Guide

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HoneyBadger's unofficial but useful template for the Guide background (Sorcerer Revised page 52):

My guide knows a whole lot of stuff about (A) This will be his primary thing that he knows about.
My guide knows a few things about (B) (C) Assume that he can give you general ideas about this.
My guide knows a tiny bit about (D) (E) (F) He has only the vaguest notions about this, but might be able to nudge you in the right direction.
My guide absoslutely will not help me with (G) This is likely combat. He won't pull out mojo to save you.
My guide demands that I (H) in exchange for his wisdom. This might be his special place and food and visits to the real world.
My guide's one ability that he can help me with is (I) This might be something like acute senses that he can relay to you, or some other merit that he posessess.

You don't have to follow this exactly, but this will give us a more specific idea of what he can do. Maybe all or at least some of the answers are in previous comments. What we're trying to avoid is something super vague like 'help me stay sharp' that could be applied to 20 different things.