Charlie/Hooks

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Revision as of 00:54, 15 March 2014 by imported>Cyn
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Things to Know...

  • The Lebbeus Woods Project: This airship is a work in progress. It is currently a bus sized floating junkyard intended to be a sort of Airship Triple A mechanic service for stranded vessels. Don't worry about it sullying your pretty skies. It's fatal flaw? A well crafted cloaking device that works a bit.. too well. Ever misplace a junkyard?

Merits

  • Tunnel Vision: Most nockers are adept at working under low light and in poor visibility conditions, but you have inherited a gift from the original goblin miners. You can see in absolute darkness as though it was daylight; you suffer no vision penalties under such conditions. You can also see better than most in fog, mist, and other situations where visibility is obscured. The difficulties of your Perception rolls are never increased by more than one when vision is obscured by fog or mist.


Flaws

  • Curiosity
  • Addiction: Charlie drinks most days. Several times a week it is heavy. 'He' is a functioning alcoholic with a mild addiction. Regardless- he gets uncreative and cranky(-ier) when he goes too long without a nice strong drink.
  • Goblin Magnet: Goblins really like you and want to be your pal. They show up late at night and get into your tools while you're trying to work. They think it's uproariously funny when they tell the duchess that you think she has a face like a horse. Well she does! Things tend to explode around you. No matter how much you tell the goblins to furk of they just laugh and want to hang out with you all the more. On the bright side almost everyone else leaves you alone.
  • Troglodyte : Night, darkened rooms, candle light, caverns. All these are preferred to sunshine. Charlie can go out in the sunshine but usually wears his special mask(pictured below.) 'He' is a throwback to the original goblins and used to life underground. Bright lights bother and it's difficult for him to see in situations involving anything brighter than firelight. The difficulty of all Perception rolls based on sight are increased by two in situations involving sunlight. This difficulty is lowered by one if he wears dark glasses.