Event: Camarilla Clue/Summary

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Welcome to Camarilla Clue: The Mystery of the Bloodstone Amulet, an evening of intrigue and deception hosted at Hill House—an elegant manor perched on a tall hill overlooking the city. This stately mansion was once the residence of a powerful Tremere, and tonight it serves as the venue for a night of cunning gamesmanship and sharp wits.

As the players arrive at the grand estate, they are greeted by the host’s entourage of ghouls, who have been assigned roles to play as the various “guests” at a lavish dinner party. The night seems to promise a blend of conversation and lighthearted social engagement, until the players are startled by troubling news—the Bloodstone Amulet, a potent relic tied to the Tremere's ancient power, has gone missing.

The players are tasked with uncovering the truth, piecing together clues to discover not only the identity of the thief but also where the amulet is now hidden. Each guest has vital information to offer, but it won’t be easy. Some may need to be manipulated, threatened, or persuaded to give up their secrets. As the night progresses, mysterious occurrences complicate the investigation: sudden power outages, ghoul disappearances, and the arrival of unexpected strangers—all of which may hinder or help the players in their quest.

The race is on to recover the Bloodstone Amulet before it falls into the wrong hands—or worse, before the thief escapes. But in the end, only one vampire, or one coterie, will emerge victorious in this game of wit, treachery, and deception.