Difference between revisions of "Attributes"

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imported>WhoopingCrane
imported>WhoopingCrane
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Social attributes delineate a character's appearance, charm and ability to interact with society. These traits are paramount in determining a character's first impressions, personal dynamics and relations with other individuals.
 
Social attributes delineate a character's appearance, charm and ability to interact with society. These traits are paramount in determining a character's first impressions, personal dynamics and relations with other individuals.
  
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{|
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| style="vertical-align: top; width: 275px; padding-right: 25px" |
 
==Charisma==
 
==Charisma==
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Charisma is a character's ability to entice and please others through her personality. Charisma comes into question when a character tries to win another character's sympathies or encourage others to trust her. Charisma does not necessarily indicate a silver tongue or a skill with bullying. Rather, it is the simple power of a character's charm and influence. Charisma delineates a character's ability at convincing others to see her point of view.
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{{ :Template:StatChart
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|title=Charisma
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|rank1=Poor: Stop picking your nose.
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|rank2=Average: You are generally likable and have several friends.
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|rank3=Good: People trust you implicitly.
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|rank4=Exceptional: You have significant personal magnetism.
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|rank5=Outstanding: Entire cultures could follow your lead.
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}}
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| style="vertical-align: top; width: 275px; padding-right: 25px" |
 
==Manipulation==
 
==Manipulation==
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Manipulation measures a character's ability for self-expression in the interests of getting others to share her outlook or follow her whims. In short, it's getting others to do what she wants. Manipulation comes into play when a character tries to influence or subtly guide another's behavior. Manipulation is used to trick, bluff, fast-talk and railroad other characters. Whether or not the characters in question actually ''like'' the manipulator is irrelevant (this is why Manipulation differs from Charisma); a skilled manipulator can even employ the talents of people who hate her.
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{{ :Template:StatChart
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|title=Manipulation
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|rank1=Poor: A person of few (often ineffectual) words.
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|rank2=Average: You can fool some of the people some of the time, just like anybody else.
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|rank3=Good: You never pay full price.
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|rank4=Exceptional: You could be a politician or cult leader.
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|rank5=Outstanding: "Of course I'll tell the prince it was ''I'' who tried to stake him!"
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}}
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| style="vertical-align: top; width: 275px" |
 
==Appearance==
 
==Appearance==
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The Appearance attribute is a measure of a character's attractiveness. More than simple looks, however, Appearance is the sum of a character's visible grace, beauty and the indefinable ''je ne sais quoi'' that makes people desirable.
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Appearance is both more and less than words-- it appeals to the lower levels of the psyche, so it shapes first impressions and the nature of memories thereafter. No matter how open-minded a person is, no matter how vehemently he claims "Her personality is more important than her looks", a person still thinks of another in relation to the subject's appearance.
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{{ :Template:StatChart
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|title=Appearance
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|rank1=Poor: Ugly as a mud fence.
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|rank2=Average: You don't stand out in a crowd, for better or worse.
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|rank3=Good: Strangers offer to buy you drinks at bars.
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|rank4=Exceptional: You are appealing enough to be a model, and people often go out of their way to tell you so.
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|rank5=Outstanding: People react to you with either insane jealousy or beatific awe.
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}}
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|}
  
 
=Mental attributes=
 
=Mental attributes=

Revision as of 12:40, 8 September 2015

Physical attributes

Physical attributes define the condition of a character's body. They indicate how strong, agile and resilient a character is. Physical attributes should be taken as the primary category for an action-oriented character.

Strength

Strength is the raw, brute power of a character. It governs how much weight a character can lift, how much he can physically push and how hard he can hit another character or object. The Strength trait is added to a character's damage dice pool when he hits his opponent in hand-to-hand combat. It is also used when a character wishes to break, lift or carry something, as well as when a character tries to jump a distance.

Strength
Dot-filled.png Poor: You can lift 40 lbs.
Dot-filled.pngDot-filled.png Average: You can lift 100 lbs.
Dot-filled.pngDot-filled.pngDot-filled.png Good: You can lift 250 lbs.
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Exceptional: You can lift 400 lbs.
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Outstanding: You can lift 650 lbs. and crush skulls like grapes.

Dexterity

The Dexterity attribute measures a character's general physical prowess. It encompasses the character's speed, agility and overall quickness, as well as indicating the character's ability to manipulate objects with control and precision. Also included under Dexterity's heading are hand-eye coordination, reflexes and bodily grace.

Dexterity
Dot-filled.png Poor: You are clumsy and awkward. Put that gun down before you hurt yourself.
Dot-filled.pngDot-filled.png Average: You're no clod, but you're no ballerina, either.
Dot-filled.pngDot-filled.pngDot-filled.png Good: You possess some degree of athletic potential.
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Exceptional: You could be an acrobat if you wished.
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Outstanding: Your movements are liquid and hypnotic-- almost superhuman.

Stamina

The Stamina trait reflects a character's health, toughness and resilience. It indicates how long a character can exert herself and how much punishment she can withstand before suffering physical trauma. Stamina also includes a bit of psychic fortitude, indicating a character's grit and tenacity not to give up.

Stamina
Dot-filled.png Poor: You bruise in a stiff wind.
Dot-filled.pngDot-filled.png Average: You are moderately healthy and can take a punch or two.
Dot-filled.pngDot-filled.pngDot-filled.png Good: You are in good shape and rarely fall ill.
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Exceptional: You can run - and perhaps win - any marathon you choose.
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Outstanding: Your constitution is truly Herculean.

Social attributes

Social attributes delineate a character's appearance, charm and ability to interact with society. These traits are paramount in determining a character's first impressions, personal dynamics and relations with other individuals.

Charisma

Charisma is a character's ability to entice and please others through her personality. Charisma comes into question when a character tries to win another character's sympathies or encourage others to trust her. Charisma does not necessarily indicate a silver tongue or a skill with bullying. Rather, it is the simple power of a character's charm and influence. Charisma delineates a character's ability at convincing others to see her point of view.

Charisma
Dot-filled.png Poor: Stop picking your nose.
Dot-filled.pngDot-filled.png Average: You are generally likable and have several friends.
Dot-filled.pngDot-filled.pngDot-filled.png Good: People trust you implicitly.
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Exceptional: You have significant personal magnetism.
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Outstanding: Entire cultures could follow your lead.

Manipulation

Manipulation measures a character's ability for self-expression in the interests of getting others to share her outlook or follow her whims. In short, it's getting others to do what she wants. Manipulation comes into play when a character tries to influence or subtly guide another's behavior. Manipulation is used to trick, bluff, fast-talk and railroad other characters. Whether or not the characters in question actually like the manipulator is irrelevant (this is why Manipulation differs from Charisma); a skilled manipulator can even employ the talents of people who hate her.

Manipulation
Dot-filled.png Poor: A person of few (often ineffectual) words.
Dot-filled.pngDot-filled.png Average: You can fool some of the people some of the time, just like anybody else.
Dot-filled.pngDot-filled.pngDot-filled.png Good: You never pay full price.
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Exceptional: You could be a politician or cult leader.
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Outstanding: "Of course I'll tell the prince it was I who tried to stake him!"

Appearance

The Appearance attribute is a measure of a character's attractiveness. More than simple looks, however, Appearance is the sum of a character's visible grace, beauty and the indefinable je ne sais quoi that makes people desirable.

Appearance is both more and less than words-- it appeals to the lower levels of the psyche, so it shapes first impressions and the nature of memories thereafter. No matter how open-minded a person is, no matter how vehemently he claims "Her personality is more important than her looks", a person still thinks of another in relation to the subject's appearance.

Appearance
Dot-filled.png Poor: Ugly as a mud fence.
Dot-filled.pngDot-filled.png Average: You don't stand out in a crowd, for better or worse.
Dot-filled.pngDot-filled.pngDot-filled.png Good: Strangers offer to buy you drinks at bars.
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Exceptional: You are appealing enough to be a model, and people often go out of their way to tell you so.
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Outstanding: People react to you with either insane jealousy or beatific awe.

Mental attributes

Mental attributes define a character's cerebral capacities, including such aspects as memory, intelligence, awareness of one's surroundings and the ability to think, learn and react.

Perception

Intelligence

Wits