House Rules/Mage

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House Rules - Mage

"I am somewhat preoccupied with telling the laws of physics to shut up and sit down."

-Vaarsuvius, The Order of the Stick

Seekings

Normally, a Seeking is required for a Mage to increase their Arete. Instead, we limit the rate and charge XP:

Arete Minimum time XP
1 to 2 1 month 8
2 to 3 3 months 16
3 to 4 6 months 24
4 to 5 8 months 32

Thresholds

Thresholds are not in use.

Seeing through illusions

In order to pierce mental illusions/effects of any kind (such as Obfuscate, Chimerstry, Dementation, and unless otherwise specified in the rules), a Mage must:

  • Have activated a Mind 2 defensive effect beforehand.
  • Roll Perception + Awareness vs 7 against the power's dice pool vs 7.
    • When the effect doesn't have dice pool, roll <Level of power/gift/item> + Subterfuge vs 7.
    • Ties are in favor of the illusion/effect.
    • The mage must be actively searching to pierce an effect/illusion or detect an invisible person. (See: +rules sniping)