GC PBW201

From City of Hope MUSH
Revision as of 15:07, 30 January 2014 by imported>Crystaltears83 (Created page with "<font color=#172703;> {{ :Template:Charpage | played by = Isthmene (The Axe Maiden) | full name = Isthmene | page gradient = ...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


Introduction
Synopsis:
Normally, the world is bright. It is filled with lovely colors everywhere. The trees have green leaves and brown bark. Lollipops are rainbow colors of red and blue and pink and green. Really there is color everywhere! Unfortunately. Through some unknown means, some dark force has begun to creep into the world and slowly all the color is melting away. What ever will we DOOOO? WE MUST SAVE THE COLORS!
Setting:
The middle of a park that once was lush with multicolored flowers and green grass and pretty colorful toys for the little children.


Players:
Mr. Fancypants Lady Grey Sarah John


           This is just an example template to use as a reference if it is needed in order to do future PBWs. This will be our general layout for how we do this so that it is nice and neat and efficient. So, in honor of making this look right. The story included on this very first PBW is completely fictional and will not include anyone who is actually part of the pack. Cuz... it's fictional. Ultra-fictional? Whatever. It ain't REAL PEOPLES!

[ edit ]

Pack Members
GC PBW201/Pack Members

[ edit ]

Information Station
GC PBW201/Information Station

[ edit ]

PRP Webisodes
GC PBW201/PRP Webisodes

[ edit ]

Isthmene

Isthmene01.jpg

[ edit ]

Overview
Traits: 1 Glory Renown
+2 Dice to Melee when wielding a labrys.
+1 Rage
Frenzies are always bloodlust frenzies. Can not Fox Frenzy.
Ban: Isthmene's daughters will not tolerate any abuse from a male of any species, and they pay back such abuse in disproportionate fashion: insults are repaid with bruises; bruises with claw and tooth.
Points: 4 TPs: Pack Speech
4 TPs: Extra Willpower, Rage and Gnosis
1 TPs: Totem can speak to pack without Spirit Speech.
1 TPs: Pack Members can always find one another.
4 TPs: Possesses 2 extra Charms: Assess Character, Materialize.
2 TPs: Totem is respected by other spirits.
5 TPs: Totem is feared by agents of the Wyrm. (Voluntarily Pending)
Stats:
Physical

Social

Mental

Strength 08 Manipulation 07 Perception 07
Dexterity 05 Charisma 07 Intelligence 07
Stamina 05 Appearance 07 Wits 07
Health Levels 07
Gnosis 07 Rage 08 Willpower 05
Charms:
Airt Sense: Most spirits have a natural sense of the airts (directions) of the spirit world, and they are able to travel about without much difficulty. They can create or find spirit tracks at will. The Storyteller rolls Gnosis for a spirit to locate a particular place or individual in the Umbra. However, even spirits aren't infallible, and a botch can lead them to an unforgiving Realm (especially if they are leading a pack of werewolves).
Re-Form: Spirits may dissolve their forms and transport themselves through the Umbra to their home Domains. Glass Walkers refer to this Charm as "re-spawning." It takes a spirit a full turn to try to re-form. The Storyteller must roll the spirit's Gnosis successfully for this Charm to succeed. Spirits use this Charm to flee their enemies.
Assess Character: The spirit judges the inner strength of a character. Gnosis vs 7, and things like Nature, Demeanor, WP, and Renown and such can be revealed.
Materialize: The spirit can materialize in the mortal world when needed.

[ edit ]

Gallery
GC PBW201/Gallery

[ edit ]

Played By: Isthmene (The Axe Maiden)