Maddox/Chimerical Gear

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~ Treasure ~

Delta-Wave Helmet

Treasure Level: 3

       It was designed to look like the mad hatters top hat with the copper ticket in the hatband that has the words "In this Style" in script and 10/6 etched on it and lined with rubber strips and metal foil. It is not only the Mad Hatter day, but also the day that Maddox went through his Chrysalis and has been learning what it is to be a Nocker and the crafts that he can perform. Delta-wave helmets are used to collect various Dream energies, especially ana nomads, to attempt to travel to various Dreamrealms. The helmets also collect strange monads for the casting of the Gilgul cantrip. A Nocker can attune a helmet to collect other energies as well (Intelligence + Gematria, difficulty 9, to do so),
       Wearing this Helmet also reduces the difficulty of using Dream-Craft, Infusion and Wayfare Arts by one.


Chimerical Exoskeleton w/ Razor Claws

Treasure Level: 2

       Bonuses:
              Armor: 3
              Difficulty (Claws): 4
              Damage (Claws): Strength + 2 (Lethal)

       The armor is done up in copper that has been made more red, there are black and white diamond patterns painted here and there on the chest, pauldrons and thigh plates. The helmet is the same copper red with a top hat like portion on the top and opens down the front, around the left eye and then crossing over to run along the breather unit at the mouth so that the wearer can unlock and fold back under power and also accommodates Maddox ever present top hat. This particular armor has a very aged Victorian, medieval look to it, with some notable exceptions, a large canister rests high on the back, and rolls over the shoulders of the armor and out, where water vapor is forced to be vented down and back. Thick wires snake down and around the upper arms, making a copper hued design in the icy blue color of the armor itself. The wires on each bicep making top hat outline before forming into hearts, spades, diamonds and clubs, one near each knuckle that is a little overly large where the claws in each hand would extend out in loud chinking sounds and incredibly fast when the operator needs them.
       Chimerical exoskeletons are large suits of automated metal armor that provide the wearer with protection, and impose fewer Dexterity penalties then conventional armor does. An advanced or larger suit can also increase its wearer's Strength. Chimerical exoskeletons are typically powered by FUBARs and steam-driven hydraulics, as well as ingenious systems of gears, pulleys and counter weights. An exoskeleton is custom made for the client, who may specify the armor's general appearance and any additional features that he/she would like to add.
       A suit must be activated with one point of Glamour to function for a scene, no matter how many features are built into it.



~ Mundane Treasure (For Nockers) ~

Hatter Sword

       Difficulty:.......................6              Damage:...................Str+2
       Damage Type:...............L              Conceal:...................T

       The Hatter Sword is Maddox's personal hand to hand weapon when not crammed into his armor. It is a blade two and a half fee long from pommel to blade tip, one handed and deadly sharp, The cross guard is in the shape of a top hat, providing a stylized basket guard for the hand, and the blade extends out of the top of the hat. In the real world it appears as nothing more than a walking cane with a dark-green velvet hat handle on top with a wide pink hat band with trailing pink cloth dangling.


Hatter Auto Shotgun

       Damage:......................8
       Range:.........................20              Rate:.........................3
       Clip:.............................8+1            Conceal:...................T

       The shotgun is very ornemtal and looking like something that came out of a Buck Rogers movie mixed with Alice in Wonderland done in copper and wood. The handle is all wood with the main mechanical parts made of a metal that looks like copper in color mostly, the end of the barrel a top hat that the brim flares out, a wedge on the top cut out of the brim and formed into a site line for the site further back. Words written on the left side down the barrel read, "It isn't a fucking rabbit I'm pulling out of this hat" And on the right it reads, "Don't ask how deep; ask how fast your ass needs to move to dodge it". In the real world the shotgun looks like a copper courier tube that is two feet long that he keeps under his trench coat.



~ Golem ~

Name: HARE (Hydraulics Accelerated Robotic Eco-accomplice)


Glamour: 5

Physical:

       Strength: 5
       Dexterity: 5
       Stamina: 5

Willpower: 1

Health Levels: 8

Abilities:
       Crafts: 3,              Brawl: 3

Redes:

       Aggravated Damage: Chimera may use this Rede in tandem with the Wyrd Rede (see below) to cause aggravated, real-world damage.

       Shapeshift: The Golem can change its appearance in almost any way it desires. It may appear to grow larger or smaller. It may turn into a creature of dazzling beauty or a monstrosity from the Nightmare Realms. This image is completely illusionary, and gains no additional abilities from this Rede. This power affect all five senses, but cannot be used to cause damage with illusionary weapons.
       Use Cost: 1 per shape change

       Traverse Dreaming: This Rede allows the golem to travel to the mortal world from the Dreaming, or to enter the Dreaming from the mortal world. The Golem can travel only through established trods and portals, though some travel chimerical trods known only to their kind.
       Use Cost: 1

       Wyrd: A Golem that invokes this Rede becomes a solid creature in the real world and can cause physical damage.
       Use Cost: 1 Willpower per scene.

       Description: The original form of this Golem looks like a copper colored steam powered round and smooth except for the copper rivets where the seams split it from where arms, legs and top hat head with Rabit ears. The seams and indented spaces all ow the arms legs and head to fit into the rounded body for ease of movement on a ball form fashion that also has a large pocket watch display that shows the gears and workings inside the Golem. The golems hands can slip into the arms and produce some commonly used tools for use as an assistant to Maddox's creations and help cut down on time for mundane building tasks.