Merits

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A

  • Ability Aptitude
  • Acute Hearing
  • Acute Senses
  • Acute Sense Of Smell
  • Acute Sense Of Taste
  • Acute Sense Of Touch
  • Acute Vision
  • Addictive Blood
  • Additional Discipline
  • Alternate Identity
  • Alternate Sense
  • Ambidextrous
  • Ancestor Ally
  • Angelic Aura
  • Angelic Gaze
  • Animal Magnetism
  • Animal Speech
  • Apostate
  • Approachable
  • Art Affinity
  • Atavastic
  • Atavistic Form
  • Attuned Taste
  • Auspicious Birth

B

  • Bad Taste
  • Banespeak
  • Bean Counter
  • Beast Affinity
  • Benevolent Blood
  • Benevolent Domitor
  • Berserker
  • Best Friend
  • Bird's Eye
  • Bird-spirit Companion
  • Birdseye
  • Bite Of The Monitor
  • Blended Technique
  • Blessing Of Atlas
  • Blessing Of Ra
  • Blood Flaw Immunity
  • Blush Of Health
  • Boon
  • Bright
  • Bright Hue
  • Broken Bond
  • Bruiser
  • Bullyboy
  • Burning Aura

C

  • Cagebound
  • Caged Folk
  • Call To Friends
  • Calming Presence
  • Calm Heart
  • Cast Iron Stomach
  • Cat-like Balance
  • Celestial Affinity
  • Celestial Guidance
  • Chimerical Craftsman
  • Circumspect Avatar
  • Clan Friendship
  • Claws
  • Clean Countenance
  • Clear Sighted
  • Cloak Of The Seasons
  • Code Of Honor
  • Cold
  • Coldly Logical
  • Commanding Voice
  • Common Sense
  • Communicate With Animals
  • Compassion
  • Compassionate
  • Concentration
  • Conditional Magic (merit)
  • Confidence
  • Consanguineous Resistance
  • Controllable Night Sight
  • Crack Driver
  • Crack Shot
  • Crawlerling Alteration
  • Cyclic Magic

D

  • Danger Sense
  • Daredevil
  • Darksight (merit)
  • Deadened Nerves
  • Dead Friends
  • Deceptive Aura
  • Destiny (merit)
  • Detached
  • Dexterous Toes
  • Diplomatic Immunity
  • Disembodied Mentor
  • Divine Emissary
  • Double-jointed
  • Double Draught
  • Dracon's Temperament
  • Dreams Of The Past
  • Dual Nature
  • Dual Perception
  • Dual Traditions
  • Dynamic Personality
  • Dynamo

E

  • Early Adopter
  • Early Maturation
  • Early Riser
  • Eat Food
  • Educated Orphan
  • Efficient Digestion
  • Eidetic Memory
  • Elysium Regular
  • Embraced Without The Cup
  • Enchanting Voice
  • Eternal Cherry Blossoms
  • Eye For A Bargain

F

  • Faerie Affinity
  • Faerie Eternity
  • Faint Reflection
  • Fair Glabro
  • False Reflection
  • Family Support
  • Famous Anchor
  • Famous Liege
  • Fangs
  • Fascinating Gaze
  • Faster
  • Fast Charger
  • Fearlessness
  • Feral Appearance
  • Fetish (merit)
  • Fin Blades
  • Flexible Heart
  • Flirt
  • Fly Fingers
  • Force Of Spirit
  • Forgettable
  • Former Ghoul
  • Foul Blood
  • Friendly Face
  • Friend Of Sorcery
  • Friend Of The Underground
  • Friend To Spiders
  • Full Of Life

G

  • Gall
  • Gaping Maw
  • Gender-morph
  • Ghost Sight
  • Ghoul
  • Gifted Liar
  • Gift Of Babel
  • Gift Of Ma'at
  • Gift Of Seline
  • Gift Of Thoth
  • Gift Of Tongues
  • Gnosis (merit)
  • Good Instincts
  • Good Listener
  • Good Looking
  • Good Night Vision
  • Good Old Boy
  • Good Relationship
  • Good Reputation
  • Good Right-left Hook
  • Graceful
  • Granite Skin
  • Great Liar
  • Green Thumb
  • Guardian Angel
  • Gut Instincts

H

  • Harmless
  • Harpy
  • Haven Affinity
  • Healing Touch
  • Healthy Skepticism
  • Hearing The Buzz
  • Hidden Diablerie
  • Hidden Power
  • Higher Purpose
  • Hivemind
  • Holder Of Office
  • Hollow Leg
  • Homid Ancestor
  • Homing Instinct
  • Honeyed Tongue
  • Honored Birthright
  • Honored Lineage
  • Huge Size
  • Human Form
  • Human Form (ananasi)
  • Hypersensitivity

I/J

  • Immaculate Aura
  • Immortal
  • Immune To Wyrm Emanations
  • Immunity (merit)
  • Imperial Ambassador
  • Increased Pain Threshold
  • Independent Income
  • Innate Vampiric Ability
  • Inner Knight
  • Innocent
  • Inoffensive To Animals
  • Insensible To Pain
  • Inspiration (merit)
  • Intimidating Stance
  • Inviolate
  • Iron Will
  • Jack-of-all-trades

K/L

  • Kinain
  • Kinfolk (merit)
  • Lack Of Scent
  • Large
  • Leech
  • Legendary Attribute
  • License To...
  • Lightning Calculator
  • Light Sleeper
  • Lilian Alteration
  • Lizard Limbs
  • Long-distance Runner
  • Long Fingers
  • Long Sleeper
  • Loud Voice
  • Luminous

M

  • Mad Science
  • Magic Resistance
  • Manifest Avatar
  • Manshape
  • Mark Of Pure Blood
  • Mastery Of Fire
  • Master Of Red Tape
  • Medium
  • Medium
  • Metamorph
  • Misplaced Heart
  • Mixed-morph
  • Mnesis Of The Lost Ones
  • Mole
  • Moon-bound
  • Mother's Intuition

N

  • Natural Channel
  • Natural Husk
  • Natural Leader
  • Natural Linguist
  • Natural Runner
  • Natural Shallowing
  • Natural Shapeshifter
  • Nature Linked
  • Nexus
  • Nightsight (merit)
  • Notable Heritage
  • Notable Lineage
  • Noted Messenger

O

  • Oasis
  • Occult Library
  • Officially Dead
  • Old Pal
  • Open Road
  • Oracle
  • Oracular Ability
  • Organized
  • Other Half
  • Out Of Phase
  • Oversized Fangs

P

  • Pain Tolerance
  • Pale Aura
  • Paragon (merit)
  • Parlor Trick
  • Past Life (merit)
  • Patagia (merit)
  • Path Natural
  • Pawn
  • Pelagic Harmony
  • Perfect Balance
  • Perfect Liar
  • Perfect Protocol
  • Phantom Fate
  • Physical Abnormality
  • Piscine
  • Pitiable
  • Poetic Heart
  • Poison Resistance
  • Poker Face
  • Powerful Gaze

P

  • Precocious
  • Precognition (merit)
  • Prehensile Tongue
  • Prestigious Mentor
  • Prestigious Sire
  • Primogen
  • Primogen Friendship
  • Priscine
  • Projectile Vomiting
  • Promethean Clay
  • Prophetic Ability
  • Protege
  • Proxy Kissed
  • Psychic Ritual
  • Puddle
  • Pure Blood
  • Purity (merit)

R

  • Ratkin Buddies
  • Recognize Garou
  • Regeneration (merit)
  • Rep
  • Reptile Buddy
  • Reputation
  • Resemble Kindred
  • Resigned Spirit
  • Resistant Pattern
  • Resonant Passion
  • Revenant Disciplines
  • Rip Van Winkle
  • Rising Star
  • Ritual Congregation
  • Rugged Bad Looks

S

  • Sabbat Survivor
  • Sanctity
  • Sanguine Incongruity
  • Scholar Of Enemies
  • Scholar Of Others
  • Scientific Mystic
  • Secret Death
  • Seeming's Blessing
  • Seldom Sleeps
  • Sense Of The Metal
  • Sexual Reverie
  • Sexy
  • Sex Appeal
  • Shamanic Authority
  • Shamanic Traditionalist
  • Shattered Avatar
  • Sheriff's Friend
  • Silence (merit)
  • Silver Tolerance
  • Sleep Unseen
  • Slimy
  • Smooth (merit)
  • Soothing Voice

S

  • Spark Of Life
  • Speaker With The Dead
  • Special Gift
  • Speedy Hammer
  • Sphere Natural
  • Spirit's Mark (merit)
  • Spirit Magnet
  • Spirit Mentor
  • Spirit Sight (merit)
  • Step Sideways (merit)
  • Stone Skin
  • Stormwarden
  • Strength Of Psyche
  • Strength Of Shadows
  • Strong Claws
  • Strong Lungs
  • Struggling
  • Struggling Awake
  • Style Sleeper
  • Supernatural Companion
  • Supporter
  • Supportive Family
  • Surreal Beauty
  • Swarm Attractor
  • Swim Sideways
  • Sympathetic Bond

T

  • Techgnosi
  • Temperature Control
  • Terrible Footsteps
  • The Fire Within
  • The Flow Of Ki
  • Thunder's Child
  • Time Sense
  • Touch Of Life
  • Tough Hide
  • Tradition Herald
  • Tranquil Soul
  • True Faith
  • True Gypsy
  • True Love
  • True Symbiote
  • Tunnel Vision (merit)
  • Twin Link
  • Twin Souls

U/V/W/Y

  • Umbral Affinity
  • Unaging
  • Unbondable
  • Unforgettable Taste
  • Unobtrusive
  • Unpossessed
  • Untamable
  • Unusually Fertile
  • Useful Knowledge
  • Veiled To Garou
  • Venerable
  • Venomous
  • Venomous Attack
  • Virulent Strike
  • Voice Of A Songbird
  • Wayfarer's Feet
  • Way With Words
  • Weak Shadow
  • Weather Sense
  • Werewolf Companion
  • Wholecloth
  • Wild Talent (merit)
  • Winged (merit)
  • Wolf Sight
  • Wyld Allies
  • Years Of Wisdom


Descriptions

Merit Cost Type Source Details
Ability Aptitude 1 Physical WW4600 Synopsis: You're really good at one specific ability!

System: -2 difficulty on rolls involving the specified ability.
Notes: This merit signifies only one ability. The ability must be clarified via +note on your character. May take it twice.
Book Ref: Mage: The Ascension (Revised) pg.#291

Acute Hearing ? Physical WW2300 Synopsis:

System:
Notes:
Book Ref: Vampire The Masquerade (Revised Edition) pg.#296

Acute Senses 1 Physical WW4600 Synopsis: One of your five senses (touch, taste, sight, hearing, smell) is incredibly sharp.

System: -2 difficulty on rolls involving the specified sense.
Notes: This merit signifies only one sense. The sense must be clarified via +note on your character.
Book Ref: Mage: The Ascension (Revised) pg.#291

Acute Sense Of Smell ? Physical WW2300 Synopsis:

System:
Notes:
Book Ref: Vampire The Masquerade (Revised Edition) pg.#296

Acute Sense Of Taste ? Physical WW2300 Synopsis:

System:
Notes:
Book Ref: Vampire The Masquerade (Revised Edition) pg.#296

Acute Sense Of Touch ? Physical WW2300 Synopsis:

System:
Notes:
Book Ref: Vampire The Masquerade (Revised Edition) pg.#296

Acute Vision ? Physical WW2300 Synopsis:

System:
Notes:
Book Ref: Vampire The Masquerade (Revised Edition) pg.#296

Addictive Blood ? Physical WW2360 Synopsis:

System:
Notes:
Book Ref: Clanbook Followers of Set (Revised Edition) pg.#39

Additional Discipline ? Physical WW2302 Synopsis:

System:
Notes:
Book Ref: Guide to the Camarilla pg.#79

Alternate Identity ? Physical WW2302 Synopsis:

System:
Notes:
Book Ref: Guide to the Camarilla pg.#76

Alternate Sense ? Physical WW4600 Synopsis:

System:
Notes:
Book Ref: Mage: The Ascension (Revised) pg.#291

Ambidextrous 2 Physical WW2300

WW3806
WW4600
WW6007
WW7300

Synopsis: You can use both of your hands without ineptitude!

System: +1 difficulty to do two different tasks at once (one with each hand), instead of +3 for off hand.
Notes: None
Book Ref: Vampire The Masquerade (Revised Edition) pg.#296
Players Guide to Garou pg.#159
Mage: The Ascension (Revised) pg.#288
Wraith Players Guide pg.#21
Changeling The Dreaming (2nd Edition) pg.#158

Angelic Aura ? ? WW8202 Synopsis:

System:
Notes:
Book Ref: Demon Players Guide pg.#76

Angelic Gaze ? ? WW8202 Synopsis:

System:
Notes:
Book Ref: Demon Players Guide pg.#76

Animal Magnetism 1 Social Synopsis: You have that special kind of way with other people that makes them want you.

System: -2 difficulty on seduction and similar rolls.
Notes:
Book Ref: Werewolf Players Guide (2nd Edition) pg.#13
Changeling The Dreaming (2nd Edition) pg.#158

Animal Speech 1 ? WW7054 Synopsis:

System:
Notes:
Book Ref: Kithbook: Pooka pg.#87

Apostate ? ? WW2817 Synopsis:

System:
Notes:
Book Ref: Clanbook: Baali pg.#44

Approachable ? ? WW???? Synopsis:

System:
Notes:
Book Ref: ? pg.#?

Art Affinity ? ? WW???? Synopsis:

System:
Notes:
Book Ref: ??? pg.#??

Atavastic ? ? WW???? Synopsis:

System:
Notes:
Book Ref: ?? pg.#??

Atavistic Form ? ? WW8202 Synopsis:

System:
Notes:
Book Ref: Demon Players Guide pg.#76

Attuned Taste ? ? WW2357 Synopsis:

System:
Notes:
Book Ref: Clanbook Tremere (Revised Edition) pg.#66

Auspicious Birth ? ? WW3063 Synopsis:

System:
Notes:
Book Ref: Hengeyokai Shapeshifters of the East pg.#107

Bad Taste ? ? WW3108 Synopsis: Your flesh produces a natural toxin.

System: Anything that tries to bite you must spend 1 Willpower or spend the rest of the scene retching.
Notes:
Book Ref: Werewolf Players Guide (2nd Edition) pg.#20

Banespeak ? Fomori WW3066 Synopsis: Your bane speaks to the tattered remains of your soul.

System: Your character speaks to itself, and the bane responds with potential clues to assist in your current situation.
Notes: Fomori Only, used in emergency situations or otherwise sparingly.
Book Ref: Freak Legion A Players Guide to Fomori pg.#22

Bean Counter ? ? WW7057 Synopsis:

System:
Notes:
Book Ref: Kithbook: Boggans (fan-written) pg.#58

Beast Affinity ? ? WW4801 Synopsis:

System:
Notes:
Book Ref: Crusade Lore (Screen Only) pg.#36

Benevolent Blood ? ? WW2353 Synopsis:

System:
Notes:
Book Ref: Clanbook Malkavian (Revised Edition) pg.#64

Benevolent Domitor ? ? WW2021 Synopsis:

System:
Notes:
Book Ref: Ghouls Fatal Addiction pg.#83

Berserker ? ? WW4600 Synopsis:

System:
Notes:
Book Ref: Mage: The Ascension (Revised) pg.#291

Best Friend ? ? WW8202 Synopsis:

System:
Notes:
Book Ref: Demon Players Guide pg.#79

Bird's Eye ? ? WW3077 Synopsis:

System:
Notes:
Book Ref: Corax pg.#73

Bird-spirit Companion ? ? WW3081 Synopsis:

System:
Notes:
Book Ref: Mokole pg.#70

Birdseye 4 ? WW3077 Synopsis: A Corax with this Merit has the knack for automatically picking the right target to follow out of a crowd.

System: Even if there are 60 Garou at a moot, a Corax with this Merit has merely to make a successful Wits+Awareness roll (difficulty 7) to pick out the proper (read: most interesting; this can be translated as "most important to the ongoing plot") target to follow. A botch on this roll sends the Corax in the entirely wrong direction, which can also have interesting consequences.
Notes:
Book Ref: Corax pg.#73

Bite Of The Monitor ? ? WW3081 Synopsis:

System:
Notes:
Book Ref: Mokole pg.#70

Blended Technique ? ? WW4253 Synopsis:

System:
Notes:
Book Ref: Initiates of the Art pg.#83

Blessing Of Atlas ? ? WW7050 Synopsis:

System:
Notes:
Book Ref: Kithbook: Trolls pg.#63

Blessing Of Ra ? ? WW2381 Synopsis:

System:
Notes:
Book Ref: Mummy Players Guide pg.#115

Blood Flaw Immunity ? ? WW2021 Synopsis:

System:
Notes:
Book Ref: Ghouls Fatal Addiction pg.#83

Blush of Health 2 Vampire WW2300 Synopsis: Though undead, your skin has color, but it is still cold like a corpse.

System: None Specified.
Notes: This merit cannot be taken by Nosferatu, Gargoyle, or Samedi. This may also not be taken if you possess the flaws Touch of Frost or Monstrous.
Book Ref: Vampire: The Masquerade (revised), pg.#296

Boon 1-6 Vampire WW???? Synopsis: Another Vampire owes you a favor.

System: Consult Staff regarding Boon system, read book for more information.
Notes: Points invested symbolize the power of the NPC-Vampire whom the boon is owed.
Book Ref: Vampire Player's Guide, pg.#41

Bright ? ? WW6007 Synopsis:

System:
Notes:
Book Ref: Wraith Players Guide pg.#26

Bright Hue ? ? WW21001 Synopsis:

System:
Notes:
Book Ref: Orpheus: Crusade of Ashes pg.#85

Broken Bond 4 Vampire WW???? Synopsis: Somehow, you are freed from the shackles of a blood bond, and your domitor has no clue.

System: ?
Notes: None.
Book Ref:

Bruiser 1 Social WW2302 Synopsis: You look like a straight up thug, and nobody wants to mess with them thugs.

System: -1 difficulty on intimidation rolls for people who haven't bested you in combat.
Notes:
Book Ref: Guide to the Camarilla, pg.#73

Bullyboy 2 Vampire Synopsis: You are in the Sheriff's posse when brute force is needed.

System: Provides RP opportunities, no system bonuses.
Notes: None.
Book Ref: Guide to the Camarilla, Pg. 75

Burning Aura ? ? WW4010 Synopsis:

System:
Notes:
Book Ref: World of Darkness: Sorcerer pg.#67

Cagebound ? ? WW3080 Synopsis:

System:
Notes:
Book Ref: Ratkin pg.#75

Caged Folk ? ? WW3080 Synopsis:

System:
Notes:
Book Ref: Ratkin pg.#75

Call To Friends ? ? WW???? Synopsis:

System:
Notes:
Book Ref: ?? pg.#??

Calming Presence ? ? WW7054 Synopsis:

System:
Notes:
Book Ref: Kithbook: Pooka pg.#87

Calm Heart ? ? WW2300

WW3108

Synopsis:

System:
Notes:
Book Ref: Vampire The Masquerade (Revised Edition) pg.#299
Werewolf Players Guide (2nd Edition) pg.#12

Cast Iron Stomach

AKA Cast-iron Stomach

? ? WW???? Synopsis:

System:
Notes:
Book Ref: ?? pg.#??

Cat-Like Balance 1 Physical WW2300 Synopsis: You've got a better sense of balance than others.

System: -1 difficulty to any balance related rolls.
Notes: None
Book Ref: Vampire The Masquerade (Revised Edition), pg.#296

Celestial Affinity ? ? WW4046 Synopsis:

System:
Notes:
Book Ref: Blood Treachery pg.#85

Celestial Guidance ? ? WW3110 Synopsis:

System:
Notes:
Book Ref: Rage Across the Heavens pg.#126

Chimerical Craftsman ? ? WW5009 Synopsis:

System:
Notes:
Book Ref: The Shining Host (Mind's Eye Theatre) pg.#103

Circumspect Avatar ? ? WW4600 Synopsis:

System:
Notes:
Book Ref: Mage: The Ascension (Revised) pg.#294

Clan Friendship 3 Vampire WW???? Synopsis: It's easier for you to associate with a clan other than your own.

System: -2 difficulty to social dealings with chosen clan.
Notes: Clan must be put into a +note.
Book Ref: Vampire Player's Guide, Pg. 42

Claws ? ? WW4603 Synopsis:

System:
Notes:
Book Ref: Guide to the Traditions pg.#228

Clean Countenance ? ? WW6300 Synopsis:

System:
Notes:
Book Ref: Guildbook: Artificers pg.#51

Clear Sighted ? ? WW4009

WW4010

Synopsis:

System:
Notes:
Book Ref: Halls of the Arcanum pg.#63
World of Darkness: Sorcerer pg.#67

Cloak Of The Seasons ? ? WW4659 Synopsis:

System:
Notes:
Book Ref: Tradition Book: Verbena pg.#70

Code Of Honor ? ? WW2300

WW3806
WW4600

Synopsis:

System:
Notes:
Book Ref: Vampire The Masquerade (Revised Edition) pg.#299
Players Guide to Garou pg.#163
Mage: The Ascension (Revised) pg.#291

Cold ? ? WW6007 Synopsis:

System:
Notes:
Book Ref: Wraith Players Guide pg.#26

Coldly Logical 1 Social WW2302 Synopsis: Your are able to separate fact from fiction by tossing emotionaity out the window.

System: -1 difficulty on any roll to sense deception.
Notes:
Book Ref: Guide to the Camarilla, pg.#74

Commanding Voice ? ? WW???? Synopsis:

System:
Notes:
Book Ref: War in Concordia pg.#118

Common Sense ? ? WW2300

WW4600

Synopsis:

System:
Notes:
Book Ref: Vampire The Masquerade (Revised Edition) pg.#298
Mage: The Ascension (Revised) pg.#291

Communicate With Animals ? ? WW4043 Synopsis:

System:
Notes:
Book Ref: The Spirit Ways pg.#103

Compassion ? ? WW???? Synopsis:

System:
Notes:
Book Ref: ?? pg.#??

Compassionate ? ? WW2351 Synopsis:

System:
Notes:
Book Ref: Clanbook Brujah (Revised Edition) pg.#68

Concentration ? Mental WW2300

WW4600

Synopsis: You've got a strong head on your shoulders, and don't get distracted easy.

System: Ignore penalties due to distracting circumstances.
Notes: Clan Toreador may not take this merit.
Book Ref: Vampire The Masquerade (Revised Edition) pg.#298
Mage: The Ascension (Revised) pg.#291

Conditional Magic (merit) ? ? WW4600 Synopsis:

System:
Notes:
Book Ref: Mage: The Ascension (Revised) pg.#291

Confidence ? ? WW4014 Synopsis:

System:
Notes:
Book Ref: Guide to the Technocracy pg.#166

Consanguineous Resistance ? ? WW???? Synopsis:

System:
Notes:
Book Ref: ?? pg.#??

Controllable Night Sight 2 Physical WW2362 Synopsis: You can see in the darkness as if it were light -- which then turns light into darkness.

System: Spend a turn, you can see perfectly in the dark. Any source of light, however, is treated as vision imparing darkness.
Notes: This cannot see through Obteneration.
Book Ref: Clanbook: Lasombra, Pg. 63

Crack Driver 1 Physical WW2206 Synopsis: You can drive like you just smoked a fat crack rock, but without all the crashing and burning non-sense that would otherwise happen!

System: -2 difficulty to any Driving roll.
Notes: None
Book Ref: Vampire Players Guide (2nd Edition Text Only), pg.#7

Crack Shot ? ? WW7309 Synopsis:

System:
Notes:
Book Ref: War in Concordia pg.#118

Crawlerling Alteration ? ? WW3082 Synopsis:

System:
Notes:
Book Ref: Breedbook: Ananasi pg.#83

Cyclic Magic ? ? WW4600 Synopsis:

System:
Notes:
Book Ref: Mage: The Ascension (Revised) pg.#295

Danger Sense ? ? WW2206

WW3108
WW6007
WW7300

Synopsis:

System:
Notes:
Book Ref: Vampire Players Guide (2nd Edition Text Only) pg.#28
Werewolf Players Guide (2nd Edition) pg.#215
Wraith Players Guide pg.#226
Changeling The Dreaming (2nd Edition) pg.#2161

Daredevil 3 Social WW2300

WW4600
WW7300

Synopsis: Like Evil Kenevil, you love taking risks. You're even not-so-much accident prone (anymore)!

System: -2 difficulty on dangerous feats, and you can ignore a single 1 on your roll.
Notes:
Book Ref: Vampire The Masquerade (Revised Edition), pg.#297
Mage: The Ascension (Revised), pg.#288
Changeling The Dreaming (2nd Edition), pg.#158

Darksight (merit) ? ? WW20007 Synopsis:

System:
Notes:
Book Ref: Players Guide to High Clans pg.#207

Deadened Nerves ? ? WW???? Synopsis:

System:
Notes:
Book Ref: ?? pg.#??

Dead Friends ? ? WW7051 Synopsis:

System:
Notes:
Book Ref: Kithbook: Sluagh pg.#64

Deceptive Aura ? ? WW2302 Synopsis:

System:
Notes:
Book Ref: Guide to the Camarilla pg.#79

Destiny (merit) ? ? WW2206 Synopsis:

System:
Notes:
Book Ref: Vampire Players Guide (2nd Edition Text Only) pg.#8

Detached ? ? WW4254 Synopsis:

System:
Notes:
Book Ref: Sorcerer (Revised Edition) pg.#54

Dexterous Toes ? ? WW7051 Synopsis:

System:
Notes:
Book Ref: Kithbook: Sluagh pg.#63

Diplomatic Immunity ? ? WW???? Synopsis:

System:
Notes:
Book Ref: ?? pg.#??

Disembodied Mentor ? ? WW2353 Synopsis:

System:
Notes:
Book Ref: Clanbook Malkavian (Revised Edition) pg.#65

Divine Emissary ? ? WW2381 Synopsis:

System:
Notes:
Book Ref: Mummy Players Guide pg.#115

Double-Jointed 1 Physical WW???? Synopsis: You are atypically limber!

System: -2 difficulty of any dexterity roll involving body flexibility.
Notes: Cannot take Lame flaw.
Book Ref: ??, pg.#??

Double Draught 2 Corax WW3077 Synopsis: Most Corax can only drink from one of any given dead man's eyes. You have the unique knack of drinking from both, allowing you to see details more mainstream Corax might miss. You get the best and the worst of the corpse's death, and can integrate the two to form a coherant picture, rather than being forced to rely on one viewpoint or the other.

System:
Notes:
Book Ref: Corax pg.#74

Dracon's Temperament ? ? WW???? Synopsis:

System:
Notes:
Book Ref: ?? pg.#??

Dreams Of The Past ? ? WW8202 Synopsis:

System:
Notes:
Book Ref: Demon Players Guide pg.#76

Dual Nature 2 Social WW2206 Synopsis: You have two natures, each acting together for your betterment.

System: You can choose another nature and regain Willpower from either.
Notes: Set the other nature in a +note.
Book Ref: Vampire Player's Guide, pg.#4

Dual Perception ? ? WW4043 Synopsis:

System:
Notes:
Book Ref: The Spirit Ways pg.#103

Dual Traditions ? ? WW4600 Synopsis:

System:
Notes:
Book Ref: Mage: The Ascension (Revised) pg.#298

Dynamic Personality ? ? WW???? Synopsis:

System:
Notes:
Book Ref: ?? pg.#??

Dynamo ? ? WW21001 Synopsis:

System:
Notes:
Book Ref: Orpheus: Crusade of Ashes pg.#85

Early Adopter ? ? WW8202 Synopsis:

System:
Notes:
Book Ref: Demon Players Guide pg.#78

Early Maturation 3 Gurahl WW3079 Synopsis: Circumstances occuring before your First Change have caused you to emerge as an Auspice other than Arcas. Perhaps your transformation came late in life, striking you after you had attained fill adulthood. Maybe your early years contained so much strife or upheavals that your change catapulted you directly into another Auspice, skipping the "playful" stage of your development as a Gurahl.

System: Whatever the details, your character begins as either an Uzmati, a Kojubat, a Kieh, or a Rishi. This Merit differs from the Merit: Rip Van Winkle since the Gurahl character is not one of the newly awakened old ones but is, in fact, a recent addition to the ranks of werebears. In addition, the character must choose her beginning Auspice Gift from the auspice she begins play with. (For example, a beginning Kojubat Gurahl with the Merit: Early Maturation must start play with a Level 1 Kojubat Auspice gift rather than Level 1 Gifts available to Arcas or Uzmati.)
Notes:
Book Ref: Gurahl pg.#88

Early Riser ? ? WW2303 Synopsis:

System:
Notes:
Book Ref: Guide to the Sabbat pg.#95

Eat Food 1 Vampire WW2300 Synopsis: Your character can eat food and enjoy it, but not gain any kind of nourishment from it. It will have to be regurgitated later.

System: None.
Notes: None.
Book Ref: Vampire: The Masquerade, pg.#296

Educated Orphan ? ? WW???? Synopsis:

System:
Notes:
Book Ref: ?? pg.#??

Efficient Digestion 3 Vampire WW2300 Synopsis: When you drink blood, blood appears from blood and gives you extra blood!

System: For every two blood you drink, you generate an extra point of blood. Round down if you feed from a number not evenly divisible by two.
Notes:
Book Ref: Vampire: The Masquerade, pg.#297

Eidetic Memory ? ? WW2300

WW4600

Synopsis:

System:
Notes:
Book Ref: Vampire The Masquerade (Revised Edition) pg.#299 Mage: The Ascension (Revised) pg.#292

Elysium Regular ? ? WW???? Synopsis:

System:
Notes:
Book Ref: ?? pg.#??

Embraced Without the Cup 3 Vampire WW2357 Synopsis: Almost all Tremere are given a cup of blood, transubstantiated with the blood of the council of seven, who rule the entire clan -- but not you!

System: You are not one step bound to the will of the council.
Notes: If you are playing a Tremere, and it's found out that you had not been demanded that you drink, nothing good can come of it at all.
Book Ref: Clanbook: Tremere, Pg. 67

Enchanting Voice 2 Social WW2300 Synopsis: There is something about your voice that others cannot ignore.

System: The difficulties of all die rolls involving the use of the voice to persuade, charm or command are reduced by two.
Notes: None.
Book Ref: Vampire The Masquerade (Revised Edition) pg.#296

Eternal Cherry Blossoms ? ? WW2905 Synopsis:

System:
Notes:
Book Ref: Dharma Book: Bone Flowers pg.#57

Eye For A Bargain ? ? WW8202 Synopsis:

System:
Notes:
Book Ref: Demon Players Guide pg.#83

Faerie Affinity ? ? WW2206 Synopsis:

System:
Notes:
Book Ref: Vampire Players Guide (2nd Edition Text Only) pg.#8

Faerie Eternity ? ? WW7300 Synopsis:

System:
Notes:
Book Ref: Changeling The Dreaming (2nd Edition) pg.#162

Faint Reflection ? ? WW2062 Synopsis:

System:
Notes:
Book Ref: Clanbook Lasombra (1st Edition) pg.#33

Fair Glabro ? ? WW3806 Synopsis:

System:
Notes:
Book Ref: Players Guide to Garou pg.#159

False Reflection ? ? WW2354 Synopsis:

System:
Notes:
Book Ref: Clanbook Nosferatu (Revised Edition) pg.#71

Family Support ? ? WW3806 Synopsis:

System:
Notes:
Book Ref: Players Guide to Garou pg.#162

Famous Anchor ? ? WW7307 Synopsis:

System:
Notes:
Book Ref: Inanimae: The Secret Way pg.#68

Famous Liege ? ? WW8202 Synopsis:

System:
Notes:
Book Ref: Demon Players Guide pg.#76

Fangs ? ? WW4603 Synopsis:

System:
Notes:
Book Ref: Guide to the Traditions pg.#228

Fascinating Gaze ? ? WW2380 Synopsis:

System:
Notes:
Book Ref: Mummy: the Resurrection pg.#68

Faster ? ? WW7055 Synopsis:

System:
Notes:
Book Ref: Kithbook: Redcaps pg.#90

Fast Charger ? ? WW21001 Synopsis:

System:
Notes:
Book Ref: Orpheus: Crusade of Ashes pg.#84

Fearlessness ? Mental WW4802 Synopsis: They might as well call you (Your Name Here) the Lionheart, because you don't fear shit.

System:
Notes:
Book Ref: Bygone Bestiary pg.#101

Feral Appearance 1 Social WW3074 Synopsis: There's something about you that drives woofs wild (the good kind of wild, that they like you. Not the kind involving them wanting to rip your head clean off ... necessarily).

System: +1 to rolls to Appearance when dealing with homid Garou, and you are considered having an extra dot of Charisma among lupus Garou.
Notes: None.
Book Ref: Kinfolk Unsung Heroes, pg.#54

Fetish (merit) ? ? WW3074 Synopsis:

System:
Notes:
Book Ref: Kinfolk Unsung Heroes, pg.#54

Fin Blades 3 Rokea WW3083 Synopsis: In Standing Jaws form, the fins on your arms, legs, and back are just as sharp as your talons.

System: You may attack with these blades for Strength +1 aggravated damage.
Notes:
Book Ref: Rokea pg.#83

Flexible Heart ? ? WW7053 Synopsis:

System:
Notes:
Book Ref: Changeling - Kithbook Satyrs pg.#63

Flirt ? ? WW8202 Synopsis:

System:
Notes:
Book Ref: Demon Players Guide pg.#79

Fly Fingers ? ? WW7051 Synopsis:

System:
Notes:
Book Ref: Kithbook: Sluagh pg.#64

Force Of Spirit ? ? WW4254 Synopsis:

System:
Notes:
Book Ref: Sorcerer (Revised Edition) pg.#54

Forgettable ? ? WW8120 Synopsis:

System:
Notes:
Book Ref: Hunter Players Guide pg.#109

Former Ghoul ? Vampire WW2302 Synopsis: Although not necessarily bound now, you used to be some kindred's meat bag!

System: -1 difficulty to all social rolls with Neonates, and -2 difficulty on all rolls relating to Kindred knowledge.
Notes:
Book Ref: Guide to the Camarilla, pg.#74

Foul Blood ? ? WW2354 Synopsis:

System:
Notes:
Book Ref: Clanbook Nosferatu (Revised Edition) pg.#71

Friendly Face 1 Social WW2302 Synopsis: You've got a recognizable face that reminds people of someone else, or simply use it as an excuse to get to know you.

System: -1 difficulty on appropriate social rolls (Seduction, for example, but not intimidation). Only usable on first meeting.
Notes:
Book Ref: Guide to the Camarilla, pg.#73

Friend Of Sorcery ? ? WW3110 Synopsis:

System:
Notes:
Book Ref: Rage Across the Heavens pg.#128

Friend Of The Underground ? ? WW2302 Synopsis:

System:
Notes:
Book Ref: Guide to the Camarilla, pg.#76

Friend To Spiders ? ? WW7051 Synopsis:

System:
Notes:
Book Ref: Kithbook: Sluagh pg.#64

Full Of Life ? ? WW6007 Synopsis:

System:
Notes:
Book Ref: Wraith Players Guide pg.#22

Gall 2 Social WW3074 Synopsis: You ain't afraid of nobody! You'll tell it like it is, beating down the man's doors and anybody else. You represent!

System: +1 die to any social roll involving a display of backbone.
Notes:
Book Ref: Kinfolk Unsung Heroes, Pg. 52

Gaping Maw ? ? WW2354 Synopsis:

System:
Notes:
Book Ref: Clanbook Nosferatu (Revised Edition) pg.#71

Gender-morph ? ? WW???? Synopsis:

System:
Notes:
Book Ref: ?? pg.#??

Ghost Sight ? ? WW3859 Synopsis:

System:
Notes:
Book Ref: Tribebook: Silent Striders (Revised Edition) pg.#87

Ghoul ? ? WW???? Synopsis:

System:
Notes:
Book Ref: ?? pg.#??

Gifted Liar ? ? WW7304 Synopsis:

System:
Notes:
Book Ref: Pour L'Amour et Liberte: The Book of Houses 2 pg.#32

Gift Of Babel ? ? WW7056 Synopsis:

System:
Notes:
Book Ref: Kithbook: Eshu pg.#85

Gift Of Ma'at ? ? WW2381 Synopsis:

System:
Notes:
Book Ref: Mummy Players Guide pg.#115

Gift Of Seline 5 ? WW3037 Synopsis: The Moon Mother loves you, and has given you some special blessings when she's at full power. Therefore, you have special boosts or talents on nights when the Moon is full. These might include:

xxxxx*You become exceptionally fierce (+2 Rage).
xxxxx*The moon makes you stronger (+1 dot of Strength or Stamina).
xxxxx*You shine with her beauty (an extra die to all Social dice pools).
xxxxx*Her light reveals things to you (-1 to all Perception difficulties).
xxxxx*She smiles upon your magics (+2 Gnosis).
xxxxx*Her fullness lends you purpose (+2 Willpower).
System: These effects occur only at night; when Seline is sleeping, her blessing slumber, too. From dusk till dawn, however, you bask in her favor. Each time the Moon is full, the Storyteller can either roll to see which talent you manifoest, or decide which favor Seline grants this time around. This Merit allows only one gift to come forth at a time, and the moon - a.k.a. the Storyteller - decides which one it is. This moon-favor lasts all night, and is gone by morning.
Notes:
Book Ref: Bastet pg.#87

Gift Of Thoth ? ? WW2380 Synopsis:

System:
Notes:
Book Ref: Mummy: the Resurrection pg.#69

Gift Of Tongues ? ? WW4043 Synopsis:

System:
Notes:
Book Ref: The Spirit Ways pg.#104

Gnosis (merit) ? ? WW3074 Synopsis:

System:
Notes:
Book Ref: Kinfolk Unsung Heroes pg.#52

Good Instincts ? ? WW3110 Synopsis:

System:
Notes:
Book Ref: Rage Across the Heavens pg.#129

Good Listener ? ? WW???? Synopsis:

System:
Notes:
Book Ref: ?? pg.#??

Good Looking 2 ? WW3083 Synopsis: Unlike most Rokea, who are (politely put) rough-looking in Homid form, you look completely human. This is a real plus if you hunt betweeners (or if you are one).

System: The character's Appearance score may start out at whatever level the player chooses.
Notes:
Book Ref: Rokea pg.#82

Good Night Vision ? ? WW8202 Synopsis:

System:
Notes:
Book Ref: Demon Players Guide pg.#78

Good Old Boy ? ? WW3074 Synopsis:

System:
Notes:
Book Ref: Kinfolk Unsung Heroes pg.#53

Good Relationship ? ? WW6013 Synopsis:

System:
Notes:
Book Ref: Shadow Players Guide pg.#26

Good Reputation ? ? WW3082 Synopsis:

System:
Notes:
Book Ref: Breedbook: Ananasi pg.#83

Good Right-Left Hook 1 Physical WW8202 Synopsis: You, Rocky Balboa and Mike Tyson all have one thing in common: you all hit as hard as a brick!!

System: +2 dice to damage for any brawl-based attack.
Notes:
Book Ref: Demon Players Guide, pg.#77

Graceful 2 ? WW3037 Synopsis: You've got a natural flair, even among werecats. Your movements hypnotize and your words charm, harsh though they may be. It's almost impossible for you to look awkward, even when you screw up royally. Most people respect this talent, and even jealous folks have to at least admit you've got style.

System: Reduce the difficulty of all Social rolls by 2 whenever there's a chance to make a really good impression. This doesn't apply to threats of brute force, although grace may be intimidating in its own way, and may offer a small bonus to Cleverness or Honor Renown.
Notes:
Book Ref: Bastet pg.#86

Granite Skin ? ? WW7055 Synopsis:

System:
Notes:
Book Ref: Kithbook: Redcaps pg.#91

Great Liar ? ? WW8202 Synopsis:

System:
Notes:
Book Ref: Demon Players Guide pg.#80

Green Thumb ? ? WW4600 Synopsis:

System:
Notes:
Book Ref: Mage: The Ascension (Revised) pg.#294

Guardian Angel ? ? WW???? Synopsis:

System:
Notes:
Book Ref: ?? pg.#??

Gut Instincts ? ? WW7053 Synopsis:

System:
Notes:
Book Ref: Changeling - Kithbook Satyrs pg.#65