Merits

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Revision as of 08:02, 22 November 2013 by imported>Wyck (→‎Merits)
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 Ability Aptitude         Acute Hearing            Acute Sense Of Smell
 Acute Sense Of Taste     Acute Vision             Additional Discipline
 Alternate Identity       Ambidextrous             Ancestor Ally
 Angelic Aura             Angelic Gaze             Animal Magnetism
 Approachable             Atavistic Form           Attuned Taste
 Baby Face                Benevolent Blood         Benevolent Domitor
 Berserker                Blood Flaw Immunity      Blush Of Health
 Boon                     Broken Bond              Bruiser
 Bullyboy                 Calm Heart               Cat-like Balance
 Charmed Existence        Church Ties              Clan Friendship
 Code Of Honor            Coldly Logical           Common Sense
 Compassionate            Computer Aptitude        Concentration
 Consanguineous ResistanceControllable Night Sight Corporate Ties
 Corporation CEO          Crack Driver             Danger Sense
 Daredevil                Deadened Nerves          Deceptive Aura
 Destiny (merit)          Disembodied Mentor       Domain
 Double-jointed           Dracon's Temperament     Dual Nature
 Dynamic Personality      Early Maturation         Early Riser
 Eat Food                 Efficient Digestion      Eidetic Memory
 Elysium Regular          Embraced Without The Cup Enchanting Voice
 Faerie Affinity          Faerie Eternity          Faint Reflection
 Fair Glabro              False Reflection         Force Of Spirit
 Forgettable              Former Ghoul             Foul Blood
 Friend Of The UndergroundFriendly Face            Gaping Maw
 Gnosis (merit)           Good Looking             Good Right-left Hook
 Green Thumb              Guardian Angel           Harmless
 Harpy                    Haven Affinity           Healing Touch
 Hidden Diablerie         Hidden Power             Higher Purpose
 Holder Of Office         Huge Size                Immaculate Aura
 Immortal                 Inoffensive To Animals   Iron Will
 Jack-of-all-trades       Judicial Ties            Kinain
 Kinfolk (merit)          Legendary Attribute      Light Sleeper
 Lightning Calculator     Lizard Limbs             Long Fingers
 Magic Resistance         Magical Addict           Manifest Avatar
 Mansion                  Master Of Red Tape       Mechanical Aptitude
 Media Ties               Medium                   Metamorph
 Misplaced Heart          Mixed-morph              Mole
 Natural Channel          Natural Linguist         Nightclub
 Notable Lineage          Occult Library           Old Pal
 Open Road                Oracular Ability         Oversized Fangs
 Pain Tolerance           Pale Aura                Paragon (merit)
 Patagia                  Pawn                     Pelagic Harmony
 Perfect Liar             Piscine                  Pitiable
 Police Ties              Political Ties           Precocious
 Prestigious Sire         Primogen                 Primogen Friendship
 Projectile Vomiting      Protege                  Proxy Kissed
 Purity (merit)           Regeneration             Rep
 Reptile Buddy            Reputation               Revenant Disciplines
 Rip Van Winkle           Rising Star              Rugged Bad Looks
 Sabbat Survivor          Sanguine Incongruity     Scholar Of Enemies
 Scholar Of Others        Self-confident           Sheriff's Friend
 Silence (merit)          Silver Tolerance         Sleep Unseen
 Slimy                    Smooth (merit)           Spark Of Life
 Speaker With The Dead    Special Gift             Spirit Mentor
 Spirit Sight (merit)     Stormwarden              Strength Of Psyche
 Strength Of Shadows      Supernatural Companion   Sympathetic Bond
 The Flow Of Ki           Time Sense               True Faith
 True Gypsy               True Love                Unaging
 Unbondable               Underworld Ties          Unpossessed
 Useful Knowledge         Virulent Strike          Weak Shadow
 Weather Sense            Werewolf Companion       Wholecloth
 Wild Talent (merit)      Winged (merit)           Wolf Sight

Merits

Merit Cost Type Details
Embraced Without the Cup 3 Vampire When your character was Embraced, her sire dispensed with Tremere tradition, or perhaps didn’t have the means necessary to finish the job, or just died before it could be done right. Your Tremere was drained of bleed and then brought across, but never went through the Transubstantiation of Seven. As a result, even if your character took the oath, she didn’t undertake any steps toward a blood bond with the Council of Seven. Because your character has no imperative toward the Seven, her loyalty to the Tremere clan comes solely from her own conscience. Effectively, you can do as you damn well please without any unnatural feelings getting in the way.
Harpy 5 Vampire You count yourself among the harpies, the vampires who rule the roost in Elysium. Yours is one of the voices that mock, exalt or humble the Kindred of the city.. Your opinion is very influential, which means that you’re going to face all sorts of attempts - from bribes to threats - to change it. You are at -1 difficulty on all Social rolls when acting in your official capacity.
Sabbat Survivor 1 Vampire You’ve lived through at least one Sabbat attack and /or attempted recruitment. Your experience helps you anticipate situations where you might potentially be endangered by the Sabbat once again. You are at -1 difficulty on all Perception rolls when it comes to Sabbat based matters. This Merit comes into play most frequently as a means of avoiding ambushes and the like.
Nightclub 2 Economic You own a moderate-sized nightclub, perhaps one of the hottest nightspots in the city. This club brings in enough money to support you in moderate luxury ($1000 a month, but it can grow), but more important than the money is the prestige. You may use the nightclub as your haven, or you may simply hang out there. The name of the nightclub, its style, design, and its regular patrons are all up to you. Variations on this theme could include: a restaurant, theater, com edy club, sports arena or retail store.

You must have at least 2 dots in Resources to obtain this merit.

Spirit Sight 4 Supernatural You can see and hear all varieties of spirits, changelings, wraiths and similar entities. This Merit provides all of the advantages granted by the Merit Medium. Like the Medium Merit, Spirit Sight reduces the difficulties of all Spirit magic by two. Nevertheless, this ability is a mixed blessing. Seeing these beings is not a choice; it is a normal part of your vision. You cannot help but see them. Being yelled at by an irate wraith who is shaking her fist in your face can be extremely distracting if you are attempting to hold a conversation with a Sleeper, and it's even worse if you are driving a car in bad weather!
Former Ghoul 3 Vampire For three points: You are at -1 difficulty on all Social rolls when in the presence of other neonates (particularly those who haven’t been educated by their sires), and have a better understanding of Cainite society and the powers of the Blood. The difficulty of all rolls to recall such information is 2 less than normal. In addition, you may purchase Potence with your starting Discipline dots, although it is not considered a Clan Discipline unless that is normally the case.
Former Ghoul 1 Vampire For one point: You were introduced to the Blood long before you were made Kindred. Your long experience as a ghoul gives you insight into and comfort with vampiric society. You are at -1 difficulty on all Social rolls when in the presence of other neonates (particularly those who haven’t been educated by their sires), and have a standing -1 difficulty on rolls relating to knowledge of the Kindred.
Blush of Health 2 Vampire You look more hale and healthy in appearance than other vampires, allowing you to blend with human society much more easily. You still retain the color of a living mortal, and your skin feels only slightly cool to the touch.


This merit cannot be taken by Nosferatu, Gargoyle, or Samedi.
This may also not be taken if you possess the flaws Touch of Frost or Monstrous.

Boon 1-6 Vampire Someone owes you a favor. The vampire in your debt might be the lowliest neonate in the city or might be the prince herself; it all depends on how many points the Merit costs. You only have that single favor owed you (unless you take the Merit multiple times), so using it properly is of paramount importance. Depending on status and other factors, the vampire who owes you a favor may well resent his debt, and might go out of his way to "settle" it early – even going so far as to create situations from which he must "rescue" you and thus clear the slate.
Clan Friendship 3 Vampire - Clan Friendship
4 Vampire One particular clan (not your own) has a special liking for you. You might have done the clan as a whole a favor at some point, or perhaps you’re just a loud voice in support of their aims. Whatever the cause, you’re at -2 difficulty on Social rolls involving members of the clan in question.
Of course, the reaction your cozy relationship with another clan is likely to draw from your own clan leaders is an entirely different can of worms.