Event: Camarilla Clue/Rooms

From City of Hope MUSH
Revision as of 05:25, 19 October 2024 by Tyler (talk | contribs) (Created page with "Searching a room will be Perception + Investigation {| class="wikitable" ! Difficulty !! Room !! Effect |- | 6|| <b>Kitchen</b> || ** Success: 2 Clue Points for success. If...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Searching a room will be Perception + Investigation

Difficulty Room Effect
6 Kitchen
    • Success: 2 Clue Points for success. If a player rolls 4+ successes, they find a hidden message about the amulet’s last known location.
    • Failure: No Clue Points. The team finds nothing.
    • Botch: -2 Clue Points for following a false lead.
7 Dining Room
    • Success: 3 Clue Points for success. Success with 3+ successes reveals a clue that links a specific ghoul to the amulet.
    • Failure: No Clue Points. The team finds nothing.
    • Botch: -3 Clue Points for following a false lead.
5 Living Room
    • Success: 1 Clue Point for success. Success with 3+ successes uncovers a hidden compartment with details about the thief.
    • Failure: No Clue Points. The team finds nothing.
    • Botch: -1 Clue Points for following a false lead.
8 Library
    • Success: 4 Clue Points for success. If they roll 5+ successes, they find a rare tome that provides insight into the amulet’s significance.
    • Failure: No Clue Points. The team finds nothing.
    • Botch: -1 Clue Points for following a false lead.
7 Study
    • Success: 2 Clue Points for success. A success of 4+ reveals a ledger that indicates the amulet was last seen with a specific ghoul.
    • Failure: No Clue Points. The team finds nothing.
    • Botch: -2 Clue Points for following a false lead.
8 Cellar
    • Success: 4 Clue Points for success. A success with 5+ successes finds a hidden alcove with items previously belonging to the thief.
    • Failure: No Clue Points. The team finds nothing.
    • Botch: -1 Clue Points for following a false lead.