Conjuration
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Alchemy |
Conjuration |
Conveyance |
Divination |
Enchantment |
Fascination |
Fortune |
Healing |
Hellfire |
Mana Manipulation | Oneiromancy |
Shadowcasting |
Shapeshifting |
Summoning, Binding, Warding |
Weather Control |
Basics
- Roll: Dexterity + Occult vs (3 + level)
- Modifiers:
- +1 difficulty for working against an object in the hands of someone who is resisting
- -1 difficulty for an object that is well known to the caster (Storyteller's discretion)
- +2 difficulty to work against a resisting, living target
- Duration of casting: 1 turn (level 1-2) / 2 turns (level 3-4) / 3 turns (level 5-6). Each additional roll doubles total casting time.
- Duration of effect: Instantaneous. For lasting effects (a set of puppets dancing without strings, a whirling dervish of knives, etc.), pay one Willpower for every turn you want it to last.
- Rituals: Sword Summoning (3), Shitstorm (4)
Aspects
See main Numina page for summary of aspect mechanics