Kisa/Gifts

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Revision as of 17:16, 23 August 2016 by imported>Saryn (→‎Gifts 1)
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Kisa is a rank 1, Shinju, Kitsune, Doshi

Gifts 1

Blessing The Blade - The player spends one Gnosis and rolls Wits + Rituals (Difficulty 7). The weapon will do aggravated damage against other shen (supernatural beings) for one scene only.

Flow Of Aura - The player rolls Perception + Empathy vs 7. With one success, the shinju has a vague idea of past events, with three, more detail emerges, with five or better, she senses the precise emotional texture and depth. (The book actually depicts /events/ up to two centuries ago with three plus successes.)

Scent Of Running Water - The difficulties of all rolls to track the player increase by two. This Gift becomes an innate ability to the player who learns it. She need not expend any points or make any rolls. However, the player may still leave a scent behind if she decides to do so voluntarily.

Scent Of The True Form- The player can tell automatically when someone is a Kitsune; anything else requires a Perception + Primal-Urge roll. It takes two successes to detect vampires, faeries or other shapeshifters as such, and it takes four to detect fomori or mages.

Sense Magic- The player rolls Perception + Enigmas. The difficulty is based on the strength and subtlety of the magic. The Kitsune cannot tell the exact nature of the magic, although vague clues such as “Gaian” or “blood magic” might be granted with sufficient successes. The radius is 10 feet per success.

Sense Wyrm- The player rolls Perception + Occult. The difficulty depends on the concentration and strength of the Wyrm’s influence. Sensing a single fomor in the next room would be difficulty 6, while detecting the stench of a Bane that was in the room an hour ago would be difficulty 8. Vampires register as Wyrm-tainted, save those with Humanity Traits of 7 or higher.

Spirit Speech - Once learned, this Gift allows the player to understand the communication of spirits intuitively. Particularly alien spirits may be difficult — or, in the case of many Banes, outright painful — to understand.

Ju-Fu 1

Paper Speech - By crafting an origami figure or special pictogram of a specific creature or animal, the Kitsune may communicate with such creatures at will, apparently in their native tongues. When she activates the kami, an illusion of the represented creature overlays the Kitsune's own image in the subject's mind; the Fox's speech is then translated into the appropriate language of scent, body language, and so on. The Kitsune herself hears the creature's responses as Kitsune-go in her own mind.

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The player spends a Gnosis Point and rolls Intelligence + Animal Ken (difficulty 6) for the Kitsune to craft the kami. This can be used to speak other human or hengeyokai tongues, although the roll is Intelligence + Empathy, the difficulty rises to 8, and the Gnosis cost is two points. The duration is one scene.