Kong/Hooks
Revision as of 07:47, 28 August 2015 by imported>Rex (Created page with "* '''Prophecy:''' Kong has prophetic dreams almost every night. If you're important in a fate-based way? He can sense it when he comes near you. If you use powers? He migh...")
- Prophecy: Kong has prophetic dreams almost every night. If you're important in a fate-based way? He can sense it when he comes near you. If you use powers? He might sense it. If you're a spirit or a wraith? He might see you.
- Kuei-jin: Kong is one. There are ways for us to talk. You know, by hanging out at common Kuei-jin hangouts, mostly. But I guess torture works too.
- Devil-Tiger: Kong is...not a nice or a good person. This translates into simply enjoying the suffering of others, frequently. Often it is outright causing of that suffering. I don't enjoy making players suffer, only characters. If you like it when terrible things happen, when discomfort is part of RP, or when darkness creeps in? Let me know. If you like to avoid that? Also let me know. My default state is a sort of asshole-based humor that I hope can be laughed off by those who don't want to engage with dark shit fully. If something I've posed bothers you? Please page me and let me know. Your OOC comfort level is important!
- Intolerance: Kong lived through the Japanese invasion of Hong Kong. He does not like the Japanese. He can work with them, although it will cause friction. He can learn to respect individual Japanese characters, although it will be more work for them than for others. This is a flaw, it's worth points, and I play it as strongly as I play my others. Kong is racist, not just against the Japanese, but against everyone who isn't Chinese...and against people who aren't the right kind of Chinese, too. The player does not hate Japanese people or any other race/ethnicity. If this kind of tension sounds fun to you? Let me know. If it doesn't? Let me know that, too, and we can de-emphasize to your comfort level, so long as it doesn't affect me playing by the rules of the flaw.
- Business: Kong runs a very successful business telling fortunes and giving self-help advice to the absurdly wealthy. He also dispenses his "wisdom" to the non-wealthy, but he only accepts four kinds of payment: Cash, favors, blood, or jade. If you have one of those in sufficient quantity and quality? You can retain his services as a seer or advisor. Sometimes he even tells the truth and gives good advice.