Merits
Revision as of 06:32, 22 November 2013 by imported>Wyck (→Merits)
Ability Aptitude Acute Hearing Acute Sense Of Smell Acute Sense Of Taste Acute Vision Additional Discipline Alternate Identity Ambidextrous Ancestor Ally Angelic Aura Angelic Gaze Animal Magnetism Approachable Atavistic Form Attuned Taste Baby Face Benevolent Blood Benevolent Domitor Berserker Blood Flaw Immunity Blush Of Health Boon Broken Bond Bruiser Bullyboy Calm Heart Cat-like BalanceCharmed ExistenceChurch Ties Clan Friendship Code Of Honor Coldly Logical Common Sense Compassionate Computer Aptitude Concentration Consanguineous ResistanceControllable Night Sight Corporate Ties Corporation CEO Crack Driver Danger Sense Daredevil Deadened Nerves Deceptive Aura Destiny (merit) Disembodied Mentor Domain Double-jointed Dracon's Temperament Dual Nature Dynamic Personality Early Maturation Early Riser Eat Food Efficient Digestion Eidetic Memory Elysium Regular Embraced Without The Cup Enchanting Voice Faerie Affinity Faerie Eternity Faint Reflection Fair Glabro False Reflection Force Of Spirit Forgettable Former Ghoul Foul Blood Friend Of The UndergroundFriendly Face Gaping Maw Gnosis (merit) Good Looking Good Right-left Hook Green ThumbGuardian AngelHarmless Harpy Haven Affinity Healing Touch Hidden Diablerie Hidden Power Higher Purpose Holder Of Office Huge Size Immaculate Aura Immortal Inoffensive To Animals Iron Will Jack-of-all-trades Judicial Ties Kinain Kinfolk (merit) Legendary Attribute Light Sleeper Lightning Calculator Lizard Limbs Long Fingers Magic Resistance Magical Addict Manifest Avatar Mansion Master Of Red Tape Mechanical Aptitude Media Ties Medium Metamorph Misplaced Heart Mixed-morph Mole Natural Channel Natural Linguist Nightclub Notable Lineage Occult Library Old Pal Open Road Oracular Ability Oversized Fangs Pain Tolerance Pale Aura Paragon (merit) Patagia Pawn Pelagic Harmony Perfect Liar Piscine Pitiable Police Ties Political Ties Precocious Prestigious Sire Primogen Primogen Friendship Projectile Vomiting Protege Proxy Kissed Purity (merit) Regeneration Rep Reptile Buddy Reputation Revenant Disciplines Rip Van Winkle Rising Star Rugged Bad Looks Sabbat Survivor Sanguine Incongruity Scholar Of Enemies Scholar Of OthersSelf-confidentSheriff's Friend Silence (merit) Silver Tolerance Sleep Unseen Slimy Smooth (merit) Spark Of Life Speaker With The Dead Special Gift Spirit Mentor Spirit Sight (merit)StormwardenStrength Of Psyche Strength Of Shadows Supernatural Companion Sympathetic Bond The Flow Of Ki Time Sense True Faith True Gypsy True Love Unaging Unbondable Underworld Ties Unpossessed Useful Knowledge Virulent Strike Weak Shadow Weather Sense Werewolf Companion Wholecloth Wild Talent (merit) Winged (merit) Wolf Sight
Merits
- Harpy (5pt Merit): You count yourself among the harpies, the vampires who rule the roost in Elysium. Yours is one of the voices that mock, exalt or humble the Kindred of the city.. Your opinion is very influential, which means that you’re going to face all sorts of attempts - from bribes to threats - to change it. You are at -1 difficulty on all Social rolls when acting in your official capacity.
- Nightclub (2pt Merit):You own a moderate-sized nightclub, perhaps one of the hottest nightspots in the city. This club brings in enough money to support you in moderate luxury ($1000 a month, but it can grow), but more important than the money is the prestige. You may use the nightclub as your haven, or you may simply hang out there. The name of the nightclub, its style, design, and its regular patrons are all up to you. Variations on this theme could include: a restaurant, theater, com edy club, sports arena or retail store.
You must have at least 2 dots in Resources to obtain this merit.
- Sabbat Survivor (1pt Merit): You’ve lived through at least one Sabbat attack and /or attempted recruitment. Your experience helps you anticipate situations where you might potentially be endangered by the Sabbat once again. You are at -1 difficulty on all Perception rolls when it comes to Sabbat based matters. This Merit comes into play most frequently as a means of avoiding ambushes and the like.
- Spirit Sight (4pt Merit): You can see and hear all varieties of spirits, changelings, wraiths and similar entities. This Merit provides all of the advantages granted by the Merit Medium. Like the Medium Merit, Spirit Sight reduces the difficulties of all Spirit magic by two. Nevertheless, this ability is a mixed blessing. Seeing these beings is not a choice; it is a normal part of your vision. You cannot help but see them. Being yelled at by an irate wraith who is shaking her fist in your face can be extremely distracting if you are attempting to hold a conversation with a Sleeper, and it's even worse if you are driving a car in bad weather!