Public Policy 2016
Revision as of 08:16, 6 October 2018 by imported>WhoopingCrane (Created page with "<pre> =============================== Public Policy ================================ Message: 11/1 Posted Author +rules technocratic equipment ...")
=============================== Public Policy ================================ Message: 11/1 Posted Author +rules technocratic equipment Sun Jan 03 WhoopingCrane ------------------------------------------------------------------------------ The Technocracy has lots of toys. Canon game mechanics for these toys are confusing and inconsistent. These house rules are intended to simplify matters. Mostly they just codify existing interpretation. ============================================================================== =============================== Public Policy ================================ Message: 11/2 Posted Author '+rules in public' update Sat Mar 05 WhoopingCrane ------------------------------------------------------------------------------ This file has been updated with guidelines for informing PCs of stuff that they would normally hear about from their NPC employees. Hopefully all straightforward, please contact staff with any questions. ============================================================================== =============================== Public Policy ================================ Message: 11/3 Posted Author Attribute specialties Sun Mar 20 WhoopingCrane ------------------------------------------------------------------------------ These are now allowed, provided that they clearly apply to only a subset of all possible rolls involving that attribute. (The book examples tend to be bad about this. Strength / Deadlifting: cool. Stamina / Tough as Nails: not so much.) See '+rules specialties' for exact details. ============================================================================== =============================== Public Policy ================================ Message: 11/4 Posted Author Forge 1 and weapons/armor Sat Jun 04 WhoopingCrane ------------------------------------------------------------------------------ A couple adjustments for items enhanced using Lore of Forge 1: * DPG 145 limits "Increasing Difficulty Numbers" to bypassing one of the item's defensive or preventative functions, such as a lock or a security system. This does not extend to increasing your opponent's difficulty to soak damage from your weapon. A few existing +equip entries have been patched accordingly. * In addition to "Increasing Effects" to increase armor's soak dice, we've allowed "Reducing Difficulty Numbers" to decrease armor's soak difficulty. (This doesn't involve an ability, but it is at least a clear singular purpose.) However, note that this only affects the armor, not the wearer's Stamina. Some existing +equip entries already noted this, others have been patched to do so. This is not intended to retcon any previous uses of these items, it will just apply going forward. ============================================================================== =============================== Public Policy ================================ Message: 11/5 Posted Author Optional: Simpler init for PRPs Sat Jun 04 WhoopingCrane ------------------------------------------------------------------------------ DarthKitten came up with this, and it's gotten enough compliments that I decided to write it up as a formal suggestion. Good for PRPs, probably not so much for PK attempts. http://coh.spork.com/index.php?title=Combat#Declaring_actions ============================================================================== =============================== Public Policy ================================ Message: 11/6 Posted Author +rules influence Sat Sep 10 WhoopingCrane ------------------------------------------------------------------------------ This has been added. tl;dr: we use the categories from Laws of the Night, you can do certain stuff on a monthly basis, you can also do long-term allocation to gradually affect the nature of the city as a whole. ============================================================================== =============================== Public Policy ================================ Message: 11/7 Posted Author Merit:Ghoul virtues Sun Sep 11 WhoopingCrane ------------------------------------------------------------------------------ We recently had a (hypothetical) question come up about what virtues to use for a PC with the Ghoul merit (on top of being some other type of M+), in case they need to make a frenzy check or something. For consistency and simplicity, we've house-ruled that they have an effective 3 in each. ============================================================================== =============================== Public Policy ================================ Message: 11/8 Posted Author PC leadership clarified Mon Oct 17 WhoopingCrane ------------------------------------------------------------------------------ '+policy pc leadership' has been revised somewhat for clarity. Hopefully nothing controversial. ============================================================================== =============================== Public Policy ================================ Message: 11/9 Posted Author Unusual backstory needs documentat Mon Oct 17 WhoopingCrane ------------------------------------------------------------------------------ While we don't require background write-ups, if you have something /unusual/ in your backstory, then you need to cover it in +bg and/or +notes. If you haven't already, then please set a +note and +request that staff approve it. This doesn't have to be super long, a sentence or two may suffice. Here's why this is important: 1) Some players think this game is way more freeform than it really is. We once had a player who genuinely thought that half-vampire half-demons were a thing, or could be a thing. They weren't trying to cheat, they were just unfamiliar with the books at the time. And in a highly freeform game, that /could/ be a thing, but we've chosen to use a common framework (canon books modulo house rules) so that players don't have to reinvent a bunch of wheels. 2) Some players have ideas that make sense, but /seem/ like #1 until some context is filled in. Periodically, staff is asked to adjudicate something about these, we find no +bg and no +notes, and we have to basically ask the player why it isn't #1. This gets old after a while. Also, sometimes it /is/ #1, in which case we want to catch and fix it up front, rather than after the player has already been RPing on that basis for a while and then we may need to deal with a messy retcon. 'Unusual' depends on context. "I was born in 1805" isn't unusual for a vampire, or a sorcerer with the Unaging merit, but is unusual for a sorcerer without such a merit. (Maybe there were some weird one-off shenanigans involving time travel or magical stasis.) "I spent a stretch of time in the (Umbra / Dreaming / whatever)" is probably unusual. If in doubt, ask. ============================================================================== =============================== Public Policy ================================ Message: 11/10 Posted Author Reacting to IC news Sat Nov 19 WhoopingCrane ------------------------------------------------------------------------------ This one's been sitting in backlog for a while. With a recent gang hit in IC news, this is as good a time as any to get around to it. * IC news (bb 12) counts as IC information. Any PC can attempt to react to it, including requesting and possibly getting risk escalation. If you want to have your black hat do evil things and not get PKed by a white hat over it, do not post about them to IC news. (If you want to use it as an OOC advertisement for more black hats, then consider bb 56 instead, which does not count as IC information.) * Reactions beyond talking/speculating (e.g. using a supernatural power to learn who killed someone) need to go through +request. Even if you OOCly know (or think you know) the answer, other PCs might have done something that would affect your results. Also, even in a case like "I'm casting Locate Living Person on a dead target", you should still roll dice: - On a botch, you get incorrect IC information. - On a failure, all you ICly know is that the effect failed. - On a success, you ICly know/believe that the effect should have worked, at which point you can validly draw conclusions like "well they're probably dead or something". ==============================================================================