Character Generation/Mokole

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Basics

Choose Concept, Nature, Demeanor, plus:

Faction Gaian, Wyrm
Breed Homid, Suchid PGttCB 116-117
Stream
  • Mokole-mbembe (Fighters, Africa / Americas)
  • Makara (Folk, Indian subcontinent)
  • Gumagan (Forerunners, Australia and Oceania)
  • Zhong Lung (Philosophers, China / Korea / Japan / Vietnam)
PGttCB 114-115
Varna
  • Halpatee, Paisa (American alligator/crocodile)
  • Ora (monitor lizard)
  • Unktehi (Gila monster)
  • Karna, Champsa (saltwater/Nile crocodile)
  • Gharial, Syrta (gavial, caiman)
  • Makara (mugger crocodile)
PGttCB 117
Auspice

Mokole-mbembe, Gumagan: Solar auspice

  • Rising Sun (Striking)
  • Noonday Sun (Unshading)
  • Setting Sun (Warding)
  • Shrouded Sun (Concealing)
  • Midnight Sun (Shining)
  • Decorated Sun (Gathering)
  • Solar Eclipse (Crowning)

Makara: Seasonal auspice

  • Vasanta (Ahroun)
  • Grisma (Philodox)
  • Zarad (Theurge)
  • Hemanta (Ragabash)

Zhong Lung: Seasonal auspice

  • Tung Chun (Ahroun)
  • Nam Hsia (Philodox)
  • Sai Chau (Theurge)
  • Pei Tung (Ragabash)

If Affiliation = Beast Courts, then set your hengeyogai auspice on +sheet and your seasonal auspice in a +note

PGttCB 115-116, 200

Stats

Type Baseline Freebies per dot Recommended / Restricted
Attributes 1 in each plus 7/5/3 5
Abilities 13/9/5 2
  • Suchid restricted
    • Skills - Drive, Etiquette, Firearms
    • Knowledges - Computer, Law, Linguistics, Medicine, Politics, Science
Backgrounds 5 1
  • Suchid restricted: Allies, Contacts, Resources
  • Zhong Lung: Ancestors is restricted, Pure Breed is common, Allies and Kinfolk are less common
Gifts Zhong Lung: 3 auspice
Other: 1 common, 1 auspice
7 (level 1 only)
Rage Zhong Lung: by Auspice
Other: by Varna
1
Gnosis 2 (Homid), 4 (Suchid) 2
Willpower by Auspice 1
Freebies 15
Shifter Rank 1 n/a Rank 0: Read the notes on the Garou cheat sheet before requesting this
Varna (non-Zhong Lung) Rage
Halpatee, Paisa 4
Ora 5
Unktehi 5
Karna, Champsa 2
Gharial, Syrta 3
Makara 4
Zhong Lung auspice Rage
Tung Chun 4
Nam Hsia 3
Sai Chau 2
Pei Tung 1
Auspice Willpower
Rising Sun (Striking 3
Noonday Sun (Unshading 5
Setting Sun (Warding 3
Shrouded Sun (Concealing 4
Midnight Sun (Shining 4
Decorated Sun (Gathering 5
Solar Eclipse (Crowning 5
Zhong Lung (all) 4

Gifts

Common

Zhong Lung do not start with a common gift (unless they buy it with freebies)

  • Falling Touch
  • Fatal Flaw
  • Inspiration
  • Razor Claws (only usable in Archid)
  • Sense Wyrm
  • Scent of the True Form
  • Speed of Thought (must spend 2 Gnosis instead of 1)
  • Find Land
  • Find Water
  • Scent of Sweet Honey
  • Sense Moon
  • Sense Prey
  • Shed
  • Tailbiter's Mumble
  • Talk

Auspice

Rising Sun (Striking) Noonday Sun (Unshading) Setting Sun (Warding) Midnight Sun (Shining)
  • Bellow
  • Eye of the Raptor
  • Truth of Gaia
  • Scent of the True Form
  • Gold Claws
  • Mother's Touch
  • Resist Pain
  • Darksight
  • Lambent Flame
  • Sense Sun
  • Spirits of Laughter
  • Talk
Shrouded Sun (Concealing) Decorated Sun (Gathering) Eclipsed Sun (Crowning)
  • Mother's Touch
  • Spirit Speech
  • Sense Weaver
  • Sense Wyrm
  • Call the Rain
  • Sense Magic
  • Talk
  • "Persuasion (gift)"
  • Mother's Touch
  • Pilot Snake
  • "Cooking (gift)"
  • Talk
  • Wind Beneath My Wings
  • Aura of Confidence
  • Lambent Flame
  • Bellow
  • Razor Claws
Vasanta Grisma Zarad Hemanta
Tung Chun Nam Hsia Sai Chau Pei Tung

Renown

Zhong Lung with Affiliation = Beast Courts: Use hengeyokai categories and charts instead

Stream Auspice Glory Honor Wisdom Note
Gumagan, Mokole-mbembe Midnight Sun (Shining) Any combination totaling 3
Other 1 1 1
Makara
Zhong Lung
Hemanta
Pei Tung
Any combination totaling 3 same as Ragabash
Zarad
Sai Chau
0 0 3 same as Theurge
Grisma
Nam Hsia
0 3 0 same as Philodox
Vasanta
Tung Chun
2 1 0 same as Ahroun
Wyrm Power Infamy Cunning

Archid characteristics

  • Request a custom MOKOLE-ARCHID +shift form if relevant (standard is +4 Str, +4 Sta, -1 Dex, -3 Man, -5 App)
  • Raising Gnosis post-chargen does not improve your archid form
PGttCB 116 Breedbook 57-60 (if not superseded)
  • Armor (+2 soak)
  • Bladed Tail (Str+2 agg, diff 7)
  • Color Change (+1 diff to spot when hiding)
  • Constricting Coils (+3 dice to immobilize)
  • Fins (x2 swimming speed)
  • Gills
  • Grasping Hands
  • Horn (Str+2 agg, diff 7)
  • Huge Size (+1 Sta, +2 damage Body Slam / Overbear)
  • Long Teeth (bite does Str+3)
  • Poison Sacs (once/day, +4 damage dice)
  • Royal Crest (+2 to social rolls with Mokole/Nagah)
  • Terrible Claws (claws do Str+3)
  • Upright Walking
  • Webbed Feet (x1.5 swimming speed, walk on mud, +1 diff other Dex rolls on dry land)
  • Air Sacs (others are -1 Willpower for Delirium reactions)
  • Armor (may take a second time, total +3 soak)
  • Back Sail (rear is +1 soak, Temperature Control merit)
  • Binocular Vision (-2 diff sight-related Perception)
  • Color Change (may take multiple times, max diff 9)
  • Contact Venom (damage pool = Stamina, soaked like agg, each health level = 5 minutes paralysis, below incap = die unless resuscitated)
    • Undead (vampires, mummies, corporeal wraiths): each health level = -1 die on all actions instead
  • Crop (food storage)
  • Deep Lung (swim underwater 1 hour, hold breath in combat 5 minutes)
  • Disarticulating Jaw (victim lasts Stamina turns before starting to suffocate, 3+ agg to cut their way out)
  • Dragon Masque (if face visible: +1 Bellow, Dragonfear, terror-inducing gifts/rites; others are -1 Willpower for Delirium reactions; -1 diff social rolls with relevant totems)
  • Duck Bill (+2 Expression)
  • Extra Limbs (may combo with Sacral Plexus, may take multiple times, does not auto-include claws/hands/etc.)
  • Eye Cones (360-degree vision)
  • Feathers (App 3)
  • Food Storage (fast for Stamina seasons)
  • Fur (cold resistance)
  • Gecko Pads (climb flat surfaces, can't combo with Huge Size)
  • Hard Skull (head is +3 soak, headbutt is +3 damage but doesn't combo with Horns)
  • Hollow Bones (+3 Dex for movement, wings can soar for hours, may break more easily)
  • Huge Size (may be taken multiple times)
  • Jacobson's Organ (heat vision)
  • Long Neck (situational Perception/bite bonuses)
  • Long Tongue (Str 1, may be taken multiple times for +1 per, sticky, Dex normal)
  • Multiple Heads (may be taken multiple times, does not affect mental attributes, does not auto-include Long Teeth/Horn/etc., allows Wishbone, +1 die per head when splitting actions for multiple bites)
  • Neck Frill (front +2 soak)
  • Nictating Membrane (underwater vision)
  • Prehensile Tail (Str and Dex normal, may combo with Sacral Plexus)
  • Regeneration (spend perm Gnosis to eventually regrow a limb)
  • Sacral Plexus (secondary brain with 1 ability dot relevant to lower body, may take multiple times, may take extra actions without penalty but limited to 3+slots dice)
  • Snorkel (breathe with minimal exposure, usually diff 10 to spot)
  • Spitter (Poison Sacs gains range of Rage yards)
  • Tail Blades/Spikes (Str+2 agg)
  • Tail Club (Str+3 not agg)
  • Thorns (bare-handed attackers take 2 levels of agg)
  • Throat Sac and Wattles (+1 Expression, +2 Bellow)
  • Wings (20 mph, fly for Stamina hours per day, can't combo with Armor or multiple levels of Huge Size)
PGttCB 200
  • Fiery Pearl (+3 Intimidate vs Kuei-jin, Wyrmspawn, superstitious)
  • Resplendent Crest (+3 App, +1 Cha)