House Rules/Awareness

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Awareness is available to all races.

These rules apply to rolling Awareness to detect the use of a supernatural power. They do not apply to other uses of Awareness (e.g. demons rolling Manipulation+Awareness to cast Lore of Firmanent 4).

When can you roll Awareness?

  • Each player with Awareness can roll Perception + Awareness once per effect.
    • Players without Awareness cannot roll Perception by itself.
  • Awareness itself is not a power and can not be sensed by Awareness or other powers.
  • Awareness can only be rolled when an effect has activated.
    • Example: A standing rote that deflects flying anvils does not grant an awareness check. When that same rote actually deflects an anvil, it grants an awareness check.
  • To roll Awareness, the player must be in the same room as the source or victim of the effect.

Difficulties

Power level Difficulty
5 4
4 6
3 7
2 9
1 10
  • Power without an obvious level: Treat as level 1, but discuss with staff afterward
  • +1 difficulty if the power is used only for sensing
  • -1 difficulty if the power is targeting the player doing the roll

Degrees of Success

Successes Result
1 Gives the player a sense that 'something' has happened, but not what/where/degree of effect.
2 The player knows what happened, but not where/degree of effect. Examples:
  • Sponge's mind has been influenced.
  • My keys have suddenly gone missing.
  • Somebody is here that wasn't here before.
3 Player knows what happened/location of the source/and degree of effect.
  • The accuracy of the location of the source would be equivalent to pointing one's finger at the source. In a crowded room, the individual rolling Awareness gets a general direction of where the source is. (See [pcol(+rules In Public)]).
4 Player knows what/where/degree of effect and some extra insight into the power used.
  • Person rolling Awareness learns the general direction and rough distance of the source.
  • Example extra insight: Discovering the "vehicle" of the power: Touch, Eye Contact, Words, etc.
  • Players can agree on a different insight.
  • If players can't agree on a different insight, "vehicle" is the default insight.
5 Player knows what/where/degree of effect and has a full understanding of the result. This is not the same as understanding the power itself.
  • The attention of the character rolling Awareness is immediately drawn to the exact source.

Understanding the nature of powers requires the appropriate Lore at 3.

  • e.g. "Sponge's mind has been influenced" vs. "Sponge's mind has been influenced by a vampire using Dominate"

Demons

This partly overrides DtF 172.

  • If the demon is in the same room as the source or victim, then use the above rules.
  • Otherwise, the demon must be actively trying to sense a power, and must have some idea what they're looking for.
    • Ability: Awareness, not Alertness.
    • Difficulty: Use the above rules.
    • Results: Limited to the chart from DtF 172.
    • Range: Up to (demon's Faith) miles (DtF 172) from source or victim.
    • Duration: Up to (demon's Faith) hours after the power was used.