Maddox/Chimerical Gear

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Revision as of 23:04, 2 January 2013 by imported>Maddox (Created page with "'''''Delta-Wave Helmet''''' '''Treasure Level:''' 3        It was designed to look like the mad hatters top hat with the copper ticket in ...")
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Delta-Wave Helmet

Treasure Level: 3

       It was designed to look like the mad hatters top hat with the copper ticket in the hatband that has the words "In this Style" in script and 10/6 etched on it and lined with rubber strips and metal foil. It is not only the Mad Hatter day, but also the day that Maddox went through his Chrysalis and has been learning what it is to be a Nocker and the crafts that he can perform. Delta-wave helmets are used to collect various Dream energies, especially ana nomads, to attempt to travel to various Dreamrealms. The helmets also collect strange monads for the casting of the Gilgul cantrip. A Nocker can attune a helmet to collect other energies as well (Intelligence + Gematria, difficulty 9, to do so),
       Wearing this Helmet also reduces the difficulty of using Dream-Craft, Infusion and Wayfare Arts by one.


Chimerical Exoskeleton w/ Razor Claws

Treasure Level: 2

       Bonuses:
              Armor: 3
              Difficulty (Claws): 4
              Damage (Claws): Strength + 2 (Lethal)

       The armor is done up in copper that has been made more red, there are black and white diamond patterns painted here and there on the chest, pauldrons and thigh plates. The helmet is the same copper red with a top hat like portion on the top and opens down the front, around the left eye and then crossing over to run along the breather unit at the mouth so that the wearer can unlock and fold back under power and also accommodates Maddox ever present top hat. This particular armor has a very aged Victorian, medieval look to it, with some notable exceptions, a large canister rests high on the back, and rolls over the shoulders of the armor and out, where water vapor is forced to be vented down and back. Thick wires snake down and around the upper arms, making a copper hued design in the icy blue color of the armor itself. The wires on each bicep making top hat outline before forming into hearts, spades, diamonds and clubs, one near each knuckle that is a little overly large where the claws in each hand would extend out in loud chinking sounds and incredibly fast when the operator needs them.
       Chimerical exoskeletons are large suits of automated metal armor that provide the wearer with protection, and impose fewer Dexterity penalties then conventional armor does. An advanced or larger suit can also increase its wearer's Strength. Chimerical exoskeletons are typically powered by FUBARs and steam-driven hydraulics, as well as ingenious systems of gears, pulleys and counter weights. An exoskeleton is custom made for the client, who may specify the armor's general appearance and any additional features that he/she would like to add.
       A suit must be activated with one point of Glamour to function for a scene, no matter how many features are built into it.