Sabbat

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Sabbat-disk.png
"Better to reign in Hell than serve in Heaven!"
-John Milton, Paradise Lost
"Don't teach the wolf to live like a lamb."

Sabbat culture revolves heavily around the twin principles of loyalty and freedom. Vampires, as superior beings, are free to do as they please, but they must also remain true to the Sabbat, lest their freedom be jeopardized by the machinations of the elders. Above all, the Sabbat refuses to be placed under the yoke of the Antediluvians; many of the sect's schemes involve means of frustrating, or at least surviving, Gehenna. The sect's two founding clans, the Lasombra and Tzimisce, are said to have diablerized and destroyed their progenitors, and the other Sabbat vampires follow their lead, hoping that they may one night do the same.

Internal rivalries, power plays and ancient vendettas rend the sect from within, however, and the Sabbat often takes two steps back for every three it takes forward. The sect has no true, all-encompassing guidance; it is a hydra, doubling back to bite itself and its foes even as it gains in membership and influence.

Sabbat vampires themselves, with the exception of the Lasombra and Tzimisce shepherds of the sect, mockingly claim to be "anti-clans," or antitribu, of their parent clans. Some Sabbat vampires openly involve themselves in Satanism, paganism or other deviant faiths to spite the propriety of those who stand against them. Perversion and brutality are the Sabbat's tools, and the sect uses them with merciless cunning. The nucleus of the Sabbat's organization is the "pack", a close confederation of vampires nominally united toward a single goal. Sabbat packs may be nomadic, traveling from city to city leaving death and fire in their wakes, or they may settle in one location on a permanent basis. Because vampires are primarily solitary predators, forcing themselves into each other's company for prolonged periods of time certainly takes its toll on the individual Kindred who make up the packs.

Leaders

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Position Name Clan Gender Nature Demeanor
Cardinal (NPC) Vasile Oprescu Tzimisce Male Architect Bravo


NOTE: At this time, no one is being approved above pack level. That means no Templars, no Bishops, no Archbishops - you'll all be pack members. Once your pack has proved your reliability, you will have the chance to advance within the Sect.


Yes, this means your hopes and dreams rest on your pack.


Welcome to the Sword of Caine.


Packs

Characters are expected to enter as part of packs. A pack consists of at least three Sabbat. When you apply, please include the name of your pack in the application - when there are at least three sabbat in the pack ready for approval, you can all hit the grid together.


This applies to older characters as well. If your older sabbat wants to rejoin, put in a request for this, and include the name of your prospective pack.


The Sabbat on City of Hope MUSH is currently very limited. That means any strange clans, or concepts, are going to be extremely noticeable. We are trying to populate the Sabbat with actual Sabbat, so please keep the following in mind.


- If you are following a Path or Road which is not Humanity, or from the Guide to the Sabbat - it will likely not be approved.
- If you want to play something that has the whiff of an infiltrator - it will likely not be approved.
- If you are apply to play something which is a distinct, tiny minority of a clan, far outside the geographical area it's associated with - it will likely not be approved.


You may notice a trend here.


If you want to play Sabbat? Play Sabbat. If your concept and fun rely on having some tiny cross-section of powers and strangeness, consider carefully whether you are trying to play a member of the Sword of Caine, or just want to get something tasty. The Sabbat in City of Hope are a small sect, struggling to put down roots. This gives opportunities and chances you would simply not usually possess. Take them.


Current

No pages meet these criteria.

Past

Active PCs

Vampires

Lasombra.png
Lasombra

No pages meet these criteria.

Tzimisce.png
Tzimisce

No pages meet these criteria.

Kiasyd.png
Kiasyd

No pages meet these criteria.

Citygangrel.png
City Gangrel

No pages meet these criteria.

Pander.png
Pander

No pages meet these criteria.

Assanti.png
Assamite antitribu

No pages meet these criteria.

Bruanti.png
Brujah antitribu

No pages meet these criteria.

Gang.png
Gangrel antitribu

No pages meet these criteria.

Malkanti.png
Malkavian antitribu

No pages meet these criteria.

Ventanti.png
Ventrue antitribu

No pages meet these criteria.

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Other/Unclassified

No pages meet these criteria.


Ghouls

Lasombra.png
Lasombra

No pages meet these criteria.

Tzimisce.png
Tzimisce

No pages meet these criteria.

Kiasyd.png
Kiasyd

No pages meet these criteria.

Citygangrel.png
City Gangrel

No pages meet these criteria.

Pander.png
Pander

No pages meet these criteria.

Assanti.png
Assamite antitribu

No pages meet these criteria.

Bruanti.png
Brujah antitribu

No pages meet these criteria.

Gang.png
Gangrel antitribu

No pages meet these criteria.

Malkanti.png
Malkavian antitribu

No pages meet these criteria.

Ventanti.png
Ventrue antitribu

No pages meet these criteria.

Sabbat2.png
Other/Unclassified

No pages meet these criteria.

Ranks

Title Similar titles Form of address
Regent None Our Most Distinguished Excellency
Cardinal High Lord (Lady) His (Her) Eminence
Priscus Grandmaster (Mistress), Monsignor Very Reverend Sir (Madam)
Archbishop Archdeacon, Father (Mother) Superior His (Her) Excellency
Bishop Deacon, High Father (Mother) His (Her) Excellency
Templar/Paladin Lord (Lady) Sir (Lady)
Ductus Lord (Lady), Sergeant, Chief By title
Priest Father (Mother), Master (Mistress), Minister Reverend Sir (Madam)
Pack Member None None, though sometimes Brother (Sister)

Rules and Systems

Setting

Vaulderie

Blood-01.png

Vinculum Rating Mindset
10 You will readily give your life – or take the life of another – for the individual.
9 You will do practically anything for the individual, including putting yourself in great danger.
8 You will gladly offer resources or influential assistance to the individual.
7 You may put yourself at moderate risk of harm for the individual and, depending on your code of ethics, may kill for him.
6 You feel strongly for the individual and help him even if it inconveniences you. You will gladly fight for the individual.
5 You respect the individual and help him out as long as it's no huge risk or bother.
4 You will aid the individual as long as it doesn't involve risk or anything out of your way.
3 You are loyal to the individual as long as that loyalty doesn't interfere with your own designs.
2 You have a minor sense of kinship toward the individual, but you're not going to go out of your way to help him unless something's in it for you.
1 Fuck 'em. This isn't necessarily hostility, but you don't care about this person on a Vinculum level, though you may on a personal level.

Note: It bears mention that, like the emotions engendered by blood bonds, these feelings are artificial, as they are created through ingestion of blood. It is quite possible for a character to utterly hate someone for whom she would risk her unlife, just as it is possible to have immense love for someone who has little in the way of Vinculum, and everything in between. Players are encouraged to explore the full range of these complexities in their packs through roleplaying.

Videos


Other Pages

Sabbat Ritae