Merits
Ability Aptitude Acute Hearing Acute Sense Of Smell Acute Sense Of Taste Acute Vision Additional Discipline Alternate Identity Ambidextrous Ancestor Ally Angelic Aura Angelic Gaze Animal Magnetism Approachable Atavistic Form Attuned Taste Baby Face Benevolent Blood Benevolent Domitor Berserker Blood Flaw Immunity Blush Of Health Boon Broken Bond Bruiser Bullyboy Calm Heart Cat-like BalanceCharmed ExistenceChurch Ties Clan Friendship Code Of Honor Coldly Logical Common Sense Compassionate Computer Aptitude Concentration Consanguineous ResistanceControllable Night Sight Corporate Ties Corporation CEO Crack Driver Danger Sense Daredevil Deadened Nerves Deceptive Aura Destiny (merit) Disembodied Mentor Domain Double-jointed Dracon's Temperament Dual Nature Dynamic Personality Early Maturation Early Riser Eat Food Efficient Digestion Eidetic Memory Elysium Regular Embraced Without The Cup Enchanting Voice Faerie Affinity Faerie Eternity Faint Reflection Fair Glabro False Reflection Force Of Spirit Forgettable Former Ghoul Foul Blood Friend Of The UndergroundFriendly Face Gaping Maw Gnosis (merit) Good Looking Good Right-left Hook Green ThumbGuardian AngelHarmless Harpy Haven Affinity Healing Touch Hidden Diablerie Hidden Power Higher Purpose Holder Of Office Huge Size Immaculate Aura Immortal Inoffensive To Animals Iron Will Jack-of-all-trades Judicial Ties Kinain Kinfolk (merit) Legendary Attribute Light Sleeper Lightning Calculator Lizard Limbs Long Fingers Magic Resistance Magical Addict Manifest Avatar Mansion Master Of Red Tape Mechanical Aptitude Media Ties Medium Metamorph Misplaced Heart Mixed-morph Mole Natural Channel Natural Linguist Nightclub Notable Lineage Occult Library Old Pal Open Road Oracular Ability Oversized Fangs Pain Tolerance Pale Aura Paragon (merit) Patagia Pawn Pelagic Harmony Perfect Liar Piscine Pitiable Police Ties Political Ties Precocious Prestigious Sire Primogen Primogen Friendship Projectile Vomiting Protege Proxy Kissed Purity (merit) Regeneration Rep Reptile Buddy Reputation Revenant Disciplines Rip Van Winkle Rising Star Rugged Bad Looks Sabbat Survivor Sanguine Incongruity Scholar Of Enemies Scholar Of OthersSelf-confidentSheriff's Friend Silence (merit) Silver Tolerance Sleep Unseen Slimy Smooth (merit) Spark Of Life Speaker With The Dead Special Gift Spirit Mentor Spirit Sight (merit)StormwardenStrength Of Psyche Strength Of Shadows Supernatural Companion Sympathetic Bond The Flow Of Ki Time Sense True Faith True Gypsy True Love Unaging Unbondable Underworld Ties Unpossessed Useful Knowledge Virulent Strike Weak Shadow Weather Sense Werewolf Companion Wholecloth Wild Talent (merit) Winged (merit) Wolf Sight
Merits
Merit | Cost | Type | Details |
---|---|---|---|
Acute Sense | 1 | Physical | Synopsis: One of your five senses (touch, taste, sight, hearing, smell) is incredibly sharp. System: -2 difficulty on rolls involving the specified sense. |
Ambidextrous | 2 | Physical | Synopsis: You can use both of your hands without ineptitude! System: +1 difficulty to do two different tasks at once (one with each hand), instead of +3 for off hand. |
Blush of Health | 2 | Vampire | Synopsis: Though undead, your skin has color, but it is still cold like a corpse. System: None Specified. |
Boon | 1-6 | Vampire | Synopsis: Another Vampire owes you a favor. System: Consult Staff regarding Boon system, read book for more information. |
Broken Bond | 4 | Vampire | Synopsis: Somehow, you are freed from the shackles of a blood bond, and your domitor has no clue. System: ? |
Bullyboy | 2 | Vampire | Synopsis: You are in the Sheriff's posse when brute force is needed. System: Provides RP opportunities, no system bonuses. |
Cat-Like Balance | 1 | Physical | Synopsis: You've got a better sense of balance than others. System: -1 difficulty to any balance related rolls. |
Clan Friendship | 3 | Vampire | Synopsis: It's easier for you to associate with a clan other than your own. System: -2 difficulty to social dealings with chosen clan. |
Controllable Night Sight | 2 | Physical | Synopsis: You can see in the darkness as if it were light -- which then turns light into darkness. System: Spend a turn, you can see perfectly in the dark. Any source of light, however, is treated as vision imparing darkness. |
Crack Driver | 1 | Physical | Synopsis: You can drive like you just smoked a fat crack rock, but without all the crashing and burning non-sense that would otherwise happen! System: -2 difficulty to any Driving roll. |
Eat Food | 1 | Vampire | Synopsis: Your character can eat food and enjoy it, but not gain any kind of nourishment from it. It will have to be regurgitated later. System: None. |
Efficient Digestion | 3 | Vampire | Synopsis: When you drink blood, blood appears from blood and gives you extra blood! System: For every two blood you drink, you generate an extra point of blood. Round down if you feed from a number not evenly divisible by two. |
Embraced Without the Cup | 3 | Vampire | Synopsis: Almost all Tremere are given a cup of blood, transubstantiated with the blood of the council of seven, who rule the entire clan -- but not you! System: You are not one step bound to the will of the council. Notes: If you are playing a Tremere, and it's found out that you had not been demanded that you drink, nothing good can come of it at all. Book Ref: Clanbook: Tremere, Pg. 67 |
Former Ghoul | 1 | Vampire | Synopsis: Although not necessarily bound now, you used to be some kindred's meat bag! System: -1 difficulty to all social rolls with Neonates, and -1 difficulty on all rolls relating to Kindred knowledge. |
Former Ghoul | 3 | Vampire | Synopsis: Although not necessarily bound now, you used to be some kindred's meat bag! System: -1 difficulty to all social rolls with Neonates, and -2 difficulty on all rolls relating to Kindred knowledge. |
Harpy | 5 | Vampire | Synopsis: Your voice is part of a caste within Camarilla society that publishes news, states opinions, and sways public opinion. In a society that is based around information, regard and propaganda, you are both a sword and a shield. System: -1 on all social rolls when acting in official capacity. |
Hidden Diablerie | 3 | Vampire | Synopsis: When a Vampire diablarizes another Vampire, they get black veins in their aura noting them as diablarists. You do not get that. In other words: it's dinner time. System: Black lines do not manafest in your aura after diablarie. |
Mansion | 2 | Economic | Synopsis: You own a big ass house (25 or more rooms), with servants and state-of-the art electronic security. System: If you want to feed off of the servants, you'll need Herd. If you want to use the servants outside of their housely function, you'll need Retainer. If you want to make this a truly livable estate without fear of governmental intervention, you'll need Resources. |
Nightclub | 2 | Economic | Synopsis: You own a medium-sized nightclub, perhaps one of the hottest spots in the city. System: This gives you 1K a month starting, and can grow. |
Primogen | 7 | Vampire | You are part of the ruling coterie of vampires in the city in which you reside. Your voice is one of the few to which the prince must listen, and you have tremendous influence in your clan. On the other hand, there are always others plotting to take your place, making your position a precarious one. |
Primogen Friendship | 4 | Vampire | The ruling council of the city values you and your opinions. You are called in to consult on decisions, and your recommendations carry great weight. Your positions may not be an official one, but it’s powerful nonetheless. |
Sabbat Survivor | 1 | Vampire | You’ve lived through at least one Sabbat attack and /or attempted recruitment. Your experience helps you anticipate situations where you might potentially be endangered by the Sabbat once again. You are at -1 difficulty on all Perception rolls when it comes to Sabbat based matters. This Merit comes into play most frequently as a means of avoiding ambushes and the like. |
Sheriff's Friend | 2 | Vampire | For whatever reason (maybe your winning smile or perhaps just your superb groveling technique), the local head lawman likes you. He’s inclined to overlook your minor trespasses and lets you in on things you’re not supposed to know about. He even gives you warnings about occasional crackdowns and times when the prince isn’t feeling generous. Of course, abusing this connection might well turn a friendly sheriff into an enemy - and the change might not be apparent until it’s too late. |
Spirit Sight | 4 | Supernatural | You can see and hear all varieties of spirits, changelings, wraiths and similar entities. This Merit provides all of the advantages granted by the Merit Medium. Like the Medium Merit, Spirit Sight reduces the difficulties of all Spirit magic by two. Nevertheless, this ability is a mixed blessing. Seeing these beings is not a choice; it is a normal part of your vision. You cannot help but see them. Being yelled at by an irate wraith who is shaking her fist in your face can be extremely distracting if you are attempting to hold a conversation with a Sleeper, and it's even worse if you are driving a car in bad weather! |
Strength of Shadows | 4 | Vampire | Synopsis:Allows the Lasombra who possesses this Merit to strengthen the shadows he calls so that even daylight will not immediately dispel them.
|
Unbondable | 3 | Vampire | You are immune to being blood bound. |
Name | Points | Type | Synopsis:? System: ? |