add to it as much as I can. So please, I'm page friendly.
+
Shelby does not own the rights or legal trademarks of...Anything. Besides her jacket, that's HERS. But she can not be held responsible, liable, accountable, or responsible for any explosions, hurt feelings, lost fingers or vendetta's she may or may not have caused. '''This is your OOC Warning. Shelby is Risk 3 in ANY scene she participates in. If you think her rationale or mindset is off, it is because it IS. If you have not picked this up at any time scrolling down this page, I will tell you blatantly right here: Shelby is not human. Not in her logic, and especially not in her rationale. Who she is, how she reacts, and what she does is in any given scene is not because I'm irritated out-of-character (admittedly it does help to play her if i've had a bad day), or more importantly because i have some kind of vendetta against you OOC. It is just the way she plays, she is a Wyld-tainted being with no care for the consequences of her actions. She does not explicitly grief people just to be antagonistic, that is just her, and half of the fun I have in playing her in a scene is trying to keep HER out of trouble as much as interact with the rest of the RP. I try only to bring her on grid when I can justify that mindset for her (IE, if she is having a bad day because of a scene prior or what have you, I do 'downtime' for her.), but that doesn't mean things won't easily and quickly slip into bad situations. First and foremost I try to accomplish with Shelby is continuity and cohesion of character. That means I have little room for excuse if something DOES happen and I know she would react a very particular way, but that also means she will always have justification for the things she does.'''

Latest revision as of 18:11, 28 November 2015

Shelby does not own the rights or legal trademarks of...Anything. Besides her jacket, that's HERS. But she can not be held responsible, liable, accountable, or responsible for any explosions, hurt feelings, lost fingers or vendetta's she may or may not have caused. This is your OOC Warning. Shelby is Risk 3 in ANY scene she participates in. If you think her rationale or mindset is off, it is because it IS. If you have not picked this up at any time scrolling down this page, I will tell you blatantly right here: Shelby is not human. Not in her logic, and especially not in her rationale. Who she is, how she reacts, and what she does is in any given scene is not because I'm irritated out-of-character (admittedly it does help to play her if i've had a bad day), or more importantly because i have some kind of vendetta against you OOC. It is just the way she plays, she is a Wyld-tainted being with no care for the consequences of her actions. She does not explicitly grief people just to be antagonistic, that is just her, and half of the fun I have in playing her in a scene is trying to keep HER out of trouble as much as interact with the rest of the RP. I try only to bring her on grid when I can justify that mindset for her (IE, if she is having a bad day because of a scene prior or what have you, I do 'downtime' for her.), but that doesn't mean things won't easily and quickly slip into bad situations. First and foremost I try to accomplish with Shelby is continuity and cohesion of character. That means I have little room for excuse if something DOES happen and I know she would react a very particular way, but that also means she will always have justification for the things she does.